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Messages - Icey

#1041
Is that my same sprite? I don't get it though like what did I do wrong cause it looked really awful. however now looking at it I think I would like to add some arm movement as if he was really running.
#1042
Critics' Lounge / Help with this character.
Mon 10/10/2011 22:14:58


I have been having trouble trying draw the running sprites for this character. This would be my first anyways so...Yeah, I bound to have a hard time.
#1043
When I first was told about AGS I was also told about Blender. So I downloaded both and when I opened up AGS I seen how organized everything was and it seemed really simple vs things like Game maker and RPG maker. However I was planning to learn 3D first but when I seen how blender looked I quickly switched back to AGS.

I guess that sums up why I wanted to use AGS :)
#1044
Damn, khris beat me. However I would like to know would this work to?
Code: ags
function room_RepExec()
{
if(mouse.x == #){
  if(mouse.y == #){
    int mouseX
    int mouseY
goverhotspot.visible = true;
  goverhotspot.X = mouseX;
  goverhotspot.Y = mouseY;
  }
}
else if(goverhotspot.visible == true){
  goverhotspot.visible = false;
  
}


}


#1045
Thanks. That fixed it.
#1046

For some reason when ever I go to start the game I get a error message about can't convert character to int.

Code: ags
void ChangeRoomSaveXY(this Character*, int room_number, int x, int y)
{
  if (this == player)
  {
    px = this.x;
    py = this.y;
  }
  this.ChangeRoom(this, room_number, x, y);//This is the line I am directed to when using Dennis.ChangeRoom(x,x,x);
}

void ReturnToPreviousRoomAndPosition(this Character*)
{
  if (this != player) this.ChangeRoom(this.PreviousRoom);
  else this.ChangeRoom(this.PreviousRoom, px, py);
}



The thing is that I am using the normal character.changeroom however I think this line altered the function so it gives me this error.
#1047
I couldn't possibly do that as I really don't have the patience to remake anything unless I really really really want to. Also there are a few things I don't like about RPGmaker vx compared to AGS. 1 being the way you set up character views.
#1049
Quote from: monkey_05_06 on Sat 08/10/2011 07:07:56
For the record, nobody ever did comment on the fact that the non-Engrish portion of the title of this game is in a combination of Japanese and Chinese. It's pretty danged cool like that.

I noticed that when you first released the game as I went to go see what it said and noticed I had translate it from jap to Eng then from chi to eng
#1050
Ill take your on challenge! However I can't start working on it full time for a while however it only takes me few days to actually put together something small hence some of my games, 1 example being Gearblade.DX
#1051
I have already stated(I think) that after I finish my two games then I promise I will not make anymore RPG games in AGS. However I will use AGS to create some adventure games that I had in mind.
#1052
I mean when I am using AGS. Like I said I still got stuff to finish and there maybe a time where I need help with the RPG side of the game.
#1053
Cool. I'm only going to work on one at a time cause it's to hard to do remember two different Command systems and stuff.

So I will go with the monitor. Also I found out the trick is to load the program in the monitor the detach it and the program will work on the laptop with out the need of a monitor.

As for that type-o(hehe type-0) I guess I was thinking a little bit way to hard.
#1054
Also just curious. I Since I can't just stop my games in the middle of production. If i still need help here and there based on the battle parts are you guys still willing to help me?
#1055
I know know know one is trying to turn me down but I guess the way I speak sometimes makes me sound like a whiny brat wait for someone to just do all the work for me.

Also I have found out how to fix the problem, yes I needed to download the RPT however now I need a bigger resolution.

Now the fix for that is my other monitor or my TV. I think I will use my TV though.
#1056
I seen that wiki list before and I found a lot of things that I could use but did not like.
#1057
And it can port to XNA and android too! I can play PMQ or OSD on my phone at school on my free block! :D
#1058
Ok. I just wanted to know if there was a big difference like how there are some plug-ins that only work with 3.x vs 2.something
#1059
What I mean is pro/cons of RPG maker VX vs XP
#1060
@Ponch: You know there is a bug back story that explains how PMQ start. I can turn that into a game with out RPG stuff but just keep the elements.

@Snake: I will join the forum and see which one I can work off of.
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