Is that my same sprite? I don't get it though like what did I do wrong cause it looked really awful. however now looking at it I think I would like to add some arm movement as if he was really running.
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Show posts Menufunction room_RepExec()
{
if(mouse.x == #){
if(mouse.y == #){
int mouseX
int mouseY
goverhotspot.visible = true;
goverhotspot.X = mouseX;
goverhotspot.Y = mouseY;
}
}
else if(goverhotspot.visible == true){
goverhotspot.visible = false;
}
}
void ChangeRoomSaveXY(this Character*, int room_number, int x, int y)
{
if (this == player)
{
px = this.x;
py = this.y;
}
this.ChangeRoom(this, room_number, x, y);//This is the line I am directed to when using Dennis.ChangeRoom(x,x,x);
}
void ReturnToPreviousRoomAndPosition(this Character*)
{
if (this != player) this.ChangeRoom(this.PreviousRoom);
else this.ChangeRoom(this.PreviousRoom, px, py);
}
Quote from: monkey_05_06 on Sat 08/10/2011 07:07:56
For the record, nobody ever did comment on the fact that the non-Engrish portion of the title of this game is in a combination of Japanese and Chinese. It's pretty danged cool like that.
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