I'm using AGS version 3.4.1.12 (which is the beta version I think), and I've tried to set this variable to a certain color number so as to change the color of the dialogue options highlight.
I've tried setting it at game start, whenever a room opens, at the beginning of a dialogue but to no avail.
Just in case I'm not doing it properly, I do this:Code: ags
It just picks some default color based on the character's dialogue color instead. In my case:

Matt also tested it out himself on his computer and he found out that it worked in an older version but in this version I am using it made all his highlights grey even when he set it to another color.
So it's probably just a bug in this beta version.
I've tried setting it at game start, whenever a room opens, at the beginning of a dialogue but to no avail.
Just in case I'm not doing it properly, I do this:
game.dialog_options_highlight_color = 30004;
It just picks some default color based on the character's dialogue color instead. In my case:

Matt also tested it out himself on his computer and he found out that it worked in an older version but in this version I am using it made all his highlights grey even when he set it to another color.
So it's probably just a bug in this beta version.