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Messages - IceMan

#61
Update - 28 April: Abandonia reloaded have posted an interview about Da New Guys.  Get the low-down on how the infamous trio came about, and read about Day of the Jackass!
#62
Superb stuff, Wretched!

Your module is great, and this is an excellent tech demo of it's capabilities. (OK, the game's a bit wierd, and the cup puzzle's just bizzare  :)), but if the module is as easy to implement as you claim, it's going to generate some massive interest!

Kudos
#63
Check the date  ;)
#64
It was probably Box Of Mystery's remake of Monkey Island 2, M:I-2.  If anyone hasn't played it, do so - it's absolutely hilarious!

http://www.fangames.co.uk/V6/games/index.php?game=10
#65
Now there's an excellent idea!  Blender's a fantastic tool - hope you implement it, and congrats on a superb module!
#66
I had a similar problem when I manually scripted a character to walk to a hotspot upon interaction.  I forgot that the hotspot already had a "Walk-to" point, so I think the game froze because it was trying to move the character twice at the same time.  Removing the "Walk-to" point fixed this, though.
#67
No, it's Sly Boots off Anachronox (best non-adventure game out there!), right after he escapes a planet that splits in half.Ã,  :)  I never heard the voice of Indy in FOA, though, maybe it's the same guy.

Been doing a couple more tests with this Pamela stuff.Ã,  It's so neat, I would definately use it if I could.
#68
Thanks for the support, guys!  Nice to see other people are interested in this.  And thanks for taking a look, CJ!

Grundy:
I think I had this problem too.Ã,  I tried putting the .pam file into the game's folder (not just the speech folder) and it worked.Ã,  Don't ask me how that makes sense!

Steve:
The audio clips were just taken from random games on my hard drive (Anachronox and Codename Eagle)Ã,  Should have mentioned this earlier :p
#69
Hi there!

I've experimenting with different methods for lip-synching in my current project, Day of the Jackass, and the Pamela app really is fantastic.  Problem is, AGS currently only supports .pam files for Sierra-style speech.

I understand why this is: character's mouths tend to be much smaller in non-Sierra-style games, so the effect would usually be lost.  However, my project is hi-res, and the lip-synching would be quite noticable.

I've uploaded a little test I made to show how the game would look with Pamela support.  I know it'd be a pain to implement this just for me, so I hope you like the result!

Many thanks!

Clickie!
#70
Da New Guys
[/b]

Best Story
C'mon - how many cartoon action comedies about WRESTLING are out there?

Best Dialogue Writing
The characters come from a wide range of places, so there's lots of different dialects and personalities coming through.  Plus it's funny.

Best Puzzles
Vel reckons they could be the best ever in an AGS game - gotta count for something!

Best Gameplay
Because good puzzles = good gameplay

Best Playable Character
There are 3 PCs in this, but I'd like to specially nominate Brain.

Best Non-Playable Character
Smiley Joe, the infant villian.Ã,  He's so diddy!

Best Game
You never know!


Bear Story
[/b]

Best Short Game
It's a throwback to the classic Dizzy games of old.Ã,  I'm a sucker for retro.


Da New Guys: Day of the Jackass demo
[/b]

Best Demo
It's got a decent mix of cutscenes and puzzles, showing off the new gameplay, graphics and story.
#71
Woohoo!  A review of Da New Guys!
Excellent writing, Vel, and I'm glad you liked it - an AGS award would be sweet!
(Oh, but by the way, Ice Cold was supposed to look like that  ;))
Cheers!
#72
I'm from the Watford, in Hertforshire, England
(It's like 10 miles from that massive explosion if you heard about itÃ,   :P)
#73
Thanks guys :)
I know that last pic's a little dark, but it looks fine full-screen.  If you look closely, you can see all the locations from the first game (Cosmic Burger, the warehouse, the billboard).  This doesn't mean you go back to all of them in this one, but I just thought it'd be cool to show where they are and stuff.

As far as progress goes, m0ds and The Scorposer have joined the project, and are doing some great work.  Recently they've been working on some variations on Ice Cold's theme (he has a bigger role this time around).

Part 3 (of 4) has been planned out now, and partially scripted.  It took a while to get the length/tone/difficulty right, but I think I got there in the end.  I think the 1st game was a little too easy, so I've put in a puzzle that is, potentially, insanely difficult.  (Maybe I'll tone it down ;))

Right now there's a whole bunch of bgs to do, and I tend to blitz through a load in one.  I'm being select about what screens I put up, though - don't want to give anything away!
#74
Heh, thanks Cheese.Ã,  But DotJ will remain firmly freewareÃ,  8)

Here's another background to gander at: this one's the map screen!
#75
Cheers  :)
I'll see if I can change the file's extension.
#76
Hints & Tips / Re: Pleugburg- Dark Ages
Sat 15/10/2005 01:38:18
Heh, no need to kill it!
Spoiler
Just blow the whistle you're carrying.  HINT: If you don't have it, go back to your place
[close]
#77
Hints & Tips / Re: Da New Guys
Fri 14/10/2005 11:25:34
Spoiler
He can't use the two things because Smiley Joe has his gun on him.  You need to get Brain to distract him.
[close]
#78
Hints & Tips / Re: Da New Guys
Thu 13/10/2005 22:44:03
Spoiler

Hope this isn't a bug coming on!  If he's saying "It's empty" it should mean you've already found the key inside it.  This is the other item Brain needs to re-activate the elevator.
[close]
#79
Hints & Tips / Re: Da New Guys
Wed 12/10/2005 20:34:54
Spoiler
Look under 'S'>'Security'
[close]
:)
#80
Hints & Tips / Re: Da New Guys
Sat 08/10/2005 15:58:59
Heh, the safe is a red herringÃ,  :)

Spoiler
All you need to do is get Simon to search the filing cabinet some more.
[close]
Good luck!
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