This is a feature I've long-requested for AGS, but didn't get implemented, so here's a module for it!
Lip synching with Lucasarts-style speech module
AGS won't let you use both Lucasarts-style speech and Pamela-file lip-synching, so this module hacks speaking characters after picking up the Pamela files manually. It's adapted from Calin Leafshade's original code, without which I wouldn't have had the faintest clue of what to do, so thanks Calin!
I've tried to comment the code and make it all understandable, but post a reply here and I'll see if I can help further. It was a big help for my own game, Da New Guys: Day of the Jackass, and with the help of Smiley's lip synch manager (which auto-generates the pamela files), I got lip-synching into my game in about two days.
Hope someone finds it useful!
Lip synching with Lucasarts-style speech module
AGS won't let you use both Lucasarts-style speech and Pamela-file lip-synching, so this module hacks speaking characters after picking up the Pamela files manually. It's adapted from Calin Leafshade's original code, without which I wouldn't have had the faintest clue of what to do, so thanks Calin!
I've tried to comment the code and make it all understandable, but post a reply here and I'll see if I can help further. It was a big help for my own game, Da New Guys: Day of the Jackass, and with the help of Smiley's lip synch manager (which auto-generates the pamela files), I got lip-synching into my game in about two days.
Hope someone finds it useful!