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Messages - Icey

#1841
...Wow I didnt even think this was still going on. Anywho - I fully agree with virtualpsycho. I guess that's sorta what I a been trying to say all along.
#1842


Or Try this to change the characters names that you dont want visible at the time.
Code: ags

cego.Name = "";


You can use this code to change the names back.
#1843
I have photoshop cs5 and for some reason when I use the selection tool I cant select areas right or it doesn't select the whole area right. ???
#1844
I just use my game and tech demo.
#1845
Ok. I just cant wait to play this ;D
#1846
I just found out the games can talk to each other.

I tried the following together :

my game

and the tech demo.
#1847
I might but unless I figure out how to make a co-op game then I cant.

It would be nice though. :)
#1848
Is there going to be a demo for this?

Just wondering  :-\
#1849
After I was done with OSD2 I wanted to get right to work on an online game again.
                                                                 


                                       

or

                                      


Made by Studio3.


Main
PMQ.Legends was a manga series that started 2005 - 2008. The game story is just one of the many stories the manga has to offer.
The game takes place with the protagonist Dave, His brother Christen, And his friends Tifa & Muffy.

A major quest has been registered at the pub. Many adventures has set out on the quest but none have been able to complete it. Dave and his friends try to take on this quest. They find them selves in a world of obstacles & engagements from time to time.

Old beta photos




City & quests
The game has a city that will be model after Boston downtown. You may also see some familiars AGS faces there to. There will be a series of quest that can be obtained by speaking with certain people or with some objects that you find. All quest will be added to the quest board.


Assault engagements
Battles in this game is are like most classic RPG battles. The twist in these fights are that 2 people or less(1) can only fight at a time. Each fight shares the same HP. When playing you can only control one person however YOUR actions controls what the other party member will do. Sometimes the enemies attacks are based off what you do as well so pay close attention to your enemies attacks.

Old beta photos



Online & chating

You can chat with friends by using the chat system found in the in the [in game] menu. There will be a spot downtown to interact with other players Online.


Avatar maker
There is neat little feature called the avatar maker or PMQ.Avatar maker. It allows you to make your very own cute little avatar. with 10 categories to choose from you can make the most stylist or adventurous avatar ever.



Downloadable content
DLC [extra content] will start to go live november: characters[¢.99] & new quest[$1.00].


Music
Also Mr.Loney Childress will be composing this games music! :D


#1850
NVM I found it

Thanks Khris
#1851
Ohh-ok. :)
#1852
Ok, I think I get now.

When I imported the scripts from the IRC tech demo I didnt import it right yet I put the scripts in a different order. So that's why the IRC game works fine and my game doesn't.

Well it seems this has come to a end but there is now a bonus question.

After the switch I got this error

error code:IRC.asc(651): Error (line 651): Local variable cannot have the same name as an import

Code: ags

  int j;


So what is an import?
#1853
Ok. I try it.
#1854
Oh I know! I will just post the section were the code error is.
Code: ags

void Act(this Character *, String action)
{
    if (action.Length < 1)
      return;

    
      String msg[] = action.IRCSplit();
    if ((msg[0] == "walks") && (msg[1] == "to"))
    {
      this.Walk(msg[2].AsInt, msg[3].AsInt, eNoBlock, eAnywhere);
    }
    else if ((msg[0] == "is") && (msg[1] == "at"))
    {
      if (!this.Moving)
      {
        this.x = msg[2].AsInt;
        this.y = msg[3].AsInt;
      }
    }
    // else if (msg[0] == "")
    // ...
}



I also noticed this in another script.
Code: ags

import String []IRCSplit(this String *);
#1855
Sorry if I didnt explain enough. I didnt really know alot to say but I will take a look in the scripts and give it a try.

#1856
What does it mean or what do I have to do or check to get rid of a error like this? (is not a )

Full error code
Code: ags

Chat.asc(303): Error (line 303): '.IRCSplit' is not a public member of 'String'. Are you sure you spelt it correctly (remember, capital letters are important)?

#1857
Wow I did not even see that was there.  :D
#1858
Ok.

Btw, Is there a tread searcher site for AGS? that way people(like me) wont make treads that are same as old one?
#1859
In my game I would like for AGS to check for a .txt file in the game folder. I wanted to know there is a code I can use for this so if the txt file is found then the game will activate something for the player.

something like this is what I had in mind. I know it's wrong but I just wanted to show you how I was thinking of the code.
Code: ags

string new.txt
 if (game.infolder == new.txt){
display("here is a gift for you");
cego.addinventory(ikey);
}
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