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Messages - HyperAnimated

#161
I might give this a try... finally have more free time in my life. :)

Came up with a short, simple plot for "Death and Taxes":

You are the lowest of the low at the IRS, until one day you nearly die in your cramped, basement office.  Except Death saves you, on one condition: you wipe out his eternity of unpaid taxes. If you don't, you'll be *cough* permanently deducted.
#162
I can confirm what he said - we were doing last minute stuff all day to beat the deadline. :)
#163
Love the art style!
#164
Recruitment / Voice Acting
Sun 21/07/2019 23:05:27
Hi everybody!  I'm looking to help other people's projects that need a deep, male bass voice actor.

I'm 39, old school theater and adventure game geek, soothing/serious voice but also silly as hell.  I made Chicken VS. Road and Damsel a decade ago.

I want to volunteer on some small projects just to relax and have fun, stuff where I'm not the sole writer/animator/artist/etc.  I can't not do something creative with my free time, but life is busier these days.  It's time to help other game creators from a minor role, and not try to do everything myself.

I made this whole cartoon below, and voice acted Brother Ormeros in it.  His lines were recorded on a cell phone while traveling overseas, these days I've got a quiet home studio, Blue Yeti mic, pop filter, foam shield, all that jazz.  Just want to give a sample of voice/acting, and show that I know how to work in these kinds of projects.

https://youtu.be/TF8Kzwla9bc

E-mail me at ghawthorne@live.com if you're interested.  Thanks!
#165
Fantastic art and animations, great dialogue.  Would make for a great full game.

One tiny suggestion:

Spoiler
Assign hotspots for the characters to walk to that keep them in full view of each other when talking.  When the guinea pig first talks to Fuzzy, he walks directly in front of Fuzzy so the zombie hand is completely blocking the view of Fuzzy.  Maybe set the hotspot to the left of Fuzzy, facing him.  Same thing with talking to Sarah - the characters walk behind the cell door bars where you can't see them.  Cheat the hotspot so they're standing in full view to the right of the bars, even though they could walk closer.
[close]
#166
Bought and playing it, enjoying it a lot, especially the animal animations are fantastic. :)  But stuck on:

Spoiler
Trying to get the doll from the corpse flowers.  I have the tapir dung and a pink flower, but Kevin tells me it's the wrong flower.  Where is the flower I need for nose plugs, please?
[close]
#167
Ahhh, got it!  Thanks for the hints!  Cute, fun little game!

Spoiler
I'd tried landing on the ledge but didn't notice the gold item appearing.  Just curious, what is the brown item that the water keeps splashing under?
[close]
#168
Completed Game Announcements / Re: Tales
Tue 22/11/2016 18:13:47
Congrats on the release.  Any news on Kinky Island, since I donated $100 to your Indiegogo three years ago, and all we've gotten since was "you'll have something this year...no this year...no wait, this year" update e-mails, as you pile on newer, more-profitable-to-you projects instead?
#169
Sorry everybody, I'm not going to finish after all.  But good luck to the other fantastic looking entries!
#170
Phew...I did a working rebuild in the Default Game template instead of Verb Coin.  Back on track!

Can't wait to see everyone else's! :)
#171
Currently running slow because I got partway in, then discovered 3.3.5 still has the same Verb Coin bug that won't let your character walk.

So I just did a manual rebuild of my game with a copied over Verb Coin template from 3.2.1...imported anything that could be imported from the original file, hand copied over everything else, made sure everything was reassigned to proper views, sprites, general settings, global variables, etc...

Now my rooms are freezing, my mouse is freezing (but my touchpad isn't??) even after the engine and game are turned off, and cEgo isn't appearing in his starting room any more, even though I can see him standing there when I make the room's Characters visible.

Sooo...yeah.  Trying to figure that all out. :/

If it comes to it, I'll rebuild from scratch again tomorrow without importing anything, and see if that helps.  Or start from scratch and not use verbcoin.

Still hope to get mine done on time!
#172
Shoot, sorry to report the same bug again, different engine version...I'm in 3.3.5, and just discovered the same issue with the verb coin and the inability to walk.  Electroshokker, did you ever get a chance to work on it?  Thanks!
#173
Adeel:  Do eeeeet!  Draw stick figures in MS Paint if you have to.  Good content makes any level of art work, look at XKCD.

I personally am stealing liberating the works of Japanese artists like Hiroshige and Hokusai, just pasting in their landscape and city scenes as whole backgrounds, and their closeup portraits of people as my characters (with lip synced mouths superimposed).  I drew my own main character, but otherwise I'm borrowing wholesale to meet the time deadline.

It's kinda funny because it's shaped my entire detective plot around what art already existed, and I had to make it all fit with minor add-ons. :)

[imgzoom]https://i.imgsafe.org/6f6cde8194.png[/imgzoom]
#174
I'm gonna try super hard to make this happen...I'm on summer break so there shouldn't be any distractions. :)

Going for a comedy cross of ancient Japan with a 30's mobsters theme, in "Wakizashi Malone: Samurai Detective".  Good luck everybody!
#175
Ohhh that would make sense.  I'm a DND nerd myself so I'm familiar with the similar business of rolling 1's. :)
#176
What everyone else said, great, cute, fun game!  I was really enjoying it, but eventually stopped after:

Spoiler

- first discovering the random "thundercrack attacks" from enemies I'd defeated before that would kill me with one blow
- randomly, repeatedly wounding or outright killing *myself* from what I can only assume is a glitch in the combat code
- finally gold farming the first 4 goblins so I wouldn't waste too much every time I randomly, inevitably died
- and then, right as I started to progress to the 250-ish gold range for buying upgrades, I hit three lasers in a row every time I passed the fourth mile.
[close]

Other than that, I think this could be truly awesome and popular if the same suggestions above were implemented - enemy HP counters, save game feature, ability to see your own stats without asking.  Great job!
#177
I'm still around but no way I'll be finished in time. :/  Life saw fit to fill up my usually free time with friend time and I couldn't say no.  I'm going to push hard to finish it by Monday night but no worries, it's just silliness anyways. :)  Good luck and super proud for everyone who made it!
#178
I had to redesign the entire story to fit the time I lost trying to make a more complex, satisfyingly adventurey adventure, I got stuck for a bit mentally...now it's sort of a short, playable, extremely dirty and humorous fable. :)

But all background art is done, now plowing through character art and scripting.  Fingers crossed!

#179
Oh man...I really really want to do this.  I'm going to push hard to finish MAGS in time.
#180
Fffffffffffffffffffffffffffffish!  Feeling the clock pressure already.  Saturdays are my one day off and out of nowhere friends have been mobbing me to do stuff on my longest creative free-time days.  Plus my writer-brain is going crazy trying to overcomplicate the plot and see if I can make it "better", i.e. longer.  Off early today, so spending the rest of the day doing nothing but game!

Hope y'all's projects are going awesome, I BELIEVE IN YOU!!! 8-)
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