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Messages - Ibispi

#181
I agree with you springthoughts, there is something magical about taking a part in a virtual world.
But I don't think creating video games is same as playing a game someone else made.
I feel that, when we play a game that someone else made, we undergo an adventure of discovery. We find about a new virtual world.

Somehow, when we, developers, create something, we at the same time voluntarily sacrifice that "adventure of discovery" for the sake of other people having a new virtual world to explore.
#182
The Rumpus Room / Re: Happy Birthday Thread!
Mon 23/03/2015 06:52:28
Happy birthday Ghost! :shocked: :shocked: :shocked:
#183
I am planning to make a RoN game for this anniversary!
#184
The Rumpus Room / Re: Happy Birthday Thread!
Sun 08/03/2015 11:01:16
Happy birthday Miguel! :-)
#185
xil, please, do another one!
#186
Nice game and idea too, Hobo!

warning, spoiler question:
Spoiler
I assume the game ends when the protagonist falls off the ladder?
[close]

Quote from: AprilSkies on Fri 06/03/2015 10:43:56
I hope you go on with this, expanding it!
Agree, it's a nice concept for a longer adventure game. (nod)
#187


Pyrrhus won the war (in the end) is a game I've been working on as a part of a MAGS competition (with a theme "Something lost"). I couldn't finish it on time, due to the amount of content which has to be created.

Story: Pyrrhus is a soldier for the Union, a group of countries who unite with an aim to defeat the Wrong Union, a rising fascist monarchy. In the, so called, Big Battle, Pyrrhus' military unit is defeated and he gets captured and escorted into a secluded prison on a far away land, deep in the Wrong Union's territory, where every day he has to fight in an arena to survive. Along with his brother in arms, Michael, who is also trapped in the fortress prison, he plots to escape...

What to expect: A point and click adventure game with inventory items used as combat weapons

When to expect: year 2015 this game project was cancelled. Sorry. some time in the future

screenshots:

[/center]





Development progress:
StoryGraphicsProgrammingMusic and sound effects
85%80%60%10%
*since I am no longer working in time constraints I have decided to return certain parts of the game, which I originally cut out of design plan, when I started developing it.

Update 1:
7/3/2015
I have composed the main music theme for the protagonist. It is called Hero and a murderer. Pyrrhus is a hero, in his mind, because he fights for the good guys, against the baddies. And he is also a murderer, because he kills a lot of people...
The composition is work in progress, still:
https://soundcloud.com/bsp-9/hero_and_a_murderer0-02

Update 2:
10/10/2015
Canceled project.


Update 3:
17/10/2016
I decided to work on this game again, after a year :D
#188
Sorry, everyone.
I did not manage to finish my game on time.
It's just 1 hour before the deadline, and I know I cannot finish it due to massive amount of bugs in my game at this moment. :=
Also, I've recorded some short melodies, but my program didn't save them properly and that made me so furious I decided to quit.
I can't make a game in one month! >.<
Again, I apologize to everyone, who maybe wanted to play Pyrrhus won the war (in the end) now, and to Atelier, whom I harassed with questions about the competition deadline. :grin:
Although, when I said I quit, I didn't mean I quit from developing this game till its done. Quite the contrary!
I see a lot of nice looking games here. When I have time I'll play them. ^_^
#189
The Rumpus Room / Re: Happy Birthday Thread!
Thu 05/03/2015 13:56:07
Happy birthday Cogliostro! =)
#191
Tween module is my favorite module! Congratulations on new version release! :-)
Thanks Edmundito, and everyone else who worked on it!
#192
The Rumpus Room / Re: Happy Birthday Thread!
Sun 01/03/2015 12:46:39
Happy birthday Arj0n! :smiley:
#193
Quote from: Atelier on Sat 28/02/2015 14:25:41
(...)
So how does 5th March sound for everybody as the new deadline?
Sounds perfect to me! I'll have enough time to get my game play tested + implement sound and music! :smiley:
#194
Quote from: Arj0n on Fri 27/02/2015 22:59:45
Quote from: BSP on Fri 27/02/2015 18:53:12
I am looking for a game by this person known as Yodaman, on forums, it's called 2010, I think.
This is the original post of when it was released: http://www.adventuregamestudio.co.uk/forums/index.php?topic=25920.0
The old download link is not working. If anyone knows the whereabouts of this poor fellow, let me know, will you?
I am willing to offer 100 buckazoids for the follow who brings me the game alive. No more. No less.
I have checked and that's one of the few games that are missing from the available collection on ags archives.
Consider it as a lost game.
:~(:cry::~(

Thanks Arj0n, anyways. ^^
#195
General Discussion / Re: Coming back to AGS :)
Fri 27/02/2015 21:31:07
Welcome back to the land of blue cups! :) ;) :-D (laugh)
#196
I am looking for a game by this person known as Yodaman, on forums, it's called 2010, I think.
This is the original post of when it was released: http://www.adventuregamestudio.co.uk/forums/index.php?topic=25920.0
The old download link is not working. If anyone knows the whereabouts of this poor fellow, let me know, will you?
I am willing to offer 100 buckazoids for the follow who brings me the game alive. No more. No less.
#197
Nice trailer. I'm a fan of Clint Eastwood western movies, so I can't wait to play this game when it gets released. Good luck with finishing the game.
#198
Hi lilinuyasha,
I don't know if any function exists in ags about a certain character entering a room. :undecided:
This event could be easily custom created though! (nod)

Here's how I would do it if I were you:
STEP 1#:
Create a global boolean:

I go into "Global variables" tab (it is in between Audio and Scripts tabs in my AGS editor version).
II right click on that blank space and click on "Add new variable".
IIItype the name of the variable "CharEntered0"*            *the name of the variable can be anything you want
IV for variable type choose "bool".
V type in false as a default value
STEP 2#:
Create a trigger for the event:

I Open GlobalScript.asc
II find a repeatedly execute function and type in this:
Code: ags
// put anything you want to happen every game cycle in here
function repeatedly_execute() 
{    
    if((CHARNAME**.Room==1)&&(CharEntered0==false)){
        CharEntered0=true; /* the bool is required so that the repeatedly execute function doesn't loop forever */
        //and add here everything you want to happen after the event is triggered
}

**instead of CHARNAME type in the script name of your character e.g. cRoger.Room==1...

Tell me if you have any problems or questions! :-)
#199
Hi Gfreezie,
use this function:
Code: ags
if (GetBackgroundFrame()==1)
{
    Display("Roger cannot read the Bible when the lights are turned off!");
}

when the player clicks on the book.

Also, I'm not sure if you are familiar with it, but there is one more function you need to use when you start up the room (on room load):
Code: ags
SetBackgroundFrame (1);

^this sets the background of the room to be locked onto a certain frame instead of cycling the frames like it normally does to create an animation effect.

Use the "Index" tab in AGS manual, you can find a lot of cool and interesting functions there.
Cheers! :smiley:
#200
Hello, I need quick help (because I'm working on a mags game and running out of time).

In my game all characters stand on one horizontal Y line. I need one of the characters to be drawn over the other character.
I tried many things, including changing the baseline of the character, but I can't seem to do it right.

If anyone can help I would be very grateful.

EDIT: Never mind, I solved it on my own.
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