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Messages - IceMan

#81
Well, I'm back now, so I thought I'd give some sort of status update.

Right now, I'm re-writing ALL dialogue conversations.Ã,  The game's now using dialogue "icons" (like in Broken Sword / Sam N Max), because with it I can make the dialogue flow 10x better.Ã,  Took me a while to figure how to script icons, until I thought of using inventory items as topics.Ã,  The topics you can talk to each character about is decided by what that character is holding in their inventory.Ã,  The game then sets THAT character as the player character, then displays their inventory items, so you can click on each dialogue topic.Ã,  (If that makes sense)Ã,  That way adding/removing topics is as easy as AddInventory / LoseInventory.

As for the game itself, let me break it down.Ã,  It's split into 4 parts (no chapter selection screen as of yet, though):

Part 1)Ã,  Needs a little tidying up, but pretty much done.Ã,  More of a prologue, really.Ã,  (The demo takes place in the second half of this part)
Part 2)Ã,  A HUGE part, because it uses LOADS of new graphics and locations.Ã,  Lots of puzzles, which means lots of bugs to fix and polish to shine.Ã,  Coming along very nicely, though.
Part 3) Major part.Ã,  Some big scenes are in this part, and the tone needs to be just right.Ã,  Constantly reworking, and will be a lot of work when it's been designed, since it's set in an entirely new location.
Part 4) Still under design, though re-uses a lot of graphics from Part 2.Ã,  Being the end, it'll have some very cool in it though, so it should be fun to make.

So when will it all be done?  Not for a while yet, I'm afraid.  I've got college again just round the corner, so work will have to slow a bit.
#82
Modules, Plugins & Tools / Re: MODULE: Ags 3d
Mon 26/09/2005 08:46:36
Now this really is something - well done!
The idea of recording your own camera movements, then plugging them back in, is a brilliantly simple one.Ã,  Right now I'm wondering how this can be used to create 3d effects in 2d games.Ã,  That is, if the detail of 3d rooms reaches a certain point, you can "fool" the player into thinking they are looking at a 2d background in a cutscene, and then WHAM!Ã,  The camera actually SPUN ABOUT THE PLAYER!!!!!

Aw, yes!Ã,  ;D
#83
Hey there, been a while since any update, so here's a bit of info:

I've been planning the next location of the game, and it's going to take a whopping 13 screens.Ã,  In other words, the game's going to be a LOT longer than the original.Ã,  Where the first had around 10 NPCs, this one already has 20!

Production's going to be on hold for a few weeks now.Ã,  I'm off travelling tomorrow and I won't be back till mid-September.Ã,  In the meantime, here's another screenie:


#84
Ehm, let's just say I was a little slow in uploading it...  ::)
#85
Just click on my profile to get a list of my games.  Here's the links for Da New Guys anyhow

Main game:
http://files.filefront.com/Da_New_Guys/;4028816;;/fileinfo.html

Speech pack:
http://files.filefront.com/Da_New_Guys___Speech_pack/;4028909;;/fileinfo.html
#86
Darn it, Microtech's down!Ã,  >:(

Not sure when it'll be back, so I'm sorry for anyone trying to d'load this, Bear Story, or the Day of the Jackass demo.Ã,  Unfortunately, I'm pretty busy right now, but I'll see if I can find an alternative hoster.

Of course, if anyone is willing to mirror, they'd be more than welcome

EDIT: Using FileFront as a temporary host.  Known as "mirror 1" on the game's page in the database.  Same goes for the other games.  You'll have to wait a couple of minutes in line to get it, but it'll work.  Hope that's OK  ::)
#87
Now that's a smart idea!  And 5-6 hours is pretty darn short considering the quality of the screens.

Just be careful, though, with the backgrounds where the camera's looking down.  The 3d effect tends to be lost when 2d sprites are put onto a screen at the wrong angle
#88
AGS Games in Production / Re: Horror Hospital
Fri 05/08/2005 19:27:02
SO sorry to hear this news, Mozesh  :'(
HH was looking great - the concept, the style, everything: it's a real shame this happened

Chin up, dude, the next game you make will rock ;)
#89
Hints & Tips / Re: Da New Guys
Wed 27/07/2005 22:39:11
Hmm, that's definately a strange 'un... :P
You should try restarting Part II (luckily you're right at the start of it!)  No-one else has reported this bug so it may just be a one-off (crosses fingers)
#90
Oops, didn't see that!Ã,  Ã, ;D
Heh, thanks.Ã,  Here's another bg (took ages)

#91
Whee - finally got it!
Absolutely CHARMING game! I love the humour and the throwaway jokes just come one after another after another.  Haven't gotten too far yet but it's looking great so far (love the Institute For Unwifely Ladies) ;D

Check this out, guys - it's well safe!
#92
This looks great - really want to play it!

Just, erm, taking a while to d'load... ::)
#93
Heh, the blocky wrestler is intentional.Ã,  Something arty about being simple so looking simple (actually, I just got used to him looking like that)Ã,  :)
#94
I chose the content of the demo carefully so that it wouldn't detract at all from the main game.  The real purpose of it is to show the style of the game, but if you're sure that's cool with me.   8)
Thanks for the comments!
#95
Da New Guys: Day of the Jackass

[/a]

The sequel to the original wrestling comedy.

Story

Brain - the worst brawler in the history of the Wrestle Zone - has won the title belt! Not even his team-mates Simon and Defender can believe it. But when Brain gets kidnapped (along with the belt), it's up to them to get him back.

Street-fights, car chases, and obssessed fans all stand in the way of Brain's rescue. But as the reluctant heroes find themselves descending ever deeper into in the city's darkest corner, they learn that their problems are only just beginning...


Features


  • Play, once again, as all 3 members of the team
  • Explore eight locations around the city, with more than 70 screens
  • A full MP3 soundtrack by For The Winnings composer Chris Moorson
  • Unlockable artwork and achievements
  • Full, lip-synched voice acting


Screens




As I'm writing this, the box below tells me the last time I edited this page was in 2007.  So this took a while to get done!

I await cries of "sell out!": this is now a commercial release, and being published by Wadjet Eye Games.  Trust me though, being able to spend some serious time on this means it's a MUCH better game for it.  It's considerably longer, properly voiced, tested, polished, achievement-ed, and it's coming out the end of the month!  Also, it's pretty darn cheap.

For now, there's a new trailer and demo to try out.  Enjoy!

Download the demo
Watch the trailer
Play the first game
Like what you see? Pre-order
#96
Hints & Tips / Re: Da New Guys
Sun 24/07/2005 21:02:30
#97
Hints & Tips / Re: Da New Guys
Sat 23/07/2005 21:38:25
Spoiler

Get Simon to search the filing cabinet some more under 'S'...
[close]
#98
Spoiler

You have to climb the tree and jump across the clouds to get back into the upper portion of the house.
[close]
#99
Hints & Tips / Re: Da New Guys
Thu 21/07/2005 17:59:32
Spoiler
Use the carjack with the padlock.  You can't get to the sewer until you do this!
[close]
Hope this helps!
#100
I think generally, that games like the MI series used speech to add depth to the character, while the KQ series used text boxes to add depth to the world.  The Broken Sword games went for a kind of compromise - having the main character "think" descriptions, you got both kinds of information - personal and environmental.
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