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Wait(1); //< that is new. I added this think it would help. It seems like it fixed the problem. Let's just imagine it was not there. What would be the cause of the problem?
HUD.TweenTransparency(0.1, 100);
gameover.Visible = false;
gameover.TweenTransparency(0.1, 100);
Shiva.TweenTransparency(0.1, 100);
Quote from: Snarky on Thu 19/05/2011 21:05:46
TTB, the contest is to sprite an Oceanspirit Dennis character, not to be one.
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