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Topics - Icey

#41
In one of my game I would like to have a sorta string connected to the top of the players character's head and then connect to another character(monster) I'm just wondering if it's at least half possible and how difficult it is to use that module. Cause right now I'll only learn how to use it if I can do something like this.

http://www.youtube.com/watch?v=7_Qr7h12s08

Look at the blue and red lines during the battles. A simple visible On and Off works for me instead of that draw out animation.
#42
I was thinking about this yesterday after looking up some news on the 3DS. In case you didn't know, The 3DS comes with augmented reality(AR) cards that you can scan with the 3DS camera to play with 3D models that pop out of the cards on the 3DS screen.

I was thinking a while back it would be cool if AGS could do something like this but I doubt it could and even if it could then everyone would need a webcam.

So yesterday I came up with an idea to include QR codes in a mini dungeon test game to see how it would work out. What I was thinking is maybe instead of in game puzzles and keys to get passed locked doors you must instead scan the QR code from the game on your phone then play the puzzles and complete them to get the key(password) to move past the door and continue on. By entering the correct password you will receive points, so in the end you are getting rewarded for passing the puzzle.

So what do you think about the whole idea? Can you think of another way you could utilize the QR in an adventure game?

Scan this:
#43
I snapshot'd this pic while I was playing Dissidia:FF and I thought about trying to make one of those little rainbow things but I just can' seem to do it for the life of me.



I have gotten close before but I would like to actually be able to do it almost like it's seen in the games/pic.
#44
Just a few thoughts for the future. How would one go about making a Rhythm game? I was gonna make a 1 room Rhythm game when I got the chance to test my skills and I didn't want to try something I couldn't do with a little background on how I should do it.



Here is an example from Theatrhythm FF, The keys come towards the Players Catcher thingy and then they slide the mouse in the given direction or click if a blank key comes by.

I wan't to use the arrow keys instead of the mouse movements and space bar instead of the mouse click.

Also do I have to use Midi instead of MP3 in a Rhythm game? Or and what do I use to make the keys, cause I was just thinking about using Objects and aligning them up on the same X and then pushing them of screen.



Grean: Cure

Blue: LINK 10x5 points equal 50
#45
I want to add sun light coming through the window and then have sun light reflected on the bed. But I just can't seem to figure out how to do it.

#46
The Rumpus Room / Icey games' thread
Mon 05/03/2012 02:58:23




Jan 1st 2015

2015 is finally here, it's time to kick of the start of the 10 anniversary right! it's been a long time and a lot happened in 2014 but this year come december will be big.
Many great games are coming out this year so it's only right that I jump on the wagon while I can hahah.

To start this off I would like to share this picture with everyone, a big nice PMQ picture in HD!!!



Dec 04 2014

And yes MiteWiseacreLives! Monkey is working with us in the arctic corners of the forums XD
But in all serious yep he and even Dualnames(Who I think is busy at the moment) are on my team.
We still doing a lot of things and though I don't want to make everything public I will show off the most recent updates.



   
#47
At last I am finally able to release this small game! :D

Dreams
Pub master quest


[Story]
For years now Dave has sworn to ave those in harm from evil. However he is bout to come face to face with a a sick little girl stuck in coma. The Docters say that this is her last nigh and if she does not wake up then they must pull the plug. Dave knew he couldn't help her in the real world so he wen't to sleep in order to Dream Link into her mind. He found himself in a cold, barron world. He seen the sick sitting quitely in a chair. She stated that she is being held captive by Death and the only way for her to awaken is for thy savior to lose all memories to the Void and if thy can retrive them back & remember who they are before time runs out then they both will be able to return to the living world. However if thy is to fail then both of our souls belong to Death...Forever!

Dive into the Dream here
#48
I got this picture here that I think looks good however I'm having trouble with character color. :(

You see I ended up using Falling Skyward as a base a color example thinking that I can change it with PS. Only problem is I don't know how to produce a better color or if I'm to blind to see that I got a good color.
#49
Hey guys,  I recently though about maybe editting my site and start using it again to share stuff about my games. The thing is I don't know where to start so I was wondering if anyone could share their opinion as that would be really helpful.

http://pubmembers.webs.com/
#50
Note: Keep all negative comments to oneself cause I don't want the Topic getting locked. However I have no problem with crit.

Play as Dave and go on a search for the 3 three magical Stars better known as the Dawn Stars.
 

TF:PMQ is a fun little short Mini Game. It's story is expressed through a Child's Storybook type of Style.

I was supposed to a extra level but I think I'll do it if someone is able to get at least 450p

Download
#51
I would like to save money so I could get a new Graphics Card. I seen this video : http://www.youtube.com/watch?v=n89k8fXB2uI&feature=related

It runs of the same type of Graphics card as the one I'm looking into buying.
And I wondered if AGS would somehow be enhanced by the Driver.

If it changes nothing in AGS then I won't waste my money on it.
#52

Demo Version


Information on the Demo
The Demo version is a short look into the beginning of the game. You can only play as Dave and a lot of the stuff is unavailable as well. 


***
This game has a lot of new features such a graphics, music, and many other things. It will be able to use DLC feature from Pub Master Quest Legends. I plan to push all my other projects out of the way to fully focus on this game in hopes that I can release it with in the summer of this year.
***



Download




Other
Please follow Ultimate Square Enix facebook page to get new, trailers, and free downloads of AGS Colosseum. Host by Mog.net and updated by him too!
#53
In my game when you attack the target at row 1[r1] you are supposed to hit him with your normal ATK strength and +3 extra points cause your attacking from row 1. And if you were attack from r3 then you would attack with your normal ATK strength and -3 extra points cause you attacked from row 3.

The problem is that the target is gaining life from the +3. Instead what happens is the player is dealing the dmg but instead f dealing less dmg he is dealing normal dmg and the enemy is add the +3 to it's life.

Also I think it's the +3 but it could be the -3 but ether way the problem remains and I would like to keep this cool effect with the adding/subtracting dmg without this annoying problem.

Code: ags

if(rows.NormalGraphic == 163){ real  close to the target
    Target_Hp -= daveATK+3;
    GiveScore(daveATK+3);
  }
else if(rows.NormalGraphic == 162){ mid-distance
    Target_Hp -= daveATK;
    GiveScore(daveATK);
  }
else if(rows.NormalGraphic == 163){  far away from target
    Target_Hp -= daveATK-3;
  GiveScore(daveATK-3);
  }
#54
Code: ags

IRCConnect("irc.irchighway.net",6667);

IRCJoin("#Dissidia");


I added this to the game for when the button is pressed you should be able to join that server but you can't.

Can someone tell me what it is I'm doing wrong?
#55
I wanted to know if there was a way to fix this problem with the character showing up on the screen. The characters are not big but it seems like the screen(camera) is to low so it starts to cut of their heads of the heads so that you may only see part of them. Is there a way I can fix this? cause I really don't want to have to be scaling down to like 80 or something :(

#56
AGS Games in Production / PMQ Colosseum
Fri 18/11/2011 19:14:57
Do you hate it when the forums go down and then you have to hang tight a few days until it comes back on. Well the problem will come to an end very soon with this!


Update March, 3
Let talk about the current state and the distant future for the PMQ Colosseum.
❄ICEYGAMES Thread❄



 and presents





The gist of the story:
 Somewhere inside of time a great tournament is being held. Thousands of contestants have been picked to face off against many AGS heroes so that one can win the unknown grand prize. Play as ether Dave or Christen and venture through the floors of the coliseum. each character has their own story for the game and a separate set of AGS heroes to battle with.

AGS heroes list:


Dennis

Prick Peckard
Pib
Amber
Jakob
Red Riding Hood
Merick
Maeldun
Ug
Rosa and Joey
Latha




----------------------------------
There are total of 5 floors, and 28 rooms to run through in the game. there are 11/28 rooms that you will fight a AGS heroes[contestant] each before the opponent will look similar to his/her world.
Example:

If Dennis is the next opponent then the room before the battle with him with him will contain things that remind you of a OSD game.
------------------------------------------------

I am very bad at explaining things so I hope you understood it all. Btw, I need 4 more AGS characters for the game so if you would like for me to include your character then please just inbox me or you could also just drop a comment below. P.S. I am only asking for permission to use the given character in the game + a smalll chunk of the characters world. You are not required to do anything but just telling me what character I can use. All character will be redrawn to fit the games sprite style.



Also if you wondering what the hell Square Effects is then I will be more than happy to explain. SE is just a "label"
for a group that of things that will be used to create cutscenes movies and special effect sprites for the game. if it works out right then I will use the group in other games.


  • List of things that are used under Square Effects







#57
General Discussion / Adobe After effects
Fri 11/11/2011 20:44:52
Hey everyone, I was wondering if it would be hard to learn how to use adobe after effects cause I want to record cutscenes in my game and and edit them to add particle effects like fire and stuff. I was planning to download it but I don't want to waste space/time for something I wont be able to get used to.
#58
Hello all, Last time i asked a question how to save the location of a players current X,Y position in this topic: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44123.0

Now that it's time to set up a random battle room I can]t seem to figure out some key things to make fully universal for the game. I know if I can get help to get this working all of my RPG problems are over seeing how this is that last part.

Here are some of the things I am trying to do

  • Enemies
    -In the random battle room there is a object which will be used for the enemy. There is only one target in a battle at a time. I have this code in my before room loads section.
    Code: ags
    
    function room_Load()
    {
      
      
      battleBG.SetPosition(0, 0);//Incase I end up moving it on an accident in the editor
    battleBG.Clickable = false;//To ensure that the player can't click on it.
    
    if(player.PreviousRoom == 23){//Checks for the last room the player came from
      battleBG.Graphic = 296;//Change the randomroom background so that it fits the setting of the previous room.
    //
    //
    //
    //
    //
    }
    }
    

    I would like to make a randomized selection so that a random so that the game will choose a sprite that ranges from 104 - 107. Those two numbers a examples of sprites in the game that contain a Monster Graphic.
  • Attacks
    -I have a separate script to hold each monster attack. I would like to make each attack into a script command so that I could just have the game check for the current sprite slot on the obj so that it performs the attack based on the graphic(monster).
#59
I never really tried multiplication in AGS before and now that I am I am having truoble.

I can't figure out how to set this line up

game.score *= Link;//Link = int

Can someone tell me what it is I'm doing wrong?
#60
Critics' Lounge / Thoughts on it so far?
Tue 25/10/2011 01:40:22
A bout an hour ago I started this picture of Dennis.


I think it looks ok so far however I could be wrong.
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