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Messages - Icey

#2261
ill give'em a shot
#2262
true true, I'm pretty sure theirs a tutorial on you tube like with ags...right (:]
#2263
oo-oo-i want i want, uh but i wounder if i can get used to it?
#2264
hum..it sorta looks like ags
#2265
Quote from: Calin Leafshade on Thu 13/05/2010 02:48:17
XIX is 19.. but good effort.
why in the hell do i keep saying 19 i mean FF.XIV, you know the online one
#2266
Quote from: Xenogia on Thu 13/05/2010 02:33:41

So he was in regular correspondence about developing these games hey ;)
no i started FF.xiii before him & he thought about the # after XIII so he wanted to do ff.xix because he also liked ff(like me)so he wanted to work together on our games,then we told our friends we are gonna make the best games ever to be made!
#2267
because they both mean the same right?

               13 - XIII

                          14 - xix
#2268
well see before there was any word of ff.xiii & xiv in 05 me and my friend made a promise to our friends to work with square to make ff.xiii & 14,year later on G4 as i was heading up stairs i heard them say ff.xiii i nearly broke my leg to get back downstairs to see about "my" game but turn's out square already had plans for 13 and from there my plan was lost for 13 & 3 years later so was my friends idea for 14 but that didn't stop me i took ff.xiii,turned it into PMQ but sadly my friend still has yet to continue his plan, i love squares vr of 13 just like i do pmq...does this clear up anything ?
#2269
Quote from: LimpingFish on Thu 13/05/2010 00:06:53

A room. The player. One monster. 50 HP points for each character. One attack for each character. A simple battle mechanic (rock-paper-scissors, say, or a random number generator).

If he can pull that off, without melting, we're done.


i can't do that if the code does not work anymore, i can make neku,dave,leoth... a rpg game but on ags right now it wont be an rpg unless a new ags come's along with more temp's or options on types of game's you could make the would hold a little bit of code in it for the type of game you want to make...but for right now i'ma stick with ags :]
#2270
pub master quest was the original FF.XIII back in 05 but i had to change it if i was gonna get some were so i called it PMQ but it say icey & square cause in the future i will work side by square, so PMQ is made by me & there is more to come made by me later on
#2271
Quote from: Snake on Tue 11/05/2010 23:42:28
I know I'm an ass, but, THREE CHEERS FOR DARTH!

I think if you all of a sudden decided to stop what you are doing and actually listen to at least ONE person on these forums, Push-pop, I think it aught to be Khris. You may think he's a jerk, but he's just sick of you ignoring every bit of advice that is handed to you. He gives it to you as plain and simple, bluntly and truthfully as you need to hear it, but it goes in one ear and out your left nostril.

Dig the peanut butter and vegemite out of your ears, SquareEnix, and listen for once.

i do listen! and I'm ICEY GAMES not SQUARE ENIX i know your probably like "what ever" but i'ma stop before this get's locked. i under stand i cant make an rpg with ags OK big wop
#2272
wow i was thinking the same thing! i thought how would make a movie when most thing need to be clicked to work/look good.
#2273
i tried rpg maker it was hard & game maker! then i tried XNA i had to pay 100.00$ to get my game's on 360 & if i am having trouble with ags why switch to that? then i tried ds game maker for pmq.4 A 2D flip no success there so that's why i stick  with ags i don't want to make a 3d game ether i like my games in 2d.
#2274
wow then it must be hard ;] - I'll stick with game making then
#2275
 humm...well the only reason i even still use AGS is cause it was so easy to start working with, the only problem is i love a good RPG & AGS is hard to try to make a moving game like FF then have it jump into battle then back with out some sorta error. i mean i really do like ags, it can be really confusing & sometimes really easy, you know
#2276
have you ever wanted to make a movie using ags about your game, well i do :].
  do you think it would be nice for the site runner to open up a tab for people who want to make movie's with ags. i might never get the time to make a movie but if i did i would like to see if people would download it
#2277
pub master quest! :] i wish i could up date the art style & fix all the bug in the game...i would need some serious help with that game humph* ('.')
#2278
General Discussion / rpg & OSD
Tue 11/05/2010 03:09:10
       rpg help
um...hey guy's i was thinking about put a type of rpg in one of my games but the coding is difficult because the example code is for a older version of ags & i cant work with it, now what i will do is make templet of the game & post it up for download but if you are interested let me no..cause i don't have the spair time to really do make this but i really do need the help



Code:

string mana;

string expweapon;

string expmagic;

string enemyhp; //this is the HP of your enemy. ignore it for now.

StrFormat (mana, "%d", GetGlobalInt (2));

StrFormat (expweapon, "%d", GetGlobalInt (3));

StrFormat (expmagic, "%d", GetGlobalInt (4));

StrFormat (dusmanhp, "%d", GetGlobalInt (5));

SetLabelText (0, 1, mana); //so the mana points will be shown in the GUI 0, Label 1)

SetLabelText (0, 2, exp);

SetLabelText (0, 9, expbuyu);

SetLabelText (4, 1, dusmanhp); //this code isn't too necessary for now. it is about another GUI, number 4.

So the variables in the game should have been displayed in the GUI.



Code:

if (GetGlobalInt(5) <= 0) {

GUIOff(4);

PlaySound(9);

NewRoom(30); //if the undead's HP is equal, or lesser than 0; then he dies and we go to another room in Asporia:Hidden Threat. You can use your own fight ending scripts.

}

else {

GiveScore(-3);

PlaySound(1);

Wait(20);

Display("Undead hit you"); //if you couldn't kill the enemy, it will attack you and you will lose 3 HP.


ags wiki rpg
   
#2279
i sort new that already but i dont see the one were you can start a team or something like that?
#2280
       rpg help
um...hey guy's i was thinking about put a type of rpg in one of my games but the coding is difficult because the example code is for a older version of ags & i cant work with it, now what i will do is make templet of the game & post it up for download but if you are interested let me no..cause i don't have the spair time to really do make this but i really do need the help



Code: ags
string mana;

string expweapon;

string expmagic;

string enemyhp; //this is the HP of your enemy. ignore it for now.

StrFormat (mana, "%d", GetGlobalInt (2));

StrFormat (expweapon, "%d", GetGlobalInt (3));

StrFormat (expmagic, "%d", GetGlobalInt (4));

StrFormat (dusmanhp, "%d", GetGlobalInt (5));

SetLabelText (0, 1, mana); //so the mana points will be shown in the GUI 0, Label 1)

SetLabelText (0, 2, exp);

SetLabelText (0, 9, expbuyu);

SetLabelText (4, 1, dusmanhp); //this code isn't too necessary for now. it is about another GUI, number 4.

So the variables in the game should have been displayed in the GUI. 



Code: ags
if (GetGlobalInt(5) <= 0) {

GUIOff(4);

PlaySound(9);

NewRoom(30); //if the undead's HP is equal, or lesser than 0; then he dies and we go to another room in Asporia:Hidden Threat. You can use your own fight ending scripts.

}

else {

GiveScore(-3);

PlaySound(1);

Wait(20);

Display("Undead hit you"); //if you couldn't kill the enemy, it will attack you and you will lose 3 HP. 


ags wiki rpg
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