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Messages - Icey

#1621
AGS Games in Production / Re:
Tue 05/04/2011 11:56:25
Ok I will try and code one. It should be hard I just have to think a little.

I plan to release a new game later on with the code you gave me to study. However the battle system really isn't that bad. I am fixing it up a lot.

Also things I notice that other RPG systems that are simulair

In the world ends with you: players/enemies are to fight sharing the same HP.

In Chaos Rings: players: are to fight in the (CATB) way. Players attacks can be used solo or paired for stronger attacks however enemies attacks are delt to both players when you use pair.

[On topic]

Story:100%
Design:100%
Music:0%
SFX:10%
Voice:0%
Art:70%
*S3online:100%
Extras:90%
Code:50%
Sprites:90%





   
#1622
If your still looking for a name how about

The brave knight or the little brave knight.
#1623
AGS Games in Production / Re:
Tue 05/04/2011 03:41:48
Thank you monkey :]

I didn't really think anyone cared about the whole DLC thing.

I was thinking of making a site with a exapsion of stories for the game(DLC) however I don't know if any of them can have RPG battle's because I don't know if AGS can carrie over varibles or invetory items to DLC games and the other way around.

Or can it be done? 
#1624
YES! thats my font  :D
I hope it's free to download.

Thanks for finding it.
#1625
I see. I will start using that because I get a result with it saying pub master quest and not some other way.

I use jap because I lost my Valvidi font which I use for all pub master quest games. if anyone has this font can you please share it with me? :(
#1626
I would change the title to that but I have to keep it this way :(
#1627
I Google translet pub master quest and I get that :P
#1628
I get what you are saying however the game has been fixed up alot. The battle system is finish the only thing I need to do is map out the status item's like potions and stuff.

The Avatar maker is indeed a mini game. the game will have a set of list boxes that you can choose from for different stuff for your avatar. You can take pictures and post'em to the forums or what ever site. There is also a little handy feature that will allow you to have your avatar venture out a collect money while your not playing. All this stuff is half way done and I will finish it after the game is done.
#1630
In a sense that is true. Even though the game is lacking some stuff in the RPG area I still fixed the stuff you guys pointed out and if not I am trying to.
#1631
Humm..That sounds like something to learn.
#1632
No prob.
#1633
Ok I'ma look over it.

BTW. Khris, In the video the RPG uses something like a Active time battle right?
#1634
If you click on the inventory box in your gui there will be a area in the panel that says appearance. Under that it should say ItemHight & ItemWidth. You can edit those areas to fix the overlapping of items in you inventory.
#1635
Well I can't put it on hold because I got a composer so maybe I will finish the music then put it on hold.

Also the link wont work :(
#1636
I don't have a disorder at all. But your right I don't take the time to fix my spelling.

-When I say copy and paste I don't mean every battle is the same with different view & backgrounds. each battle is different only thing that stays the same is part of the other rooms script. This makes it easier on me when making this game due to the fact that all I have to do is switch different command codes for different characters and objects in the room.

-This game is really more of an adventure game then a RPG because you will be running around solving puzzles more then you fight.

-I don't post in my games page because of 2 reasons.
~I don't know how long it will take people to give feed back on the vid vs if it's here then I know I will get feed back.
~The moderator will tell me that I am not supposed to ask that there and stuff.

-I don't know how to make random damage numbers and then call them. :/

-I plan to make more simple games after this one.

-I can't work on the battle system because I might mess up something and then thats it. I lose a game because somebody thinks the battle system if messy or not proper enough. It's not that hard to control it. I mean yeah it's missing random damage numbers for attacking but still it's as simple as command>enemy>wait.

That right there is only 3 things.

-I take my games very seriously, However they are trail and error. first RPG that was successful was OSD but the battle system was awful. The life was nothing but you losing score and the way to win was to wait a minute or so or use the Cow summon. I cleaned this all up in OSD2 yet it still used the score as life. in this game it is way different. I am using int's and strings for the first time and it looks better then my previous OSD's.

-The point of a Gold hit's game is to add new things into the game while also fixing a lot of previous things.

Now please don't think I am saying some of this stuff to go against you all or because I'm not listening to you because I am. Even if you were wrong about all this stuff one thing that is right is I am not ambitious and I can take a lot of stress from these types of games. But if I can figure out how to do them or at least find a way around it then I can move fast when making game. Now that doesn't mean I don't take my time but it wouldn't take me a year or less to finish a game that is not no more then a hour or less.


 
#1637
I will have some one proof read but I also want to edit txt in the game because the conversations dont add up.

I dont really understand whats the problem if you can play final fantasy.XIII and just mesh X/A to get through a battle what is the differences from you clicking/tap away to get through a battle?

I dont not understand the joy plugin at all. I will look at its Manuel one day but I'ma stick with the mouse. however if you want to use a controller there is an app for that.

but not only that, The game was somewhat inspired by Final fantasy.14. That game is a MMO and that is what my game was supposed to be.
#1638
English is my first language. However I am only 16 and I am still uses to talking in a AIM way. I try to use different words and change my sentences so you all can understand me. But this sometimes fails.

I know I spelled it wrong, I just thought you all would know what I mean't. Guess I was right.

Thanks for the Link.

Edit:



PMQ.Legends: [Dave & Tifa] VS Enemy[Shiva]


Skip to 0:36 for battle


Edit by ProgZ:  Please don't double post unless a reasonable amount of time has passed without a reply (a few days to a week is good).  If you have more information to add you can always edit your last post.
#1639
Hum in that case I need to really study more.

That does sound long, However I do want this font so I have to do it.
#1640
Oh, It's named different. However I still dont understand it. Can you show me an example code please?
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