ill give'em a shot
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Show posts MenuQuote from: Calin Leafshade on Thu 13/05/2010 02:48:17why in the hell do i keep saying 19 i mean FF.XIV, you know the online one
XIX is 19.. but good effort.
Quote from: Xenogia on Thu 13/05/2010 02:33:41no i started FF.xiii before him & he thought about the # after XIII so he wanted to do ff.xix because he also liked ff(like me)so he wanted to work together on our games,then we told our friends we are gonna make the best games ever to be made!
So he was in regular correspondence about developing these games hey
Quote from: LimpingFish on Thu 13/05/2010 00:06:53
A room. The player. One monster. 50 HP points for each character. One attack for each character. A simple battle mechanic (rock-paper-scissors, say, or a random number generator).
If he can pull that off, without melting, we're done.
Quote from: Snake on Tue 11/05/2010 23:42:28
I know I'm an ass, but, THREE CHEERS FOR DARTH!
I think if you all of a sudden decided to stop what you are doing and actually listen to at least ONE person on these forums, Push-pop, I think it aught to be Khris. You may think he's a jerk, but he's just sick of you ignoring every bit of advice that is handed to you. He gives it to you as plain and simple, bluntly and truthfully as you need to hear it, but it goes in one ear and out your left nostril.
Dig the peanut butter and vegemite out of your ears, SquareEnix, and listen for once.
string mana;
string expweapon;
string expmagic;
string enemyhp; //this is the HP of your enemy. ignore it for now.
StrFormat (mana, "%d", GetGlobalInt (2));
StrFormat (expweapon, "%d", GetGlobalInt (3));
StrFormat (expmagic, "%d", GetGlobalInt (4));
StrFormat (dusmanhp, "%d", GetGlobalInt (5));
SetLabelText (0, 1, mana); //so the mana points will be shown in the GUI 0, Label 1)
SetLabelText (0, 2, exp);
SetLabelText (0, 9, expbuyu);
SetLabelText (4, 1, dusmanhp); //this code isn't too necessary for now. it is about another GUI, number 4.
So the variables in the game should have been displayed in the GUI.
if (GetGlobalInt(5) <= 0) {
GUIOff(4);
PlaySound(9);
NewRoom(30); //if the undead's HP is equal, or lesser than 0; then he dies and we go to another room in Asporia:Hidden Threat. You can use your own fight ending scripts.
}
else {
GiveScore(-3);
PlaySound(1);
Wait(20);
Display("Undead hit you"); //if you couldn't kill the enemy, it will attack you and you will lose 3 HP.
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