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Topics - Icey

#121
 and it i kindda hard to code.

There are to regions on the floor & 4 player characters.

2 of the characters are keys to activating the switches(Dave, chris)

When dave stands on the region for a sec he will activate the region1 function.

Dave will then walk to 214, 306

Then ags will check to see if Chris has been placed on region 2 >> If not then you must place chris on region2

Both regions work the same way jut were there is a Dave there is a Chris.


Code: ags

function region2_Standing()
{
if(player.ID == chris.ID){
beam2.TweenTransparency(0.5, 0, eEaseInTween, eBlockTween);
Dave.Walk(214, 306, eBlock, eWalkableAreas);
if(Dave.x == 128){
  if(Dave.y == 305){

if(region[1].RunInteraction(0)){
chris.SayAt(8, 167, 320,"Dave:What the hell was that!?!");
ShakeScreen(1);
tifa.SayAt(8, 167, 320,"Tifa:Look!");
tifa.FaceObject(Void, eBlock);
muffy.FaceObject(Void, eBlock);
chris.FaceObject(Void, eBlock);
Dave.FaceObject(Void, eBlock);

Void.TweenTransparency(1.0, 0);

muffy.SayAt(8, 167, 320,"Muffy:It's a void. We can travel to a area not visible to man's eye.");
  region[1].Enabled = false;
  region[2].Enabled = false;
}
}

}
}
else if(?){

}
}
#122
Is there any way I can have AGS check if the FPS is low to show a GUI with a animating icon until the FPS is to the point were the game will run a little more faster?
#123
Is there any way I can keep the player walking even when at the edge of the walkable area?

Like in most games you when walking if you come near a blockage of some sort you are still able to keep moving but still you can not pass.
#124
I really have know clue how to title this but I was hoping for hint at how to fix it.

Before when I pressed (Z) to bring up the party menu I was able to set my player. Then when I talked to someone or something AGS reconized the player and called the Speech txt for that player. Basicly it worked but now it keeps setting dave as the player and only calling his Speech txt?


This error occurred I think after I added
-Background to room3
-2 obj in room3
-SayAt for character in room 2
-new gui
-label on new gui/ it's txt: @overhotspot@
-Change label font
-When player changes chr it also changes label on new txt color to match the 1 of the selected 4 players speech color


A temped fix Noticed:

-Removing else makes AGS call every ones Speech txt for that function.
#125
Is there a way to have a speech displayed at the bottom of the screen?

I don't want the text over the player's head but if I have to then I will keep it.
#126
I have this picture that I plan on editing in cs5

But I wanted to know if there was any tips on it. Like what brushes should I use you know that stuff. Also I am only editing the room img at the top left corner.

#127
This is what I have so far.
Code: ags

   String playerHP == 100;// I get an error for this

  strengths.Text = String.Format("HP: %d", playerHP);//HP displayed in the stat menu
    pairHP.Text = String.Format("HP: %d", playerHP);HP displayed in the command menu
 String EnemyST == 50;// I get an error for this
  enemystats.Text = String.Format("HP: %d", EnemyST);enemy HP display in EnemyHP gui

After the error I took off the == & 100/50

Now I need to know if there is another way to apply the number back on there so it will show up on the GUI's labels.


UPDATE
As I was playing I noticed that the numbers do show up only they show 0.
#129
Is there a way I can have something done when the mouse is over a object or character?

I want a gui to be shown then if the mouse moves off the obj or the chr the gui is becomes invisible.
Code: ags

if(mouse.over == true){
//What will be done.
}


If I cant get the gui to become invisible then I will just have the info on the gui change when over the the obj or the chr.
#130
General Discussion / Blur brush in PS
Sat 29/01/2011 17:57:23
Is it possible to make a transparent pic in PS cs4 or cs5 that has a blur effect on it? I have a box that has a color in it and is also transparent but what I want to know is can I get the transparent color to be blurred as well so that in my game when it is over sometime it will blur it out.
#131
In my game you are able to switch between 4 character in you party. I wanted to know if there is a command I can use for stuff like this

NPC.facechracter(player);
                              ^
I dont want to have the add a lot of code just for the npc to face the player character and not every one in the party
#132
I have a gui & its img acts like a key or a switch in the game. know at a point in the game the player must walk on a region that start the players to talk then they move to a certain spot.
Code: ags
//
if (player1.NormalGraphic == 10){
  Dave.Walk(825, 264, eBlock, eAnywhere);
  
}
 if (player1.NormalGraphic == 45){
  chris.Walk(825, 264, eBlock, eAnywhere);
  
}
 if (player1.NormalGraphic == 63){
  muffy.Walk(825, 264, eBlock, eAnywhere);
  
}
  if (player1.NormalGraphic == 73){
  tifa.Walk(825, 264, eBlock, eAnywhere);
  
}
 //team mate
 
 if (player2.NormalGraphic == 10){
  Dave.Walk(876, 302, eBlock, eAnywhere);  
} 
  if (player2.NormalGraphic == 45){
  chris.Walk(876, 302, eBlock, eAnywhere);
  
} 


  if (player2.NormalGraphic == 63){
  muffy.Walk(876, 302, eBlock, eAnywhere);
  
} 
  if (player2.NormalGraphic == 73){
  tifa.Walk(876, 302, eBlock, eAnywhere);
  
} 
//play commence sounds
Display("commence!");

//battle gui fade in

  }


The problem is is that the [team mate] section works but it seems to set muffy as the the selected team mate but tifa was set as the team mate before the battle.
#133
Critics' Lounge / moving Fire tips
Thu 27/01/2011 16:16:56
In my img I need to get the top part of the img moving like a fire but it looks hard in photoshop :[



Any tips?

The bluish faded part needs to move back & forth.
#134
I have LBP1 & I just got LBP2 recently and I wanted to know if any has this game on AGS. It would be fun to play with people on AGS other then random people online.
#135
I have photoshop cs5 and for some reason when I use the selection tool I cant select areas right or it doesn't select the whole area right. ???
#136
After I was done with OSD2 I wanted to get right to work on an online game again.
                                                                 


                                       

or

                                      


Made by Studio3.


Main
PMQ.Legends was a manga series that started 2005 - 2008. The game story is just one of the many stories the manga has to offer.
The game takes place with the protagonist Dave, His brother Christen, And his friends Tifa & Muffy.

A major quest has been registered at the pub. Many adventures has set out on the quest but none have been able to complete it. Dave and his friends try to take on this quest. They find them selves in a world of obstacles & engagements from time to time.

Old beta photos




City & quests
The game has a city that will be model after Boston downtown. You may also see some familiars AGS faces there to. There will be a series of quest that can be obtained by speaking with certain people or with some objects that you find. All quest will be added to the quest board.


Assault engagements
Battles in this game is are like most classic RPG battles. The twist in these fights are that 2 people or less(1) can only fight at a time. Each fight shares the same HP. When playing you can only control one person however YOUR actions controls what the other party member will do. Sometimes the enemies attacks are based off what you do as well so pay close attention to your enemies attacks.

Old beta photos



Online & chating

You can chat with friends by using the chat system found in the in the [in game] menu. There will be a spot downtown to interact with other players Online.


Avatar maker
There is neat little feature called the avatar maker or PMQ.Avatar maker. It allows you to make your very own cute little avatar. with 10 categories to choose from you can make the most stylist or adventurous avatar ever.



Downloadable content
DLC [extra content] will start to go live november: characters[¢.99] & new quest[$1.00].


Music
Also Mr.Loney Childress will be composing this games music! :D


#137
What does it mean or what do I have to do or check to get rid of a error like this? (is not a )

Full error code
Code: ags

Chat.asc(303): Error (line 303): '.IRCSplit' is not a public member of 'String'. Are you sure you spelt it correctly (remember, capital letters are important)?

#138
In my game I would like for AGS to check for a .txt file in the game folder. I wanted to know there is a code I can use for this so if the txt file is found then the game will activate something for the player.

something like this is what I had in mind. I know it's wrong but I just wanted to show you how I was thinking of the code.
Code: ags

string new.txt
 if (game.infolder == new.txt){
display("here is a gift for you");
cego.addinventory(ikey);
}
#139
Has any one on AGS played around with the TCP plugin besides Dualnames? If so do you think you can give me a list of were every thing goes? or if it's was in one of your games could you show me a copy of the scripts so I can see were everything is?

#140
Can someone please tell me that there is a code that will let you change a gui button img. I want the button graphic to change when I click it

I got this...
Code: ags

function Button12_OnClick(GUIControl *control, MouseButton button)
{
Dave.SetAsPlayer();
Button12.Graphic = 87;//dave
Button14.Graphic = 90;//tifa
Button15.Graphic = 88;//muffy
button13.Graphic = 92;//chris
}

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