Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Icey

#1381


Maybe it's just me but I keep think it looks plastic-E. Does anyone else have any tips on it or ideas on what I should fix?
#1382
Completed Game Announcements / Re: <3
Sat 04/06/2011 02:31:29
It's short but fun at the same time. Sure I am stuck but I am sure I will figure it out sooner or later.
#1383
lol Thanks, I'm gonna need it.  :)

And I will try.
#1384
Thanks about the compliment on the game. I have noticed my other games to be half ass after I finally played them. I plan to finish this game before PMQ.Legend which will be soon but not half ass.
#1386
I am not fussing. I don't see anything wrong with what I asked. I nevered entered a sprite jam before. I don't know how everything works. But I know now.

I never said OMG this is taking to long just let me win. I just hope I win that's all but I am not rushing you.

Sorry if I made it seem like that though :(.

Now this is my last post here until tomorrow.
#1387
So every ones votes are just thoughts if the host can't make up his/her mind.
#1388
Why don't someone make a voting system like the mags one. Is't there a vote maker thing on google?
#1389
@Ascovel: I noticed that today on youtube.

Btw, I changed the GUI now and here it is. What ever you don't need just take off.
#1391
Quote from: IndieBoy on Mon 30/05/2011 20:11:33


Cool looking Dennis. I like how Dennis has different hair styles(Hair to the front, Long hair with bangs, bed head) It really add to his character which makes each one different  :D.
#1392
I don't know what to say. I mean I got it to work.

I will try that for thee ATB bar.

I think I will stick with wait then.

Well you see I was thinking that it would be easier to make a separate
topic rather then blow up you inbox with RPG question. I made a script with this stuff but I had questions and nobody answered so I moved back to this. However if i get help with my RPG module then I will switch back. Trust me, I rather use my module then this way.
#1393
I just noticed I could do that in a if statement. And I had to tweak it a bit because I messed up something before.
Code: ags
   int attack_value = Random(5) + 5;   // 5 - 10
  bool hit = (Random(99) < 70);  // 70% chance of the hit connecting

  if (hit) {
    Log.AddItem("Dave attacked Behemoth.");
    Log.AddItem(String.Format("Behemoth lost %d HP.", attack_value));
    EnemyST -= attack_value; //< Here is were I made the small tweak but I had fix this other part in a script to get this to work.
  }
  else {
    Log.AddItem("Attack missed.");
  }


Also I have one last question. How do I build up the ATB bar? You know, The wait bar? What should I use? Gui buttons but if so how do I get the bar to fill up or vanish? I plan to make it were when the bar fills up the the play can use the mouse to select a action. But do you think I should keep it active or wait mode even when the bar is full?

#1394
In my game I would like to have a damage dealt to an enemy at random. I searched through the forum but everything else has a different purpose making it hard for me to understand it.

I have this in the attack call.

Code: ags


  
if(EnemyST -= 5){
Log.AddItem("Dave attacked Behemoth.");
Log.AddItem("Behemoth lose [?] HP."); 
}
else if(EnemyST -= 0){
Log.AddItem("Attack missed .");
Log.AddItem("Behemoth lose 0 HP."); 
}



  • Attacks range from 5,6,7,8,9,10,0 [This is used if missed]
  • How do I add the random # to the game so that they can be called?
  • And how do I add the random number to the Log to replace the [?].

    Code: ags
    // new module script
    
    struct Random(6){
     int Random[0] = EnemyST -= 5;
      int Random[1] = EnemyST -= 6;
      int Random[2] = EnemyST -= 7;
      int Random[3] = EnemyST -= 8;
      int Random[4] = EnemyST -= 9;
      int Random[5] = EnemyST -= 10;
      
    };


#1395
Beginners' Technical Questions / RPG Module.
Mon 30/05/2011 18:17:55
Hey khris I thought it would be easier to make it public and as question from here.

Ok so for those of you that don't know. I am trying to make a new RPG system. A more simple one that is universal for ether other room or other games as well.

Here is what I have so far.
S3_RPG.ash
Code:
Code: ags

// RPH module header
enum RPG_timing { //RPG_timing wont high light blue?
  eWait,
  eActive,
  
};

#define DEFAULT_ATB eWait 
#define DEFAULT_ATB eWait 

import int  MovePlayerTo(Character* characterRef, float seconds, short toX, short toY, RPG_timing timing=DEFAULT_ATB);
import int MoveEnemyTo(Object* objectRef, float seconds, short toX, short toY, RPG_timing timing=DEFAULT_ATB);

Error: Failed to save room room1.crm; details below
S3_RPG.ash(9): Macro 'DEFAULT_ATB' is already defined

S3_RPG.asc
Code:
Code: ags

// RPG module script

function repeatedly_execute() {
  
     My_hp.Text = String.Format("%d/1000", playerHP);//pair health
   Label12.Text = String.Format("HP:%d", playerHP);//pair health
   EnemyHP.Text = String.Format("HP: %d/1000", EnemyST);//Enemy health
}

function repeatedly_execute_always() {
  
 Label12.Text = String.Format("HP:%d", playerHP);//pair health
  
}

int MoveEnemyTo(this Object*, float seconds, short toX, short toY, RPG_timing) {
  return MoveTargetTo(this, seconds, toX, toY, timing);
}

int MovePlayerTo(this Character*, float seconds, short toX, short toY, RPG_timing) {
  return MoveCharacterTo(this, seconds, toX, toY, timing);
}

How does it look so far?
#1396
Critics' Lounge / Re: Walking view
Mon 30/05/2011 17:45:06
I just noticed it looked fine. I am starting the up view now.
#1397

Ags E3 Demo coming soon

The Story...
Dave, with the help of his friend Mr. Mog, is given a quest to take on. They must travel to the city of Spirit where they are supposed to find a girl named Yuki.

But is that all they will find?

Project: 304 Style - The Screenshots!



Screenshot 1
Screenshot 2

Genre: RPG/Point-click

UPDATES:
Notice:This topic will have updates in this post only. Check back to stay up to date.

30 May 2011
Too much to handle? I think not!  This is my last game to make for the year but maybe the first to release. This game will mostly be worked on by Mog.Net so I can do other things.

3 June 2011
I plan to start looking for a composer & a animator soon. I really don't wan't to use FF game music.

7 June 2001
Soon you will be able to play the demo of project 304, It's will show a demonstration on how the new active battle system works. It shows you half of the part 1 of project 304.
#1398
Critics' Lounge / Re: Walking view
Mon 30/05/2011 02:13:54


The walking view look good. But I think it could be better. What is the problem now?
#1399
To much to handle? I think not.

This is my last game to make for the year but maybe the first to release. This game will mostly be worked on by Mog.Net so I can do other things.

Project 304 style.


I need to make this & OSD or I can't my PMQ.Legends game. I mind comes up with these new ideas all the time and the only way to contain them is if I make a short game here and there.
#1400
Critics' Lounge / Re: Walking view
Mon 30/05/2011 00:30:42
Thanks khris, I kept thinking I forgot a frame. I will post a update cylce.
SMF spam blocked by CleanTalk