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Messages - Icey

#1581
I can't call a LOCK card just yet, These are opinions and I need them if I want to fix this thing.
#1582
Ok forget that I said that. just think of it as a funny little thing. however I will stick with the original.
#1583
General Discussion / Re: DOS Emu for wii
Tue 19/04/2011 00:53:28
Quote from: Snake on Mon 18/04/2011 20:09:12
QuoteI see you crossed out that last line. I only own my wii for hacking reasons.
You're not one of those assholes that ruin Mario Kart races are you??

*Snake beats the shit out of Icey

No I only use it for add extra fun to my and adding cloud strife to smash bros.
I don't try and take the fun from others I always play fair.
*Icey summons giant cow on snake!
#1584
After the HP falls to 0 I want AGS to check and see if the button(phinoxbuff) is visible or not,

if true: give player +50hp | button becomes invisible

if false:go to death sequence

problem is, is that when the game gives the player +50 the hp still says 0 and the button is still visible.
#1585
When ever I work with a var it's there for a reason and if I change I will mess up the game.
#1586
I have a GUI button that I use as a switch. If the players life falls below 0 I want the game to check to see if the button is visible an if it is I want it to restore 50% of life(HP) then I want the button to become invisible. However if the button is not visible I want the player to die.

Code: ags

if(playerHP <= 0){
   if(phinoxbuff.Visible == true){
    phinoxbuff.Visible = false;
  playerHP += 50;
  }
  
  else if(phinoxbuff.Visible == false)
  {
 CountDown.Stop();
 Dave.SayAt(8, 167, 320,"Dave:Is this it?.");
adeath.Play(eAudioPriorityHigh);
  Dave.Tint(204, 0, 0, 50, 100);
 chris.Tint(204, 0, 0, 50, 100);
 gameover.TweenTransparency(0.1, 100);
Dave.TweenTransparency(1.5, 100);
  chris.TweenTransparency(1.5, 100);
  aBoss1a.Stop();
  gameover.Visible = true;
  gameover.TweenTransparency(2.0, 0);
  Wait(19);
  RestartGame();
  }
}
  }
#1587
Oh kay let's forget all those other ways of doing it. Just keep in mind that this is now one of those ways.
#1588
I can't use that for this game because there is some type of var with the same name as something in the plugin.
#1589
It'z a lazy feature or creation. however yes I am aware of the time. I can't find the code in the forums script that keeps that will keep the page up to date.
#1590
@stupot: Thanks

It is just something I did for fun I am not telling any one to uses it yet Merrily try out.
Quote from: Matti on Mon 18/04/2011 20:04:00
Quote from: Studio3 on Mon 18/04/2011 18:27:11
However this means I would have to open a new tab or window to see AGS.

Yeah, nobody could possibly expect you to do that..

I am not lazy I just thought it would be cool to open it up in something other then then a tab/window.

And I would expect anyone to use it because the page doesn't update like the original.
#1591
 Well now you can just search AGS app in Facebook and Shizzam! I can see every thing right inside of facebook.

Click here to facebook:[☆]

Click here to see the page in full screen:[□]

Posted from AGS app v1.0 via facebook

Rate!: using this ★
#1592
Aww :(, ok.

P.S. It's only Remade like  that for my facebook group. :D
#1593
Page on facebook example

Is there a way to get a FB like button in your Sig or on you post?
#1594
General Discussion / Re: DOS Emu for wii
Fri 15/04/2011 23:14:08
Linux runs on the wii.

I didn't say AGS =DOS/windows.

I see you crossed out that last line. I only own my wii for hacking reasons.
#1595
Sorry, I think I will find one that doesn't delete my stuff in 30 days if I don't sign in.

And thanks, I would add the mirror but the game pages says my password is wrong. :-\
#1596
General Discussion / Re: DOS Emu for wii
Fri 15/04/2011 11:14:02
I googled The dos emu for wii and still got nothing on ags.

But it's a cool because I will check today on my wii what works and what doesn't.
#1597
General Discussion / Re: DOS Emu for wii
Fri 15/04/2011 03:32:24
I mean emulator.
#1598
Thanks for playing.

I am still learning how to make a decent walking animation.

Seeing how some people like it I might keep that ending.
#1599
Thanks, It works.
#1600
Story:100% ;D
Design:100% ;D
Music:10% :-\
SFX:10% :-\
Voice:0% :'(
Art:100% ;D
*S3online:100% ;D
Extras:90% :D
Code:90% :D
Sprites:95% :D

The game is finish but I still need to fix little extra stuff. If you would like to beta test the game please PM me or just leave a message below. :D
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