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Messages - Icey

#2021
I have already said that after pmq.2 it was my last "square enix"(but not really a square enix game) game but after listening to you all I have stoped making square enix games so pmq.2 -online- will not be with square enix.the 20 pmq game have been planed out from 2005.my title change effected the game really bad but in a way good because it takes a total of 10 pmq games to get back to the old story line.these games were origanly titled final fantasy.Xiii but came 09 I had to the title to something like final fantasy and a game on ags.around that time ff.tactics a2 was out and in the game the players could only get progress in the game only if they visited the pub to get new quests which ether was something that had to do with the story or was just a side quest.so I started to work on the gae and weeks later I got so caught up in the game I made so many error's that I got mixed up and released the game really before it was done.right after I put the game on ags I started work on ags but I soon noticed when I was showing my cusion pmq1,the game made no sence and I tried to fix it but I gave up and when I went to work on pmq2 I noticed I couldn't do this by myself and gave up.work on a 3rd and 4th game came about but both failed.so I started rework on part2 again and it worked out great so I contiued but soon lost entressed like some other games and that's why mognet took over the pmq.2 project.I thought that game will make no scence if I worked on it with out pmq.1 and pmq1 will make no sence unless i make a game that starts the story from the begining.that's why this game has square enix cause it takes place before pmq1 and pnq1 has the square enix logo in it so I thought this game should keep it for now.but I will take it out for the DLC.there is no ff characters in my games only moogles and cid(I took them out of pmq.2 disk 1-4) and if you seen cloud in pmq.1 then you skiped over with clrt+x and seen the beta room.but I with all of that said this short game will be th LAST "square enix" & icey games game and the pmq.1 remake will have no moogles and no square enix logos so this will be my last square enix game,I really mean it.
#2022
Quote from: Chicky on Sat 09/10/2010 12:17:00
I've had a bad day and now i'm gonna take it out on you.

Why do you keep wasting somewhat competent artwork on such messed up projects, why do you still have that fucking Square Enix logo in your game? Why didn't you bother colouring your main image? Why the hell have you put the sub-title in Jap?

...and why is it still called pub master quest, it's a shit name!

I like the messed up perspective in your second image. Why don't you make a real game, one that will actually get finished to a credible standard.

Ah the perfect comment I have planned for.This game takes place before pub master quest 1(my first ags game)which was posted by me and square enix(as a joke but for real someday)the main game is a short game that will follow the story up to pub master quest 1 then that is were i make DLC for the game and when this happens the DLC will not have a square logo.the title is staying Pub master quest but the sub title is in jap because it really doesn't take much effect on the title.I cant change the title of the 20 PMQ games that are already planed out(some will not be made with ags)

The art work for the old Final fantasy games



The art work for the Pub master quest games



And the PMQ.2 -online- is still be made mog.net has taken over for now.I need a break but a "Short" one.
 
#2023
                                           Pub master quest.結晶の前に
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This story in the US is called "Before crystal" meaning this story is the story that's starts it all.You play as a Young Boy named Daventh.He is the prince in his kingdom but with in six days he will become the king of zalsidor.A great threat has been spotted to the east and he has sent his best party of elite warrior's called carat knights to take down this colossus,But he soon comes to find that the biggest threat is yet to come.click here to see the opening for the game & please read the description
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This game will have many DLC that may not have anything to do with the story(the dlc will not be "with square" but by you.if you have any ideas of DLC for the game just PM me{I will cover more on DLC when the game is done.}


There will be a Demo 10/9/10
#2024
Nah,I just needed something like what monkey said although game.speechfont is not there.

Never mind got it working, thx guys :]
#2025
In my game I want to change the font to a different language wit a code like

Code: ags
Game.font = Ariel;


Code: ags
setfont(Ariel);
#2026
PMQ.結晶の前に                                                    Voice acting                                                                  EDR: 10/01/10
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This is a prequel to my first AGS game pub master quest.This will be the first PMQ game with voice acting because it is a short game.This game only need 5 voice actors.

- some one who can voice the main character(age 18 male)

- the light hearted girl,close friend to main character(age 16 female)

- need the voice for dark warrior that has seen many wars(age some were between 28-32 )

- rich old woman

- rich old man

PM me for more information.
#2027
I still dont get it,yet I find i funny that it says square peniks :]
#2028
Never mind some reason i have to use the file name then add .play(); with the new ags.
#2029
Yeah,I think right after you were done with mog.net gui I updated to it and worked out great...
#2030
for some reason ags wont let me script play music or sound.only has play vid or play flic.how do i fix this?
#2031
I wish easy online support,HD support,video(avi) to be pack with exe
#2032
Can I use that code to set views for objects that are people and make them move with the code ?
#2033
funny thing is that is in my game I have know idea how to use it.only reason i left it in the game is because it never messed with the game. does any one know how to use? maybe just some code to make ego(AI) moving around while christen is moving.
#2034
In my upcoming game there is a part that has be bugging me for the longest time.I want to know if I can make the people in the town walk around freely from room to room or just with in that same room.I don't want to code the wrong thing then save the game and end up messing it up.
#2035
              

    Pub master quest.II -online-
this story of PMQ take's place in the lost world called of Fala senpah.you play as christen a warrior.you will travel though the world of fala senpah meeting AGS characters and completing side quest.

DISK 1-4
there are 4 parts to the game to save space on my pc.they will be spitted up onto 4 disk. you can order them off amazon when the game comes out.the game will cost will cost $9.99 as each game is a full game and the games will be sold together in on case. disk 3 how ever will be on PC and AGS.com because it would be cool to get feed back from members with a free copy of disk there of the game on AGS.

-online- [mog.net]
With the help of Dualnames,I give you the first MOG.Net online server.players will have chance to talk to others playing games that are made with pubmembers and mog.net.team up in a party of 16 and complete the secret dungeon,if a player gets lost simply tell I over here in (y,x) and the player can check his map and meet you there so they can keep up with you.

Data Install
if you have already downloaded the disk 3(AGS version) then you may think by getting the full game you will have to start all over :'( get this,all the games will be made on top of the same game so when I finish disk 1 and make sure it is ok i back it up and rewrite it with disk 2 and so on so all you have to do is take the old save and copy it to disk 3 saves and you are all set. ;D


The game play
just a simple point and click a game so it will be easy to do a lot but that doesn't mean you are gonna fly right though it.



when connecting to mog.net server 1


#2036
General Discussion / Re: jump plug-in?
Wed 15/09/2010 00:59:02
wow i feel really stupid now i for should of posted this in that section.but thanks I will go check now but if it is to hard i will do it the other way.
#2037
General Discussion / Re: jump plug-in?
Tue 14/09/2010 21:48:50
.......

i didnt know it just seems like the right place because it is not a tech question cause it is not something i already have on ags.but i dont know how many time i have to say i am not doing no more square games.
#2038
General Discussion / Re: jump plug-in?
Tue 14/09/2010 21:30:48
dude what are you talking about!?! it is a simple question and it is basic all it means for those of you who dont get my question i just wanted to no if some a made a module that give's the player the power to jump. i
#2039
General Discussion / jump plug-in?
Tue 14/09/2010 20:18:01
is a jumping module for ags???
#2040
Critics' Lounge / Re: my replica of a site
Mon 13/09/2010 21:28:52
well i cant because i use he name on other things and i no it is spelled wrong so is Google but they haven't changed it i came up with it when i was younger.

oh and i am not put square's stuff in my game i took every thing out pmq that made it ff moogles,chocobos, and cid. my last square game will be neku's new trip 3 chap8.
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