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Messages - Icey

#1061
Well what do you want me to do!?!

That's the problem. everyone wants something different from me. When I agree with one person someone else has a problem with that. :-\

I just... I don't know.

#1062
Well that sounds nice. I will recheck out rpg maker. Thanks for the info Zyndikate.
#1063
So what you all want is for me to make stuff challenging? I could do that. As for a dbuske game, I don't have the patience for games like that. However I do have patience to maker side game to practice my coding in.
A game like that alone will help me and I can even try the dice thingy Scavenger mentioned.
#1064
@WHAM: I don't think I explained it well. There is character development however what I mean is there is a faster way to level up then just becoming LV.99. For example if you played KH2 then you will know that Sephiroth is the most hardest boss in the game however people have found a way to beat him at a lower level then LV.99 this is because they have the right abilities, items, and Keyblades. However now the key thing you need to actually beat him is to figure out how to connect all that stuff during the battle. My point is there is a way to seem stronger then to just fight fight fight because know wants to do unless you are trying to show that you like maxed out every thing.

@Scavenger: Khris showed me how to add random ATK # in the battle for my PMQ release something. It was difficult at times setting up the battles to get that to work but I pulled it off. however the Command Card Battling system works just fine for this OSD. And the same goes for the Cross assault battle system for PMQ.Legends(which is being reworked as right now it's to much to work with eve though it's stable right now.)

I don't take there stuff I just get some ideas and try to create something new btw. Plus I have my own ideas, Yes I may like the way Tetsuya numora draws so I try to learn from that but where is the harm in that? I got to learn from somewhere right? So Dave sorta looks like Cloud. Noctis looks a hell of a lot like sasuke from naruto.

#1065
@Ghost & Khris: I am aware that is is a lot of determining how things work in a RPG. I also have things set up so I will be able to work with it. I try not to add anything like buffs and stuff to my game cause that is also something that will constantly need test.

@WHAM: I play and review a lot of FF & kh games to get a better understanding on things that might help me with ideas for mt games. however I always plan it out on paper cause though it looks nice I might not be able to even code it.

@Scavenger: I could def review that for help with my games however there are a lot of reason why that type of fight wont help me. Example being that my next OSD game's Battles are setup weird but they only work if I focus on making them work. When Dennis attacks the enemy with his sword the Damage is based upon the swords current ATK # and the Attack never misses. The attack number is increased when you level up. +1 EXP is gain every time you attack a target.

My point is that I never really worry about adding things like DEF, DEX, INT, etc... cause to me leveling up in this game will not be hard but it will take some time. And as long as you have Potions/HI-Potions and the right Command Cards then you should be straight.

I just thought of something! the best way to gain EXP in the game will be to face a opponent with a low ATK # and use low MP ATK # cards to attack it and just keep healing it and keep healing yourself. You just have to have a lot of ether's to restore your MP.
#1066
@khris: I read what he said my reply went to him and ghost. And I see what you mean.

@ghost: I never knew it was that hard to make a Pokemon game.
#1068
Huummm, I'm gonna check this out.
#1069
That makes sense. I was thinking maybe I could get some of my friends who are willing to help and work on this. Or I could do like Micheal Jordan and have little kids work for me for like $25 a day. That's probably the most messed up thing I ever said but it was still a joke.
#1070
I um...didn't know he was joking..... :( :-[

Quote from: Ponch on Tue 04/10/2011 00:38:36
Quote from: Studio3 on Mon 03/10/2011 23:41:08
My own Engine...I never really thought of making such a thing but if I learn how to then I will!

Keep hope alive, Icey!  8)

I would like to give it a shot but now I just lost a lot of confidence in myself from the truth behind Khris's world.
#1071
Quote from: WHAM on Mon 03/10/2011 23:06:32
Icey, since you seem to be willing and able to code anything and everything and have wide ranging support from some major players in the game developing business, I suggest you drop all attempts at using other people's engines, head straight to the below links and build your own engine.

Imagine: complete freedom to develop whatever you want on whichever platform you see fit! Final Fantasy of Oceanspirit Dennis MMXIV on the DS, PSP, XBLA, PSN, PC, C64, A2600 and P&P!

http://www.cplusplus.com/forum/beginner/
http://www.cplusplus.com/forum/windows/
http://www.codeguru.com/forum/

(I picked links out of preference for C++, but you could try using just C or maybe even Java, like the guy who made Minecraft and made millions of dollars in under a year. Yes, YOU could be running a multi-million dollar operation as a game developer RIGHT NOW!)

My own Engine...I never really thought of making such a thing but if I learn how to then I will! I'm going to check those out. Thanks WHAM.

Quote from: Ponch on Mon 03/10/2011 23:12:55
Quote from: WHAM on Mon 03/10/2011 23:06:32
YOU could be running a multi-million dollar operation as a game developer RIGHT NOW!)

Order in the next ten minutes and get a free toaster!  :D

But it doesn't include OceanSpirit Bread lol :D
Quote from: Scavenger on Mon 03/10/2011 23:01:05
Quote from: Studio3 on Mon 03/10/2011 20:33:46
Here's a good Idea. If you guys can help me find that closest RPG engine that can make RPGs based upon my given information then I promise to only use AGS to make adventure games.

Get into tabletop roleplaying. Get to know a roleplaying system, and the math will come to you and you'll be able to program it, since you'll be computing the math yourself with dice as a randomiser. That's the best advice I can give to someone who wants to make an RPG. If you don't know the math behind RPGs, you're not going to make one.

Other than that, OHRRPGCE is pretty good.


I already know how to make a decent short RPG. I think I will survive if I just build off what I know now.
Quote from: Ghost on Mon 03/10/2011 22:09:47
Have you considered BUYING your software with your own money?
Seriously- in addition to the legal issues, it IS a motivation. When you shell out hard money for something you're more inclined to learn it, use it, and be productive with it.

I had a summer job and that is how I brought the XNA membership. I dont like spending big money on something I cant keep forever so that one of the reasons why I just OSD everything.
#1072
Quote from: LeKhris on Mon 03/10/2011 20:45:00
In other words, this topic is pointless since the original question doesn't make any sense.
It does now. The topic at least.

Quote from: ddq on Mon 03/10/2011 21:00:00
No one talks shit about Earthbound and gets away with it. No one.

run while you still can

I like the game I just cant get into that type of battling.


Also I found a RPG maker called IGmaker which will let me port my games to my 360. I think I will use this cause I def don't need my $100 membership expiring in me with nothing to show for.

Only problem is the 30day trail version is asking me to activate it. There for I might have to ask Dennis to find me a Key or the full product.
#1073
Quote from: anian on Mon 03/10/2011 19:56:22
Studio, the thing is, while a lot of AGS users use the engine for experimental gameplay and interesting mods and proof of concept, you just keep trying to make the engine do something it really was not designed to do. Believe it or not, there is a reason why there are specialiezd as well as general use game engines. Even though you got to know AGS, it's like you found out that a car can go in reverse and then you decide that you always want to drive in reverse and are even planing to turn the steering wheel around so it easier to drive in reverse.

If you want FF7 graphics and higher, you can use anything from Blender game engine, to free version of Unity and A LOT of other engines. RPG maker of whatever is just an example, there a lot of 2d FF style engines out there as well.

Quote from: Ponch on Mon 03/10/2011 19:45:40
I pity the fool that uses extra Ts in words.
...a typo you mind, but saying "no" instead of "know" in the very first post you don't mind?

I already know that AGS is not made to make RPGs. I'm not trying to prove anymore that I can make one anymore like before. Also I don't want 3d graphics right now. I want to get a RPG maker that will let my game look how it looks in with and out any battles in AGS. I have no problem how the battles look in the RPG engine so long as I can have my characters be seen on one side of the screen and the same with the enemy. I dislike the battle system for games like Dragon quest & Earthbound so that's why I don't use RPG maker.

It's called frontal view.

Here's a good Idea. If you guys can help me find that closest RPG engine that can make RPGs based upon my given information then I promise to only use AGS to make adventure games.
#1074
Quote from: bicilotti on Mon 03/10/2011 14:29:58
Quote from: Studio3 on Sun 02/10/2011 18:31:28
AGS with RPG functions an stuff

Hey Icey, I think you're missing a



in your title.

Eh-um, why yes I fotgot about that. Thank you sir.
#1075
Engine Development / Re: AGS engine PSP port
Mon 03/10/2011 18:56:38
So how did this start anyways.
#1076
True and funny  ;D
#1077
Here it is! the "patch" version of OSD:OCD by Monkey

http://www.mediafire.com/?hg2a6dsd21r6yhb
#1078
I have 3 games to finish. Once I complete those (which I plan to do) then I will decide were to move on to. I have 3 friends who I am working with right now to plan 3 different games that could be made late next year....but that's another story. :-X

Im gonna take a look a that 001 engine and if it's good then I will use that for my RPGs.
#1079
The reason why I make RPGs in AGS is cause I can have them look and just about do what I want vs RPG maker where if I made a game it would look like FF 1-6. Sure my games are not in 3d like FF 7-14 but at least  I don't have to make a game where the player walks on titles instead of just walking in any direction I want.

Also what a odd dream. Did you know? I have this super mega ultimate hat that let's me be anyone I want.

also I might check out that RPGtool kit. Btw, have you guys ever heard of 001 game creator?
#1080
I would like to try that but I can't. My laptop won't run it for some odd reason. I always get a error when opening the engine.
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