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Messages - Icey

#21
The Rumpus Room / Re: Happy Birthday Thread!
Fri 09/02/2018 08:45:38
Thanks you guys :)
#22
I guess I wont then and that's fine. I've gotten this far, haven't I? Regardless of how, my only goal is to finish this game as stable, playable, enjoyable as I possibly can. And I intend to do so. Whether you want to help me or not if I post here again then that is fine. Just know I appreciate the help regardless. 
#23
Khris you're the one making it seem like I'm taking it personal. I ask monkey for help you think he throws in face manual this manual that? Come on I admitted I even tried looking in the manual but I didn't register that item was the key to what I was looking for. I didn't read over all the text in the manual to really latch on to the fact that item was a consistent word that was said throughout the list of section. All I said was tried looking for something "text" related and I didn't see it. Maybe I should have typed listbox text? I don't know. Like you're making seem like I was trying to take shots at you when that was never the case.

@dayowiron yeah after working it out I did catch on to that. All in all, what is there has been then for years because it works. I'm not doubting that, I'm just saying it's something I've never had to use in all my years of ags so when trying to work with it I was completely lost because what i thought would be there was worded as something else. But it's fine.

It's all working and I'm good to go.
#24
That's fair. I guess I was looking at it in the a different light and when you mention remove item and add item it should have occurred to me that items might have been some use under further inspection but I was dead set on looking something related to text I didn't even think items would be just that.
I knew how everything else in the listbox worked for what I ever needed it for but this one thing was new to me so I didn't even process the thought.

On the contrary, however, it could have still be called ItemText since what it seems to be looking for is the text itself for the selected item inãâ,¬Â#ãâ,¬â€˜ space but this has probably just been a function that's been there for ages now so I mean I wouldn't expect for it to be dumb down just because if the manual points it out.
#25
What? What did I honestly say that was wrong? Sure it's the best to assume but I was going nuts looking for one simple thing for the list that isn't exactly as clear as everything else in AGS GUI-wise. Everything that I use that points to text says .text. Then we have...items. Not even Item, it's item s with and s. I looked through the manual to find out if what I was looking for was there in some way and it did not occur to me to check the one function that has such an arbitrary name. I was never a pro when it came to coding in AGS and I've always tried my best which is why I've gotten as far as I have and everything works like I want it to but sometimes I'll encounter something that may be very simple to someone pro like you like but is still complicated for me. I don't like having a hard time with you all the time, but I take it because the help is...well, helpful!

Besides, I wasn't taking shots at you. That was more so at whoever thought of that drifting away from an already working naming convention was for the best for that one thing.
#26
The [index] part I never seen I said. There's a chance that I also skipped over items itself looking for another name itself. But thanks though for the example given.

Also items isn't exactly the most clearest thing that refers to text itself when looking at the options for list box when just about everything else that points to text is simple .text. Items is such a vague name I would have never thought to utilize it unless you had mentioned it.
#27
Oh the reading of the text in a list selection was my work around for AGS not skipping over blank spaces. If it were to read the text "???" Then it wiould result in a "entry not found" banner but if it said something like "monster" then it would give an image with the connected monster banner.

But I've never seen that [index] option. I even looked in the manual so I assume that's just something more advanced.

As for using structs and arrays yeah that's something I still didn't fully learn as bad as that may sound. But I do understand your example, I just don't know how to properly set up the stuff for calling haha. If anything I know a guy that can probably help with that. Thanks for the help though, Khris.
#28


Hey'a guys, I had a question that I felt like reaching out to ask about good way to solve this here problem that's killing me internally right now.
I just wanna say that I'm still rocking AGS 3.3 and I haven't moved on to the latest version out of fear of something breaking. If that really isn't anything to worry about then just say the word and I'll move on. I'm also saying that because maybe in the latest version, what I'm seeking might be fixed in there list wise.

Anyhow, I have a few list to keep track of certain things in game like monster info, items, and other stuff. My problem that I'm just now discovering is that AGS wont scroll over or even past a blank space in a list. It stop right before it. I've even tried to use tweens to help but the same results happen.
Code: ags

function Button140_OnClick(GUIControl *control, MouseButton button)
{
if(List_History.Visible == true){
  List_History.ScrollDown();
}
else if(List_Story.Visible == true){
  List_Story.ScrollDown();
}
else if(List_Bios.Visible == true){
  List_Bios.ScrollDown();
}  
else if(List_Other.Visible == true){
  List_Other.ScrollDown();
}  
else if(List_Bestiary.Visible == true){
    
  List_Bestiary.TweenSelectedIndex(0.1, List_Bestiary.SelectedIndex+1, eEaseLinearTween, eNoBlockTween);
  //List_Bestiary.ScrollDown();
}  
}


Now something else to note is that the banner with the monster changes to the appropriate monster whenever you select the respective index. So I've placed monster 23 at index 23. My solution to this was to fill up the list with rows of "???" that would later be replaced with the actual monster name when you encounter them. Now the problem here is there is (that I no of) a way to check a the string of an index because if it was possible to do that I could just call an if statement to check the indextext to make it fire off what I need but I just cant do that.

Is there a proper solution to this or is this just an oversight in AGS that hasn't been address cut the entire documents section out of my game? I have only one other alternative to keeping it in game wise but I feel like there is a simple solution to making it where players dont have to collect books that unlock the tab that contains all that information instead of just finding all the info bit by bit...
#29
General Discussion / Re: Icey Games Reborn
Wed 24/01/2018 07:06:17
Quote from: dactylopus on Sat 06/01/2018 20:06:14
The original sketches were nice, but the updates look great!

Thanks man. I'll make sure to pass along the compliments.
I want to show you guys all the progress I've been making on getting things going but I think I'll save that those for the demo to come later. However, I will share with you guys this picture of the 5 out 15 summons in the game. The summons, if I hadn't stated before, play a supporting role in and outside of battle on Kaito's adventure. You'll learn more about them when you get to play but for now I give this picture of these few characters.
(scrolling may be necessary to see full img)
#30
General Discussion / Re: Icey Games Reborn
Sat 06/01/2018 18:11:55
All the credit goes to our talented background artist  ;)
#31
General Discussion / Re: Icey Games Reborn
Sat 06/01/2018 05:26:14
Take a look a the original sketches for these rooms and what they have evolved into now.
#32
General Discussion / Re: Icey Games Reborn
Wed 03/01/2018 12:11:27
That's interesting. I have noticed this to be a problem in the past with profile pics (and I think youtube embeds) but didn't think it was the forums itself.
#33
Will be trying this out when I can! :3
#34
General Discussion / Re: Icey Games Reborn
Wed 03/01/2018 03:01:48
Thanks guys! I freaking tried a few different sites and got the same results and then just said screw it haha.
#35
General Discussion / Re: Icey Games Reborn
Tue 02/01/2018 19:26:30
No problemo, dude!  :cheesy:

Now while I'm here, can anyone tell what's the deal with why my damn profile icons won't set? XD
#36
General Discussion / Re: Icey Games Reborn
Tue 02/01/2018 18:41:49
I don't mind answering. For my composer, I set amount I need to pay him this year that we will use a kickstart to pay for. My background artist I have been paying him out of my pocket to get this first few background completed so not only a set style could be set but also so development could move forward and demo could be made to start showing off testing the game. :)
#37
General Discussion / Re: Icey Games Reborn
Tue 02/01/2018 06:34:31
I'm aware of the game ICEY and it's funny because most of the time when I bring up ICEY Games people ask if I made that game. I don't have too much care for it probably won't ever will but it seems like a neat game :)

First things first, Happy New Year everyone!


I wish I had more of the game to show off (Yes I am definitely still working on the game) but I don't as of right now. I said before that I was looking into revamping the game but I've gone the extra mile I plan to take that further than what I previously wanted to do. I've hired a background artist to help me out with backgrounds. Here are 2 of the ones he did so far:



My music guy is helping me still not only with the games creative and fitting OST but also sfx for the game. I'm looking to hopefully getting a demo compiled soon but that will come when it's ready. I just wanted to kick the year off right by saying hi and giving a little update. I really want to try to be more active with post here again so expects some more updates hopefully soon.
#38
Congrats, Cat  :wink:
#39
General Discussion / Re: Icey Games Reborn
Mon 18/09/2017 00:05:07
Hey you guys, while I do appreciate and value feedback I want to agree I typically only post here on the forums because it not only helps keeps this thread alive in the long run like the previous one but I simply like to keep everything [general-deemed] in one place unless I'm looking for something specific. If I require feedback for something then I'll post in the c&c or if I'm looking to recruit for a project then I'll go to the forum for that. But if I post here I do so with the thought of sharing updates and engaging in discussion, which feed can be apart of and I'm more than happy to discuss that as well here.

As for the animation, thank you. Eventually I'm sure I will possibly look into making the front view head less static looking. The reason it reads like this is because the front hair...side...thingies that he has (I'm drawing a blank) don't sway like the hair. Hopefully it's just really noticeable in the front view because that means that all I have to do is work on fixing up those and it will be solid less stiff looking.
#40
General Discussion / Re: Icey Games Reborn
Tue 05/09/2017 11:20:45
Thanks Captain, this drive to finish this game isn't going anywhere until it's finished and out the door ;)

As for the animation (and the missing head) here is the final version. I removed the warping because there is some more technical issues that I have to look into before working on it.

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