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Topics - Icey

#181
General Discussion / getting copyright help
Sat 10/07/2010 19:43:22
Today and for a long time now I have be thinking about asking square enix for the copy right of some of the stuff in pub master quest like the moogle(s) and chocobo(s) even Cid.only problem is plan how to ask them but I just don't ni how to say it....for a year the # was in phone but I was to nervus to ask how would I be able to work with them....I just need help or my be ways I could ask them.my game is all ready like final fantasy,discluding chocobo,moogle,& cid it would not huet the game much,but that would meen no mog.net plugin for online chat on ags
#182
Well I hey every one here is the pub master quest.II project page.this page will have all the info on pmq.2 and if there are people who want to contribute to the game then just post some pic,music,sfx or other stuff that you think would work in the game.and for every one the helped out i will put you name and what you did in the game.if you want to chat about the game or whats the progress then just say it.
#183
I no I asked this before but how do i get the money system to work in my game cause i dont want the player to by something then when the seller say you dont have enough money to get this,u go in to your items box and somehow you got the item

   
Code: ags

Display("steam plans cid's:here's your steam plan, I need 10 gil.");

if(GiveScore(10)){     
GiveScore(-10);
cEgo.AddInventory(sp);
}
if(GiveScore(-10)){
Display("steam plans cid's:sorry kid, need more gil then that.");
}


also i want it to be were if you have 10 & up you can by this or else it makes it were you have to have a perfect 10 money to buy this.

#184
AGS Games in Production / pub master quest.2
Thu 01/07/2010 03:51:05
    Follow on twitter: http://twitter.com/pmq2project
      face book: http://www.facebook.com/profile.php?id=100000909585407&v=info#/profile.php?id=100000909585407
        join the project: http://pmq2project.webs.com/apps/blog/
-------------------PUB MASTER QUEST.2 shogin crystal-----------------------------------------------------------
                       
                 


       I am not asking for help here but if you would like to, just visit pmq2project and see what can do from there.

            this is an example at what i am going for towards the battle system below.
               
       test pic
               
  about PMQ.2

christen,the boy who almost fell down a water was saved by a mysterious old man.christen must set back out on a search for his target and the shogin crystal while meeting new faces,battling chess pieces,and making new acquaintances but who may turn out to really be friends after all. the game takes place in year after PMQ.1[gold hit's 2011] were christen finds him self lost on an island far from north senpah.there you must find cid the engineer who will lend you his boat so that you may obtain the first crystal orb:ifirt.collecting all 4 orbs will grant your boat the power to soar the skys so that you can discover the far off islands.


#185
Critics' Lounge / how are these?
Fri 25/06/2010 05:23:00












#186
Critics' Lounge / new background 2/5
Thu 17/06/2010 22:50:29
This is the first room I made for my new game.The art style comes from this new FF game for the ds and it would look great for PMQ.2 since it is in "AGS format".

does it look good?if any one thinks they can make it look better then please do
#187
UH-hey every one.I was just thinking about downloading 3D program.but I just dont know were to find a easy one.I cant say what game I need it for but for one of my games I want it to look like an AGS game but ant some parts of the game I want to make the cut sceens in 3D instead not MSpaint pixels?
#188
Now even though this is already out of control
 
   ...I just need to know why am i contently battling with people/ & why they start with me.

             I mean I read the forum rule's but everyone makes it seem like there is a fine print in it & I am just a blind bat
 
   tell me...I just don't see it...

      like my post were we were talking about COD I think. Everyone made so many good/mean comments that i felt tricked that's why I blow up like that....

 
#189
i have finally finished NNT complete, tell what do you think of it?




http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1316
#190
hey people. like the topic i am a fan of FINAL FANTASY & most of the game's I'm working on are like/connected to FF. these are really -  REALLY great game's i want to make but the only problem is i need help with some stuff.

game's to be made

1.pub master quest[gold hits]

2.pmq 2

3.pmq.4 a 2D flip

4.No.cure[22]
]
if you would like to help or just talk more about 1/4 of the game's then just PM me or comment to this post.
#191
have you ever wanted to make a movie using ags about your game, well i do :].
  do you think it would be nice for the site runner to open up a tab for people who want to make movie's with ags. i might never get the time to make a movie but if i did i would like to see if people would download it
#192
General Discussion / rpg & OSD
Tue 11/05/2010 03:09:10
       rpg help
um...hey guy's i was thinking about put a type of rpg in one of my games but the coding is difficult because the example code is for a older version of ags & i cant work with it, now what i will do is make templet of the game & post it up for download but if you are interested let me no..cause i don't have the spair time to really do make this but i really do need the help



Code:

string mana;

string expweapon;

string expmagic;

string enemyhp; //this is the HP of your enemy. ignore it for now.

StrFormat (mana, "%d", GetGlobalInt (2));

StrFormat (expweapon, "%d", GetGlobalInt (3));

StrFormat (expmagic, "%d", GetGlobalInt (4));

StrFormat (dusmanhp, "%d", GetGlobalInt (5));

SetLabelText (0, 1, mana); //so the mana points will be shown in the GUI 0, Label 1)

SetLabelText (0, 2, exp);

SetLabelText (0, 9, expbuyu);

SetLabelText (4, 1, dusmanhp); //this code isn't too necessary for now. it is about another GUI, number 4.

So the variables in the game should have been displayed in the GUI.



Code:

if (GetGlobalInt(5) <= 0) {

GUIOff(4);

PlaySound(9);

NewRoom(30); //if the undead's HP is equal, or lesser than 0; then he dies and we go to another room in Asporia:Hidden Threat. You can use your own fight ending scripts.

}

else {

GiveScore(-3);

PlaySound(1);

Wait(20);

Display("Undead hit you"); //if you couldn't kill the enemy, it will attack you and you will lose 3 HP.


ags wiki rpg
   
#193
       rpg help
um...hey guy's i was thinking about put a type of rpg in one of my games but the coding is difficult because the example code is for a older version of ags & i cant work with it, now what i will do is make templet of the game & post it up for download but if you are interested let me no..cause i don't have the spair time to really do make this but i really do need the help



Code: ags
string mana;

string expweapon;

string expmagic;

string enemyhp; //this is the HP of your enemy. ignore it for now.

StrFormat (mana, "%d", GetGlobalInt (2));

StrFormat (expweapon, "%d", GetGlobalInt (3));

StrFormat (expmagic, "%d", GetGlobalInt (4));

StrFormat (dusmanhp, "%d", GetGlobalInt (5));

SetLabelText (0, 1, mana); //so the mana points will be shown in the GUI 0, Label 1)

SetLabelText (0, 2, exp);

SetLabelText (0, 9, expbuyu);

SetLabelText (4, 1, dusmanhp); //this code isn't too necessary for now. it is about another GUI, number 4.

So the variables in the game should have been displayed in the GUI. 



Code: ags
if (GetGlobalInt(5) <= 0) {

GUIOff(4);

PlaySound(9);

NewRoom(30); //if the undead's HP is equal, or lesser than 0; then he dies and we go to another room in Asporia:Hidden Threat. You can use your own fight ending scripts.

}

else {

GiveScore(-3);

PlaySound(1);

Wait(20);

Display("Undead hit you"); //if you couldn't kill the enemy, it will attack you and you will lose 3 HP. 


ags wiki rpg
#194
i need to no why every time i level this one room it seems the areas were i used to have size settings don't work anymore can some one tell me what i am sort doing wrong i dont no if it was in the script or not
#195
AGS Games in Production / nnt(chap2)
Wed 28/04/2010 04:43:45
it has been a year & i thought that i was never gonna make any more chapters but i found a way to work it out.




#196
in a game i would like to make it were when the player moves from room to room the screen to screen it fades like ff.7 or ff.8. a video on youtube will show you what i mean. 


and i want to have a gui come down from the top of the screen o the user can see but i want it to slide down.

can some tell me how to do that. ◎◇◎
#197
                  Ok, now this is the place this topic should be
Ok I am working on a game a...now I can draw but I can only make small stuff not backgrounds. There is a pic on my site that I made, if you succed to draw it they way I like it you could but I am not one to judge so I will take all the pics that are posted here and save it in a folder and post the top 3 at the end.

    As for people who can do music
I have made a game(uptain ego) it is not supposed to be big or great just follow the displays and what every program you use to make your music just do what you do best and please no music by others or downloaded music, if that's the case I am better of get final fantasy music

Contest ends may, as long as you leave behind picture you can post a comment.all nice & bad comments should not be said about anyones picture
#198
hey everyone i was just working on my game & i said i have good art skills but no music skills when i try to make backgrounds in stuff i have a lot of truble i was thinking if i drew a pic of something then posted it could some take it and make a good picture as u would normally do for your backgrounds then i will decide who could be my back ground drawer + as for music i will make a game with 3 music & 2 events in it(no music) if u can make a song for each thing and when u are done just send it to my gmail if i like it u will be respond to if it is close to what i like i will let u no what to tweak but i am pretty sure u can make music other wise u would have never entered i am gonna coment on how the good or bad the music was or your art i will pm u if i like your art & ask if u are willing to do the background art for my game you will not be left out i will let people no u help this & that so dont worry just give it a try

<img src="http://pubmembers.webs.com/IMG00056.JPG" width="144" height="50" />
#199
when i am  work on my game everything goes fine.i have added an iphone GUI as my menu & after all this work when i go to exit i hit save game...let on i had went to my windows 7 HDD and it seems like the game always reverts back to when i first added the iphone but my code for for the GUI still exist in the global script. can some one help cause i really need to finsh this it is a wast of time if i go back and work on the game to have it do the same thing again i mean i can always back up my gui but the game still needs to be finsh
#200
Hints & Tips / [PMQ.4]Hp & Sp setup help,ect
Mon 15/03/2010 04:03:17
Ok I no what ur thinking...but your wrong I just need to no how I wold set up hp bar for my game + I am working on a system called the swagger or swag points(sp) and I got the imgs for both I don't how to make it all work out. I am done with the outfits for the main character to biuld up & decresse the sp bar I don't no how to work it out and for every outfit come an new power+award but with every change of the out u discard that power unless it was mastered + I need help with that....oh and how would I be able to make a money(gil) system cause it would be stupid to just get this stuff for free I want players to earn it...any tips?
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