Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Icey

#1781
I thought most people would know what OST was from the start.

However, I will go back an edit the text on the img.

@ Tier: Thanks, Once I figure out how to add rubble then I will fix it. ;)
#1782
Humm...I am pretty sure I can try that.

Thank.
#1783
Here is the OST art. Thank to Dualnames.

#1784
You know the fantasy part caught my eye but I mean I can't play a game of this genre sorry.

Can someone tell me how the graphics are?
#1785
I like it but sadly I have to stick to the art style of the first room as I can't change it(To much different styles)

Any who do you think you if I add the characters to a layer you can tell me how to get them like the background? I want to use it as my box art.
#1786
Final




#1787
So far

#1788
Thanks. I will try.

The statue is original.
#1789
I have this picture that I plan on editing in cs5

But I wanted to know if there was any tips on it. Like what brushes should I use you know that stuff. Also I am only editing the room img at the top left corner.

#1790
AGS Games in Production / Re: Grim Quest
Wed 02/02/2011 17:35:38
Hey grim can I do a website for your game?
#1791
Ok-um Khris, Thanks it worked.
#1792
Is the gui itself clickable?
#1793
button.Clickable = true;

I think this works.
#1794
What a long title.

Any how. I dont quite know if this is the link but can some explain why the hp numbers dont go down?

They do go do down but you cant see the change in them. They stay at 100/50
#1795
Your probably just mess with me :)

But I really dont have an intentions of making another OSD seeing how most of PMQ idea get soaked in it. I am however am going to Finish small stuff that was missing in OSD2 and release later on if not winter this year then spring next year.

Also CATB is the name of the battle system not a subtitle for a game.
#1796
Humm...

You know after looking in the link I found that most of be questions are answered there

I really should get face plumed for that. But I remember what happen last time so I am just going to keep looking through the link.
#1797
O-k...

& CATB stands for Cross assault time battle. This means a battle that consist of a pair going into battle.
                                 
#1798
Ok I understand I will look at the tutorial.

But I have a conclusion question. I'm higly sure this is the last I have of this battle system. (Last time I work with the CATB system. It's just to complicated right now :(

Fisrts I had this:
Code: ags

 if( EnemyST == 0){

room18.asc(319): Error (line 319): undefined symbol 'EnemyST'

Then I Fixed it with this:
Code: ags

if(int EnemyST =< 0){

room18.asc(319): Error (line 319): Parse error in expr near 'int'

Now I know it's probably something simple but I figure it out in fact I dont even know what to look for.



#1799
This is what I have so far

Code: ags


function bomb1_UseInv()
{
//--------Trick E part----------------------------------------//
  if(p1.NormalGraphic == 168){
  if(Dave.ActiveInventory == com1){//Attack
    Dave.ChangeView(18);
    Dave.Animate(2, 4, eOnce, eBlock, eForwards);
   
   EnemyST -= 5;
   
  }
  
  
  
   //Enemy lose HP(place here)
 }
  if(p1.NormalGraphic == 171){
     if(chris.ActiveInventory == com3){//Draw
    chris.ChangeView(17);
    chris.Animate(2, 5, eOnce, eBlock, eForwards);
    muffy.AddInventory(com4);
  }
    //Enemy lose HP(place here)
 }
  if(p1.NormalGraphic == 170){
    if(muffy.ActiveInventory == com4){//magic
    muffy.ChangeView(18);
    muffy.Animate(2, 4, eOnce, eBlock, eForwards);
    EnemyST -= 3;
  }
    if(muffy.ActiveInventory == com5){//magic
    muffy.ChangeView(18);
    muffy.Animate(2, 4, eOnce, eBlock, eForwards);
    EnemyST -= 3;
  }
    if(muffy.ActiveInventory == com6){//magic
    muffy.ChangeView(18);
    muffy.Animate(2, 4, eOnce, eBlock, eForwards);
    EnemyST -= 3;
  }
  
  
  
   //Enemy lose HP(place here)
 }
  if(p1.NormalGraphic == 169){
     if(tifa.ActiveInventory == com2){
    tifa.ChangeView(16);
    tifa.Animate(2, 4, eOnce, eBlock, eForwards);
    playerHP += 7; 
  }
    
 }
 //Break check
if(EnemyST == 0){
  bomb1.TweenTransparency(1.0, 100);
  //Play death sound
  GiveScore(10
  bomb1.Visible = false;
  HUD.TweenTransparency(0.5, 100);
  HUD.Visible = false;
}

//If enemy is still alive continue on below
//enemy animate (place here) **[NOTE:Make animation for enemy 1/31]**
playerHP -= 10//player lose HP (Place here)
if(playerHP == 0){
  //add death info for player
}
//<Life or death> (2)If plaer is alive continue on below
//----------------------------------------------------------
 if (player2.NormalGraphic == 10){
  //commands.CharacterToUse = Dave;
  //Dave.SetAsPlayer();
     Dave.ChangeView(18);
    Dave.Animate(2, 4, eOnce, eBlock, eForwards);
  EnemyST -= 5;
}
 if (player2.NormalGraphic == 45){
// commands.CharacterToUse = chris;
// chris.SetAsPlayer();
   chris.ChangeView(17);
    chris.Animate(2, 5, eOnce, eBlock, eForwards);
  muffy.AddInventory(com4);
}

 if (player2.NormalGraphic == 73){
  // commands.CharacterToUse = muffy;
   //muffy.SetAsPlayer();
    muffy.ChangeView(18);
    muffy.Animate(2, 4, eOnce, eBlock, eForwards);
    EnemyST -= 3;
}

 if (player2.NormalGraphic == 63){
 // commands.CharacterToUse = tifa;
  //tifa.SetAsPlayer();
  tifa.ChangeView(16);
    tifa.Animate(2, 4, eOnce, eBlock, eForwards);
  playerHP += 7;
}


//


}


I keep getting and error saying EnemyST/playerHP are Undefined token's
#1800
I was never able to the RPG style in my PMQ games even though I ask how here and there. I was never even half way smart with AGS. But I noticed that I need to use only one =.

You know I am not a advance AGSer or even half way close I am still a n00b in many areas because I dont try to leave my small box of AGS knowledge but when I do I find my self learn more & more about AGS but I still get stuck here & there like any other user.

I did not say that to sound upset about anything I just wanted to point out something that I had on my mind for quite some time now. :-\
SMF spam blocked by CleanTalk