Plot:
The Dawn Sword has transformed into a magical clone of Dave, together the two must take down the Troll Lord in this spin-off quest.
Features:



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function room_RepExec()
{
object[0].SetPosition(HERO.x-80, HERO.y+15);//Outer ring
object[2].SetPosition(HERO.x-80, HERO.y+15);//Inner ring(both have the same sprite size so that why the x,y's are the same.
//object[1] is the target
//This was merely a test below to see if AGS noticed where the enemy was. At first I thought it wasn't gonna work cause both Blast zones where set at Baseline = 1; so it can seem like it really is underneath the player and the target that moves over it.
if(object[1].X == object[0].X){
if(object[1].Y == object[0].Y){
Label12.Text = "enemy on row 2";
}
}
if(object[1].X == object[2].X){
if(object[1].Y == object[2].Y){
Label12.Text = "enemy on row 1";
}
}
//What's really supposed to happen is that code above was planed to be placed in the object interaction function. The Targets HP would be displayed in the Battle Box and you would have the option to shoot it. However a else check would run and if the Target's not in one of the 2 rings/rows then nothing would happen or a buzzer sound would play.
}
Quote from: ddq on Fri 04/01/2013 00:31:40
Thank you for not crediting me this time.
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