june 19th Site Update: http://www.wix.com/pubmembers/ags-showcase
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*New look
*Added video's
*Added new picture
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Show posts MenuQuote from: mode7 on Thu 16/06/2011 17:09:53
Dude, I'm so looking forward to this game...wait...which one was it again.
Seriously the graphics style look already pretty nice for all of them and similar but you won't finish any of them. Trust me! I suggest you do what most of us usually do.
Sit down get a pen and think of a game concept thats small and managable but COMPLETE. Then cut it in half and thats probably all you're going to finish. Look at my last games: They were planned as really small and they didnt get finished anyway.
So keep it simple. Otherwise you will have to cancel all of your games or the ones you release will stay horrible abominations like the monkey in that Fly movie.
And one more thing: Edit your first post! I'm not one of those spelling nazis as I'm from a non englisch speaking country myself, but seriously: "soundtract"? Whos gonna taking you serious with hilarious mistakes like that?
Quote from: grim107 on Wed 15/06/2011 01:32:41Quote from: Atelier on Tue 14/06/2011 19:31:32
At the risk of another tantrum, wrong place, and even if it was in the right place, it would still be wrong.
At least it's not another "Icey" masterpiece.
Quote from: SpacE3PiratE3CainE3 on Mon 13/06/2011 14:03:47
Hey MonkE3y - nice to see someone managed to scale the great wall of text, and an interesting evaluation of pricing. I remember that thread, though I didn't participate in it. To be honest, I thought that IcE3yGamE3StudioE3 had some intriguing ideas about monetizing adventure games. It's a pity so few people take him seriously just because of his obsession with Square Enix. I think it would be really interesting to have an open discussion about the possibilities of DLC for adventure games (Can it be done, aside from in the Episodic format?).
To be honest, I try to use the "percent of gameplay" numbering when considering DLC pricing as well, though that can be particularly tough to work out when you're calculating for content that's more 'enhancement' than 'extension'. So a question for you, then: Say that I've released an action-adventure with a playtime of around 20 hours - 30 hours if you're a quest completionist, 100 or so if you're a collector type. What content would you be willing to pay $1 for? And what about $5, or
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