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Messages - HyperAnimated

#141
Lol, can I resubmit March MAGS?  All my characters in that are flying.  :-D

Just kidding, I might do this one too!  Lemme brainstorm a bit!
#142
I just sent an e-mail with a link to my donation!

No need to credit, although I'd love it if people PM'd me if they use the art, just so I can see it. :)

Hope this helps!
#143
Wow...not sure what happened, but somehow my and HanaIndiana's game pages got combined into one?  Looks like we got the same game number somehow, 2421:

https://www.adventuregamestudio.co.uk/site/games/game/2421-the-mind-mags-march-2020-

https://www.adventuregamestudio.co.uk/site/games/game/2421-whack-a-soul


I uploaded mine, and immediately after it had half her info, half mine.  I edited it back to Whack-A-Soul, but now if you click on her download page above, it reroutes to my game.

Sorry Hana!  If we need to, I'll resubmit mine and you can have the original page!
#144
Welcome to Whack-A-Soul!  A comedy carnival-style game made for MAGS March 2020, Death Defying theme.

Game Page: (Temporarily disabled, somehow combined with another MAGS creator's game page, need Admin assistance to fix.)

Direct Download: https://gofile.io/?c=t6YwI0

**************************************************

You must save Souls from Death by whacking them with your Hammer of Reincarnation!

Click the head of your Hammer on each Soul to give it another chance at life!

Miss three Souls on any level and it's game over!

**************************************************

Gameplay: 3 levels, 2 minutes total play time.  Levels 1 & 2, Souls fly up.  Level 3, Souls fly towards center.

Cutscenes: ESC to skip straight to play, any click/button to skip through speech.

Voice/Music: Highly recommended you turn on sound/use voice pack.  We had a lot of fun doing the voices.

Development: We plan to expand the game after MAGS with more levels, power-ups, different Soul types, enemies, and more.

Thanks for playing!

#145
Welcome to Whack-A-Soul!  A comedy carnival-style game made for MAGS March 2020, Death Defying theme.

Game Page: (Temporarily disabled - somehow combined with another MAGS creator's game page, need Admin assistance to fix.)

Direct Download: https://gofile.io/?c=t6YwI0

**************************************************

You must save Souls from Death by whacking them with your Hammer of Reincarnation!

Click the head of your Hammer on each Soul to give it another chance at life!

Miss three Souls on any level and it's game over!

**************************************************

Gameplay: 3 levels, 2 minutes total play time.  Levels 1 & 2, Souls fly up.  Level 3, Souls fly towards center.

Cutscenes: ESC to skip straight to play, any click/button to skip through speech.

Voice/Music: Highly recommended you turn on sound/use voice pack.  We had a lot of fun doing the voices.

Development: We plan to expand the game after MAGS with more levels, power-ups, different Soul types, enemies, and more.

Thanks for playing!

#146
I'll definitely be in by tomorrow!  Core game's done, just adding bells and whistles to pretty it up as much as possible before deadline. :)
#147
Ah, got it!

I had to fiddle with the timing a bit...the hammer swinging animation is only five frames long.

For some reason it kept animating like the delay was stuck on 5, even though the view said all frames were at delay 0.

I had to change the frame delays to -4, then SetTimer to 10, and that seems to have timed out perfectly at exactly one animation cycle.


Also had to use a variable to stop from clicking too many times while over the character, which could mess up the animation timing, stop it on middle frames, etc.  It toggles variable HammerSwing between 0 - timer expired, allow animation to run on click - and 1 - don't allow click until timer expires.

Code: ags

function repeatedly_execute() 
{
// Code for returning hammer cursor to normal after swing animation timer expires
if (IsTimerExpired(14)){
  mouse.ChangeModeView(eModeInteract, -1);
  HammerSwing = 0;
  }
}


Code: ags

function on_mouse_click(MouseButton button)
{
  if (button == eMouseLeft) 
  {
    Room.ProcessClick(mouse.x, mouse.y, mouse.Mode);
    
    // Code for animating hammer swing
    if (HammerSwing == 0) {
      if (mouse.Mode == eModeInteract && GetLocationType(mouse.x, mouse.y) == eLocationCharacter) {
      mouse.ChangeModeView(eModeInteract, 11);
      SetTimer(14, 10); // animation takes one second at 40 FPS
      HammerSwing = 1;
      }
    }
  }
}



Thanks a bunch for your help!  :-D

#148
Nice, thanks for the help!  I'll try to implement it today.

It's a free floating hammer, the game is first person. I was thinking timers would be involved somehow but I've never animated a cursor before. :) I'll keep you posted, thanks again!
#149
I've set my cursor to Interact mode, and made it look like a hammer.

Every time I click on any character, I want the hammer to swing once, then go back to not animating.

I'm afraid I can't figure it out from the menu and a few experiments...can anyone please help?

Thanks!
#150
Nearly done!  Just tweaking the souls, adding music and sound, then anything else I can add before deadline will be gravy!  Good luck everyone!
#151
Fun stuff!  Nice to finally get to snog with all the Pythons!

Also, my favorite random game names: Claustrophobic Turtle Feud, and Everyone Hates the Shadow Bandits.
#152
Yep, that's exactly what happened, I just posted an upload link between the image tags, doh, no PNG at the end.

And phew, after a week of different failed workarounds, I *finally* got my code working so clicking the souls will animate an "explosion death" loop in the background, then vanish, while leaving the cursor free to click more souls.

Now to slog through copy/pasting and adjusting the code for all the souls for each level!  :-D  Not as bad a chore when you know it actually finally works!
#153
Sorry, not sure what happened there!  Thanks for the assist!
#154
In upstate NY, so my job hours got slashed in half but at least I'm still allowed to work those few. :/ We're in "PAUSE", which is basically fancy rewording to avoid the fact that they promised repeatedly not to give a shelter in place order.  But we're now world leader in the virus, so duh, locking down makes sense.

On the plus side, a lot of extra time to finish my MAGS!
#155
Still plugging away despite corona craziness!

Got all the in-game graphics and characters done, souls are bobbing happily along, ready to be whacked.  The rest is mostly just a LOT of repetitive coding for how the souls fly up the screen, since they travel at different speeds to make it increasingly challenging.

After that, rushing to dress it up as much as possible before the deadline!  Good luck everyone! :)

#156
Lol, awesome. :) I already saw a couple spring up too, they're like mushrooms! 🍄☁️

Quote from: Laura Hunt on Tue 17/03/2020 07:13:20
Quote from: PlayPretend on Mon 16/03/2020 22:48:05
I'm also exploring making a comedy podcast about a world repeatedly hit by apocalypses.


https://thehardtimes.net/culture/cdc-warns-against-starting-podcasts-while-quarantined/

“We ask all Americans to stay vigilant and resist the temptation to unleash something on our population much, much worse than the virus itself.”

Sorry, couldn't help it :-D
#157
Everything's locking down in NY state...just had the first confirmed case in my Onondaga County, and I'm nervous about my sore throat/exhaustion/headache, although it's probably stress based.

All my friends are equally freaked out and trying to stay calm and positive.  Mostly we're all just nervous about not being able to work and get paid.

The stores are spooky right now...so many things gone, Americans panic-buying toilet paper, canned goods, meds and water.  It feels...shameful?...when you shop, like even if you legitimately need something, you're depriving someone else.  People are scuttling around and not looking at each other.

On the plus side, like others said, more time to make AGS games! :)  And my DND nerd friends are planning to play by webcam since we can't get together.  I'm also exploring making a comedy podcast about a world repeatedly hit by apocalypses.

I hope you're all doing great, staying healthy and calm, and loving your neighbors from six feet or more.  :grin:
#158
Nah, no need to include my email, thanks though.  People can PM me on here. :)
#159
It was great working with you and Cassiebsg!  (And it's Geoff Hawthorne, no worries.  :) )  Good job to everybody in the competition!

#160
Update: I got stuck in a quagmire of self-doubt and changed mine to something simpler and nearly plotless.

Whack-A-Soul.  Working well in early test stages!
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