Hi,
I don't know if it is a simple or a complex technical question... For various reason, I downloaded again a game that I did create in 2010 (last saved with version 3.2.0 of AGS). I downloaded the last version of Adventure Game Studio. However I am unable to build it...
I've not used Adventure Game Studio since fifteen years...
Here are the reported lines of error.
Code: report
It was a long time ago, so it is difficult to understand why is such error... All I know is that the game worked at the time...
What does mean "is already defined"? Where would it be already defined?
There is indeed in guiscript.ash these lines:
Code: guiscript.ash
And the script of the room0 indeed use that function:
Code: room0
Do anyone know where shall I search a solution?
Thanks in advance,
H.
I don't know if it is a simple or a complex technical question... For various reason, I downloaded again a game that I did create in 2010 (last saved with version 3.2.0 of AGS). I downloaded the last version of Adventure Game Studio. However I am unable to build it...
I've not used Adventure Game Studio since fifteen years...
Here are the reported lines of error.
Failed to save room room0.crm; details below
guiscript.ash(203): Error (line 203): function 'Character::FaceDirection' is already defined
It was a long time ago, so it is difficult to understand why is such error... All I know is that the game worked at the time...
What does mean "is already defined"? Where would it be already defined?
There is indeed in guiscript.ash these lines:
// ============================= Player/character functions =======================================
import function freeze_player();
import function unfreeze_player();
import function SetPlayer(Character*ch);
import function FaceDirection (this Character*, eDirection dir);
import function EnterRoom(this Character*, int newRoom, int x, int y, eDirection dir, bool onWalkable);
import function Go();
And the script of the room0 indeed use that function:
[...]
pj2.Say("Clark-Williams, tu remonte la Plage.");
pj0.FaceDirection(eDir_Left);
pj2.Say("Pour ma part,");
pj2.Say("Je vais tenter un contact radio.");
pj1.Say("J'irai plutôt vers ce village, là-bas.");
pj2.FaceDirection(eDir_Up);
Wait(40);
pj2.FaceCharacter(pj1);
pj2.Say("Je l'avais vu, bien sûr.");
[...]
pj2.Say("et proposer la forêt.");
pj0.FaceDirection(eDir_Up);
pj2.Say("...");
[...]
pj1.Say("Le ya...");
pj0.FaceDirection(eDir_Down);
pj2.Say("Le yap.");
Do anyone know where shall I search a solution?
Thanks in advance,
H.