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Messages - Icey

#1261
Engine Development / Re: AGS engine PSP port
Tue 19/07/2011 08:44:45
So there was an update after all, I thought it was. Thank again for helping me through this.
#1262
Engine Development / Re: AGS engine PSP port
Tue 19/07/2011 08:24:41
I dont see some of those files. And the Eboot is inside bin however the way you have it shown is that it is in the AGS folder. If I use the AGS folder then the icon is damaged however when I use the bin folder out side of the AGS folder with the ebout/psp.cfg inside it it shows but I get that error even though the game is in that folder with eboot.

What's a bear to do? :(
#1263
Engine Development / Re: AGS engine PSP port
Tue 19/07/2011 06:48:07
Every game I use it says I need to create a save game folder and t can't find the Eboot.pbp
#1264
.....Great scott that is a lot. However...

Spoiler
I might consider doing that for the secret ending in the Gold hit's version. You only get to fight him once in this game as this is one of the OSD from the the OSD uni not the PMQ uni. However if I dont get to add him then maybe some could make that epic battle.
[close]
#1265
General Discussion / Re: AGS 64 Competitions
Tue 19/07/2011 05:11:59
This is something I would like to try as it is something new to AGS that I have yet to see any one of you try. So far Monkey could have done it if he had thought of it first :=.

If someone helps me then I would like to take what they have shown me and put it to good use. When Dualnames helped me with setting up the online server in PMQ2 I was so happy and thank full but it got canceled due to it's complete failure. That is another reason as to why I haven't dropped the online part of PMQLegend because I know it can be successful. And I am aware of that however that has been there for some time I think before OSD was born. However I see no harm in dreaming. As a matter a fact that is how I met this person who might be doing 3D rendered cut scenes for PMQ legends.

btw, they are aware that I don't work for Square as I told them. ;)
#1266
As ridiculous as the whole OSD universe is I might just end up leaving his name as that. :D
#1267
General Discussion / Re: AGS 64 Competitions
Tue 19/07/2011 03:28:38
My my, you think my game is not worth it? I must say sir that my game isn't complete there for there can not be no judgement based my game as of yet. Sure I am making other games right now but that's only to build my skills. :=

If you like the game and you think it's good then you might want to buy the DLC which will only be like $1 for a new character or $2 for a new quest. This is what people will do.  ;)

On topic - hows about you try it :D




#1268
I have yet to confirm his name so I left it as New character to show that he is a new character. Also I don't remember spelling his name wrong however I will keep that in mind for future reference ;)
#1269
just wondering is the last thing that the game needs is music?
#1270
Engine Development / Re: AGS engine PSP port
Mon 18/07/2011 07:21:08
Thanx a bunch. I was def not thinking about putting anything in that folder.
#1271
Engine Development / Re: AGS engine PSP port
Mon 18/07/2011 05:55:19
Sorry but how do I set it up? I got the app on my psp(5.50 gen d full) however I dont know were I should place games and if I have it set up right on my memory card. I can see the app on psp btw.
#1272
General Discussion / Re: AGS 64 Competitions
Sat 16/07/2011 19:02:12
....I don't know if that was what he talking about.
#1273
General Discussion / Re: AGS 64 Competitions
Sat 16/07/2011 17:28:53
Oh you me the DLC, Free DLC vs $ DLC.

Free ones are not as great as the full ones. Free ones will be limited as well & also shorter the $ DLC. The free ones are more of a short quest that will allow you to gain money or maybe even new attacks for the original game once completed.

$ DLC are have different lengths however they will be as good as the original game. They work the same as the free DLC however there is better prizes for completing the DLC.

I hope that clears things up. Also yes you will have too update your post manually however you only need to make 1 post and just change the dot that like I did on my post.
#1274
General Discussion / Re: AGS 64 Competitions
Sat 16/07/2011 16:11:46
That's the spirit :D.
#1275
Also I made a OSD wiki just for this thing. I will post the link and we can start using that as well.
#1277
Engine Development / Re: AGS engine PSP port
Sat 16/07/2011 02:23:21
Yes!!!! :)
#1278
General Discussion / Re: AGS 64 Competitions
Sat 16/07/2011 02:09:15
Ok I have changed the icons.
#1279
General Discussion / Re: AGS 64 Competitions
Fri 15/07/2011 22:15:58
Im hip, And it's good that you know that because most people aren't aware that emulators exists  :-\. I don't see how but it's true.
#1280
General Discussion / Re: AGS 64 Competitions
Fri 15/07/2011 20:07:39
in lobby = icey_AGS
Playing Super Smash Bros
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