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Messages - Icey

#1361
General Discussion / Re: Voice control
Wed 08/06/2011 01:32:53
Hey I just wanted to post out the fact that I get new ideas for games everyday however I don't start up a new game for all of those ideas. They just sit in the back of my head hoping & begging for me to ether add them to game or just make a game. Project 304 & PMQ.Legends are going good so I don't want to mess that up with a game. :-\

Now then, back to the topic.
#1362
I just had a quick idea. so I skimped to the bottom. Any-who, Can you send one of us the compiled folder so we can see if the problem is just you computer? Because if that's the case then you really don't need to worry...much.
#1363
Ok, I see what the problem is now, Best to keep this in mind for the next picture.
One of my problems when using ben's style is bringing some things into the land so it tends to look on the edge.
#1364
General Discussion / Re: Voice control
Tue 07/06/2011 01:47:38
That sucks. However I can still make a AGS game(can't say the first cause I am already to busy) with the voice control. It would be cool to talk to NPC's with the voice control and have them respond. I am already getting ideas of game, better stop now while I have the chance.
#1365
It would be cool to see that merrick had a evil brother. The evil brother was a failed experiment and long ago he escaped the factory. He later comes back and try's to kill the mad scientist.

But is he able to follow through with his plans? Well that's just up to baron if he decides to add that to the story.
#1366
So you can't see you icon in windows, however you can see it in the task bar. Hum....well we can see that it's might not be the game. try taking the compiled game folder a copying it in to another folder. and try playing the game and then close it after the game has loaded. Maybe that might work.

#1367
General Discussion / Re: Voice control
Mon 06/06/2011 02:17:14
Quote from: Radiant on Sun 05/06/2011 23:22:24
Quote from: Snake on Sun 05/06/2011 02:28:22
What the hell is voice control?

Well, you can say into your computer's mike "click the eye cursor on X=150 Y=120".

See that is why I don't really plan on using it. :D
#1368
I think it should be called Draculator, Then we would be better off making a prequel. But if you do keep that name then we must make a prequel ;) 
#1369
Critics' Lounge / Re: Tips on water fountain
Sun 05/06/2011 14:06:03
Sounds like a good idea, time to grab a pen and paper. :)
#1370
Critics' Lounge / Re: Tips on water fountain
Sun 05/06/2011 05:45:50
Quote from: ThreeOhFour on Sun 05/06/2011 04:33:39
the hardest part is getting a composition you like.

Yeah I guess so, I tend to think most of my BG's out then start drawing them. However the picture tends to change a lot from the way I first thought of it.
#1371
Critics' Lounge / Re: Tips on water fountain
Sun 05/06/2011 04:27:59
OMG, did you just make that? That looks awesome.

Thanks for the long tips, I really needed that.

Also it's ok, I thought you were kinda busy. I don't think that was off topic because you did explain to me how to fix the img including my other ones. And thanks for the last part.

I think I might just do the bg over. I have to see if I can fix anything.
#1372
General Discussion / Re: Voice control
Sun 05/06/2011 02:41:46
So it is possible, But to hard. I will stick the normal controls.
#1373
Well I was wondering if someone can find my PMQ.4 demo?
#1374
Critics' Lounge / Re: Tips on water fountain
Sat 04/06/2011 22:35:03
I tried something different.

#1375
Critics' Lounge / Re: Tips on water fountain
Sat 04/06/2011 19:07:57
I think I am gonna do the fountain over to look moree like this
#1376
Critics' Lounge / Re: Tips on water fountain
Sat 04/06/2011 18:09:22
Ok, It would help to see what you mean.
#1377
Critics' Lounge / Re: Tips on water fountain
Sat 04/06/2011 16:48:04
OOps, How did I forget the bottom loop? It's really supposed to be "B". I tried so many things to put the put their until I finally decided to PUB.

I can try and add more saturation. I usually play through a lot of Ben's game to get an idea on Characters coloring, Object blending, And background designing. If you look here at row 2 box 3,  I got the idea to use that as a character example.

Also it is apart of a wall. I just wanted to finish the water fountain first.
#1378
General Discussion / Re: Voice control
Sat 04/06/2011 09:25:14
Hey I was just thinking. I don't think I would use it but it is a good question to ask.

In other words, so Bunny.
#1379
What is the icon size?

use 16x16 or 32x32

Another tip is change the icon name to Setup. compile it and see if the game setup icon has change to the custom icon. If so the icon must work.

also don't name it USER.ico jut name it USER.
#1380
General Discussion / Voice control
Sat 04/06/2011 06:08:33
Would it ever be possible to make a voice control plug-in for AGS? I mean it could be used for any thing.
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