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Messages - Icey

#1481
I will try this latter today.

And yes in the properties for each character I always exclude c.
#1482
I get a error every all of them & my game is cloded right now so I will give you an example

Dave.sayat(8, 167, 320,"Dave: I like waffles.");

or is it.

cDave.sayat(8, 167, 320,"Dave: I like waffles.");

If I use the c it is not recognizing the character. unidentified symbol or something like that.

?
#1483
Wait, Now I have this problem.

Dialog 0(29): Error (line 29): buffer exceeded: you probably have a missing closing bracket on a previous line


P.S. I stopped using the c for character names after I found out it wasn't necessary.
#1484
Thanks Barefoot. It worked. :)
#1485
I get this long list of errors When I load the game about my a unknown character.



I have more like this.
Dave.SayAt(8, 167, 320," Dave: Hey what are these time balls again?

And can I lunch a video from with in a dialog?

Dialog 0(5): Unknown character: dave.sayat(8, 167, 320,"
Dialog 0(6): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(7): Unknown character: dave.sayat(8, 167, 320,"dave
Dialog 0(8): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(9): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(10): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(11): Unknown character: dave.sayat(8, 167, 320,"dave
Dialog 0(12): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(13): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(14): Unknown character: dave.sayat(8, 167, 320,"dave
Dialog 0(17): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(18): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(19): Unknown character: dave.sayat(8, 167, 320,"dave
Dialog 0(20): Unknown character: dave.sayat(8, 167, 320,"dave
Dialog 0(21): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(26): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(27): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(28): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(29): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(30): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(31): Unknown character: dave.sayat(8, 167, 320,"dave
Dialog 1(5): Unknown command: playvideo("homework",evideoskipnotallowed, 0). The command may require parameters which you have not supplied.
GlobalScript.asc(1918): Error (line 1918): end of input reached in middle of expression
#1486
Uh, well. In my eyes its an original that is an Adventure/RPG with a few (2) FF reference's like the moogle's(Only reason why I keep them is because they are not that big of a deal to have & people think they are cute & they fit the game with out you even knowing its a reference because there is only one moogle & it is referred to as Mr.Mog.

In the eyes of a lot of AGS members it's nothing but a big FF rip of that takes every thing from Final fantasy.

#1487
I am only going to work on my upcoming game due to recent reviews from a testers. It will take me 2-3 months to finish the game.
#1488
So if it is shown as blue then the talking text is shown as red then I did this right?
#1489
Can I use this say at in a Dialog?

Dave.SayAt(8, 167, 320,"Dave: Hey what are these time rings again?
#1490
I could try to fix things up.

Maybe you should looking at the some stereoscopic pics on google.
#1491
So when does it end?
#1492
Ohh-I could of pulled it off but I ran out ideas.
#1493
Using Wyz's plugin players are able to chat to each other. But like how mog.net suggested I make a open area for players to go to and see each other. I plan to add city to the game after testing ends but I need to plan it out how it will work.

I will show a video of the online game play later but I have the following ideas.

Players get to select from a set characters to play as.

skin tones: tan, brown

age: teen, child

swag:boy, girl.
#1494
I had 9 days to make a game, there were many little problems because of me making it in ags 3.2.2.

I do test my games, I don't just throw things in and hope it works.
#1495
Um, Thanks.

I know this game looks bad but my upcoming game will be better then any game I made & it will be longer.
#1496
It's true, But I try to maintain a good thread because every little thing we do seems to get added to google.
#1497
Your right. A lot I like t do things on my own but it wouldn't hurt to try and ask for people to test my games.
#1498
The battle log is there to indicate What's happening. And after I finished it I noticed that the game is not a win or lose. It's more of a win or win. The attacks that player use are stronger then the enemy. It seems the only way to lose is by letting the timer run out.
#1499
Quote from: Khris on Fri 29/04/2011 09:53:24
I made you a less annoying avatar:

   

Feel free to use it anytime. (It's even 60x60 so it won't be stretched or squashed. 8))

I would use it, But I got people coming in here looking at my game from squares FB page & other links like google/youtube. I need as much good publicity to get noticed by the big boys at SE.
But let's just leave it at that.
#1500
People will come & download my new upcoming games. People will notice the img. You can ether sign up/ Sign in on AGS and send me a PM or you can send it to my email which is listed at the bottom of the DLC card. I plan to make DLC that cost money and sell it on another site. But this DLC, It's nothing but advertising a free game in another game.

If 1000 people played a game and just came here to register and get their free prize it would screw up the forums. & it would screw up my inbox. The codes will have a time limit which is based on the speed of the game downloads. The more frequent a game is downloaded the longer I will keep the DLC in that folder.
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