The room size is around 500 x by something however there is a room before that is also a little bigger then 320, All I had to do was select the X, Y in the room and it worked like I wanted it to. But why does it not do the same here.
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Enemy_Hp2.Visible = false;
Enemy_Hp2.TweenTransparency(0.1, 100);
Enemy_Hp2.SetPosition(420, 215);
Enemy_Hp2.Visible = true;
Enemy_Hp2.TweenTransparency(0.5, 0, eLinearTween, eNoBlockTween);
Enemy_Hp2.TweenPosition(0.8, 420, 215, eEaseOutTween, eBlockTween);
Enemy_Hp.Visible = false;
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HP1.Text = "15";
HP1.TextColor = 4;
My_Hp2.Visible = false;
My_Hp2.TweenTransparency(0.1, 100);
My_Hp2.SetPosition(392, 270);
My_Hp2.Visible = true;
My_Hp2.TweenTransparency(0.5, 0, eLinearTween, eNoBlockTween);
My_Hp2.TweenPosition(0.8, 392, 270, eEaseOutTween, eBlockTween);
My_Hp2.Visible = false;
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Quote from: Bogdan on Sun 10/04/2011 18:08:50
Wow...
Thanks man. That is solved then(I didn't know there was that command o.o).
But I still have problems with other stuff.
Like zombie attacking the main char. Animation that I scripted never happens. :/
cZombie1.FollowCharacter(cplayer, 5, 80);
Quote from: Atelier on Sun 10/04/2011 10:30:10It already takes two to make one of them, and they have different powers.
Why not have elements of both? Put them together in a fusion.
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