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Messages - Icey

#1821
Is there a way I can have something done when the mouse is over a object or character?

I want a gui to be shown then if the mouse moves off the obj or the chr the gui is becomes invisible.
Code: ags

if(mouse.over == true){
//What will be done.
}


If I cant get the gui to become invisible then I will just have the info on the gui change when over the the obj or the chr.
#1822
ok. Also I had the commands for the team mates mixed up. It checked for tifa's pic and it told muffy to walk & the same goes for tifa. :)
#1823
General Discussion / Re: Blur brush in PS
Sat 29/01/2011 23:09:02
ok.
#1824
General Discussion / Blur brush in PS
Sat 29/01/2011 17:57:23
Is it possible to make a transparent pic in PS cs4 or cs5 that has a blur effect on it? I have a box that has a color in it and is also transparent but what I want to know is can I get the transparent color to be blurred as well so that in my game when it is over sometime it will blur it out.
#1825
No prob. I think I understand what your saying but I dont know how to help you there.  :P

Also this would better help me & others. DO you want the sound to play only when the mouse is on the hotshot like do you want it to stop playing when you move off?
#1826
Code: ags

 if (Game.DoOnceOnly("Play vocal 1")) {
aMenuC.Play();
}


Try that. It should work.

Also ("Play vocal 1") The text inside can be anything but it must be different all the time. You basically cant have to of these with the same text.
#1827
NVM you just have to set the team mate before hand.
#1828
BTW I dont know how to work slots and stuff. I found it in the Manuel(ddq) but I just dont know how to work it.
#1829
sometimes it's hard to search for things in there unless you spell it how it is shown.

I find it way easier and better to talk to a human. Not to put you out there Khris but mostly every topic I made Khris has giving me an answer that really kept me going in my games.
#1830
....I didnt know it would work like that.
#1831
I could try that.
#1832
In my game you are able to switch between 4 character in you party. I wanted to know if there is a command I can use for stuff like this

NPC.facechracter(player);
                              ^
I dont want to have the add a lot of code just for the npc to face the player character and not every one in the party
#1833
I have a gui & its img acts like a key or a switch in the game. know at a point in the game the player must walk on a region that start the players to talk then they move to a certain spot.
Code: ags
//
if (player1.NormalGraphic == 10){
  Dave.Walk(825, 264, eBlock, eAnywhere);
  
}
 if (player1.NormalGraphic == 45){
  chris.Walk(825, 264, eBlock, eAnywhere);
  
}
 if (player1.NormalGraphic == 63){
  muffy.Walk(825, 264, eBlock, eAnywhere);
  
}
  if (player1.NormalGraphic == 73){
  tifa.Walk(825, 264, eBlock, eAnywhere);
  
}
 //team mate
 
 if (player2.NormalGraphic == 10){
  Dave.Walk(876, 302, eBlock, eAnywhere);  
} 
  if (player2.NormalGraphic == 45){
  chris.Walk(876, 302, eBlock, eAnywhere);
  
} 


  if (player2.NormalGraphic == 63){
  muffy.Walk(876, 302, eBlock, eAnywhere);
  
} 
  if (player2.NormalGraphic == 73){
  tifa.Walk(876, 302, eBlock, eAnywhere);
  
} 
//play commence sounds
Display("commence!");

//battle gui fade in

  }


The problem is is that the [team mate] section works but it seems to set muffy as the the selected team mate but tifa was set as the team mate before the battle.
#1834
Critics' Lounge / moving Fire tips
Thu 27/01/2011 16:16:56
In my img I need to get the top part of the img moving like a fire but it looks hard in photoshop :[



Any tips?

The bluish faded part needs to move back & forth.
#1835
Thats what I'm saying :]

So, Has anyone with lbp2 or lbp2 thought about remaking a short part of Ags game they made?
#1836
Wait you think making things in LBP2 is easier? It's more complicated then LBP1 but it's worth it in my opinion.
#1837
Wow.I feel you on the level builder - It's def hard at times.
#1838
Oh. Do you have LBP1 or LBP2?
#1839
I have LBP1 & I just got LBP2 recently and I wanted to know if any has this game on AGS. It would be fun to play with people on AGS other then random people online.
#1840
The magic wand works best I just found out.
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