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Messages - Icey

#1601
The room size is around 500 x by something however there is a room before that is also a little bigger then 320, All I had to do was select the X, Y in the room and it worked like I wanted it to. But why does it not do the same here.
#1602
I didn't see a reason to start a whole new topic that is sorta based on the same thing.

I have a Indicators to Display hP on GUI's.

through all the battles in the game the last one for some reason wont show the GUI's. There are 2 GUI's
-My_Hp
-EnemyHP

Bow I did what monkey said a it shows that GUI's are not off screen, There in fact where I set them to be, I tried to make it visible before the screen loaded and after the screen loaded to see if it is really there. I tried to Tween it's transparency to 0 to make it visible. However they are still not showing. I read through the script and yet there is nothing there to stop it from bring visible.

Example of whats called when you attack.
Code: ags

  ///////////////////////////////////////////
   Enemy_Hp2.Visible = false;
   Enemy_Hp2.TweenTransparency(0.1, 100);
   Enemy_Hp2.SetPosition(420, 215);
   Enemy_Hp2.Visible = true;
   Enemy_Hp2.TweenTransparency(0.5, 0, eLinearTween, eNoBlockTween);
   Enemy_Hp2.TweenPosition(0.8, 420, 215, eEaseOutTween, eBlockTween);
      Enemy_Hp.Visible = false;
   ///////////////////////////////////////////


Example of whats called when your attacked.
Code: ags

   ///////////////////////////////////////////
   HP1.Text = "15";
   HP1.TextColor = 4;
   My_Hp2.Visible = false;
   My_Hp2.TweenTransparency(0.1, 100);
   My_Hp2.SetPosition(392, 270);
   My_Hp2.Visible = true;
   My_Hp2.TweenTransparency(0.5, 0, eLinearTween, eNoBlockTween);
   My_Hp2.TweenPosition(0.8, 392, 270, eEaseOutTween, eBlockTween);
      My_Hp2.Visible = false;
   ///////////////////////////////////////////




#1603
General Discussion / DOS Emu for wii
Wed 13/04/2011 21:26:48
Is it possible to play AGS games on the wii? It has a hacked program that plays DOS game?
#1604
Sure thing mog.

#1605
It's a game I made. Of course it's short, demo much.
#1606
What would be the best WMV output for AGS?
#1607
it's wmv. And I will check the settings now.

It's not work. it just freezes the game.
#1608
at the end of my game I have a video that plays. However it just freezes the game and you can't even exit it.
#1609
if I'm right it will only work if the gui is 0-7. :P
#1610
Quote from: Bogdan on Sun 10/04/2011 18:08:50
Wow...
Thanks man. That is solved then(I didn't know there was that command o.o).
But I still have problems with other stuff.
Like zombie attacking the main char. Animation that I scripted never happens. :/


No prob.
#1611
Well I can help with one thing.
Code: ags



cZombie1.FollowCharacter(cplayer, 5, 80);





cZombie1.FollowCharacter(Character* chartofollow, optional int dist,
                          optional int eagerness)
#1612
General Discussion / Re: I can't decide?
Sun 10/04/2011 15:27:47
Well the art works have been set for quite some time now.

Quote from: Atelier on Sun 10/04/2011 10:30:10
Why not have elements of both? Put them together in a fusion.
It already takes two to make one of them, and they have different powers.

Also I got it.



I plan to use them as different jobs with set powers. You can chose from freelancer or Dark Kinght.







#1613
General Discussion / Re: I can't decide?
Sun 10/04/2011 00:36:38
A vote for #2

here is what they look like.

#1614
General Discussion / Re: I can't decide?
Sun 10/04/2011 00:25:41
the one on the left's outfit symbolizes that he wears clothes from the modern time with a small twist of tetsuya style.

the one on the right's outfit symbolizes that he is a very wealthy prince but sorta wants to be a normal person.
#1615
General Discussion / I can't decide?
Sat 09/04/2011 23:49:10
I have a character to make however I can't decide on the design.


here is what they look like.

I just can't really choose one. the left will take a bit longer to make however it's cooler then the one on the right. The one on the right is easier to make however it is rather plainer then the one on the left.
#1616
That message will not be in the full game. And each level is supposed to be harder then the last.

Also as Mode7 said "the make-your-way-across-the-screen/stage-by-solving-certain-puzzles-idea.", This will be in all the levels.
#1617
Thanks for playing.

When I start to make the full game it will be short (10 floor's to complete) and each room will get harder however the goal is to make it to the next floor. :)
#1618
Thanks for playing

The DX stands for director's cut. A year ago me and my friends was supposed to make this game however he didn't want to help anymore so I made the DX version with a hero that was a modified version of his hero.

I plan to work on the full game latter after I study more of bens art ;)
#1619
Oh yeah. I had forgot but I added it.
#1620
                                I took a 2 day break from my last game and made this.
                   
It is a short 1 room Demo.
                                                   

Help the Engineer named Torisutian reach floor 2 by solving the puzzles in floor 1.

Download here
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