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Topics - Ian Moone

#1
I see the tremendous effort AGS has undergone in recent years and the folks here are super great in helping others in their development efforts. With a few posts I've read that AGS is going open source...can anyone elluminate me on where AGS is going and what risks are there in me continuing to use this platform for game development? I'm not pursuing this as a financial endeavor but generally concerned about the platform being abandoned.

Thanks in advance.
#2
Hi guys, I've just discovered AGS (dollar late and short it appears) and I'd consider myself very comfortable with programming but lacking on the graphical side.

My problem is I'd like to solicit feedback on best practice/approaches on how I can go about simulating the effect of a glowing character (angel, ghost etc).

Several characteristics I can conjure up:

1. certain pixels in the character will be transparent. Obviously, the magenta pixel can be used for this purpose.
2. pixels around the character should change to a brighter tint and retain the content of the background.
3. Is there a way to have certain elements of a character opaque? I see a transparency property..not sure if I'm on the right path here.
4. An effect where a character have multiple versions of a pixel to alternate between non transparent to transparent (opaque/glowing attributes)...perhaps switching out the character with a timer? I see a transparency function for a character but I am not sure if I should do this programatically or make it part of the character animation. If it is in the character animation, I'm not sure how I can apply the glowing/tint to surrounding pixels OUTSIDE of the immediate character's area.

I apologize as I'm sure there may be APIs I should know to do this but I'm also soliciting approaches on how BEST to accomplish this to save time. Being that I'm posting in the Beginner's section should soften the blow.  ;D

Thanks!
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