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Messages - Icey

#1641
No I haven't. Can you give me a link?
#1642
I dont understand how to make a font out of these with given script. However I think I will use this app o make it into a TTF.
#1643
Can someone explain how strucks work?

I want to have a lot of them so they can hold battle info.

Like as you can see in video I would like to have a struck to hold lines that apply to the inventory(Command) that player has picked.
#1644
-I noticed the GUI is over the chr's however a lot the whole GUI stuff I cant edit because I will mess up the game the way I have every thing linked.

-I can include that mouse to Joy app with the game so if the player would prefer the a controller then that will work.

-I was planning on making them more amped up in fights. and I do plan to add effects for spells.

-I was thinking and I changed my mind about the HP low siren thing. ;)

#1645
I have a .bmp font I am going to use.
#1646
Ok,Thanks Iceboty.
#1647
I found this font and I wanted to know how could I add this to my game?
#1648
Also there is 1 type of indicator. If you look under the enemy hp bar it says Attack - wait.

meaning the enemy will attack then wait till next turn.

However I will still add more
#1649
I think there is away to bounce a gui with the tween module. Also after looking at a FF1 battle video I think I have a few ideas to add to the game now. 1 is when hp is low the player will stand on one knee and like in Pokemon there will be a little sound that goes of an on when hp is low.
#1650
I keep forgetting it's called FF6 not FF3.

On a side note, I just haven't thought of a way to show them taking damage. When they die they tint red then fade away.

I think I might have them blank red fast and say(ah)

#1651
Thanks for the reply. :)

first things first.

In FF3 it uses this thing called an Active time battle system(ATB) That right there is way to much for me to work with that is why I created the (CATB). Because it is turn base.

I can make some GUI's to display the indicator stuff soon. I would also Like to have voices because I think it would give it that modern FF feel.

The GUI looks like that because of it being compressed.

And I am making little stuff like sprites and animations for chr's when they do actions or spells.

Also the battle is quick because I set their power to 50 for debugging speed.
#1652


PMQ.Legends: [Dave & Christen] VS Enemy[Ifrit]


I don't think I am ready to come out with a demo just yet. However I would like to hear what people think about the battle look. :)


Things to add/fix.


Indicator for Preforming action or casting spell.

Indicator for HP+/HP- for player and enemy.

fade/drop the Hp indicators then Visible = false;

hurt action(player attacked. enemy attacked)

Slowly dieing view and sound.


PMQ.Legends: [Dave & Tifa] VS Enemy[Shiva]





#1653
So you want the play to interact with the cooler then talk with jasper then start a dialog with nancy.

Do you think you can explain it a bit more? :-\
#1654
I have been at this game for 3 months now. It is almost done due to how much I spend working on my game. However I think it should be done next month.
#1655
So far there are no bugs. I am half way done with this game. There are just a few things I need to get done.

Sprites
1 BG
music
sound
2 gui's
Spell check
#1656
No what I mean is that the way you fixed it was similar to what I change earlier. Except that the way you fixed it is the way I need it to keep going.

The GUI sits there still because the obj is as big as the screen there for it will stay until I tell it to go away.

So with this said, We had fixed it earlier just not the right way.
#1657
Ok it seemed we fixed it yet it seemed we already solved it earlier. The gui just sits there like before when I changed Shiva.X/Y to eye.X/Y.

However I still have to think you because I just a lit more about this. And if this happens again I know how to fix it :)

Thanks Monkey for being patience with me.
#1658
Well I guess you want me to now fix the gui's position?

Well I did that accept it still wont show.

Also when I tried what you said in another battle room the gui position is at (222,152) so I put enemyHP.SetPosition(222,152); in the room_RepExec.

Like I asked before, is it because the enemy is as big as the screen?
#1659
@Mods: Wow - wait, Do not conpare me to this person. I got things bigger to do and even if I was selling a game it would not go for $30 because I know I did $30 of time in to my project.
#1660
It says Shiva x:0 Shiva y:202 So this means that gui is off screen right

I added this and the gui is still not there. Btw the room is the same size as the other 2 battle rooms.
enemyHP.SetPosition(222,152);
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