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Messages - Icey

#382
Khris Khris Khris, settle down, let's have some tea while discuss this. On a serious note. Khris, I posted this only because I knew the forms would be down, But I didn't know how long. I was really desperate and tired and I still had a bit more to finish. I was hoping someone could figure it out and email me the problem. I came back here and the forms were down. I fix the problem out of freaking luck cause I still didn't know what the problem was. I simply removed all the returns (even though they were working fine from the start which is why I didn't know my problem.)

After I fixed it I came back here and the forums was back up. Also I came back here to mark the thread as solved :3

@TheBitPriest: It's not that I didn't think of setting it up that way, however I only wanted to code something something that would only require one room. There's only one battle in the game so I didn't need to go all out. But that setup will help me for future games. ;)

@Khris: I never really worked with custom functions to that extent. It's not like I didn't want to but it's cause I didn't know how to. But I sorta get it now looking at that example.

#383
The Rumpus Room / Re: Icey games' thread
Tue 01/01/2013 04:46:56
Pub Master Quest -The Adventure of 2-



Download now!

It's 2012 in the world of Senpah, people are still fighting in foolish wars as their world crumbles beneath them. Dave, child of courage has risen up to save the world from the evil Troll Lord. Can he save the world in time before everything is consumed into Oblivion?

*Note this game has absolutely nothing to do with the other PMQ games I make/made. This game sorta follows the events of the real world in 2012.*

Sorry for the multi-post, just thought I should post it where it should go :)
#384
Pub Master Quest -The Adventure of 2-



Best way to end/start the new year off is with a cold beer from Icey's Pub! Come on peoples!
Download now!

It's 2012 in the world of Senpah, people are still fighting in foolish wars as their world crumbles beneath them. Dave, child of courage has risen up to save the world from the evil Troll Lord. Can he save the world in time before everything is consumed into Oblivion?

*Note this game has absolutely nothing to do with the other PMQ games I make/made. This game sorta follows the events of the real world in 2012.*

The game is v1.0, why?, because of time. :) Ghost, I promise I'll add the SFX in the next update along with other fix.


#385
Pub Master Quest -The Adventure of 2-



Download now!

It's 2012 in the world of Senpah, people are still fighting in foolish wars as their world crumbles beneath them. Dave, child of courage has risen up to save the world from the evil Troll Lord. Can he save the world in time before everything is consumed into Oblivion?

*Note this game has absolutely nothing to do with the other PMQ games I make/made. This game sorta follows the events of the real world in 2012.*
#386
It's cool I figured it out when I woke up.

Also Khris, I've been trying to figure that out all year but no one really knew how to do it so you can't blame me there. I didn't know there was a way to check for a  value in between. And try to keep in mind that I was up to 4 working on this and the error came out of know where, I thought it was something else wrong I did but it wasn't. Also let's not make it seem AGS is so perfect cause there's been times I've got errors but AGS didn't notice them. You may not understand or not even believe me but it's cool, you are entitled to your own opinion ;)


In conclusion, thank you geork and Khris :)
#387
I've encountered a serious error. It's not so serious but I need to solve it fast so if you figure it out then post it here or email me @ isiahsweeting@gmail.com

So this sorta just came out of no where and 4am and I can't really see the problem cause I tired but I don't think I really did it. It could just be AGS, butI really hope it's fixable.

So when I press a GUI button the menu is supposed to fade out and the battle sequence plays. problem is, after the troll attacks the game just stops reading the script. Now if the player has lost all HP from the attack then the death sequence will play but it will stop fine.

I need the function to follow through all the way to the bottom and not just finish reading at line 2208

Code: AGS
function Button16_OnClick(GUIControl *control, MouseButton button)
{
  Troll.Baseline = 5;
  mouse.Visible = false;
//gGui3.TweenTransparency(0.5, 100, eLinearTween, eBlockTween);
Davex = Dave.x;
DaveY = Dave.y;
Dave.SetWalkSpeed(10, 10);
Dave.Walk(102, 164, eBlock, eAnywhere);
Dave.ChangeView(35);
Dave.Animate(1, 5, eOnce, eBlock);
Dave.x = Davex;
Dave.y = DaveY;
damage.Text = String.Format("%d",DaveATK);



   gGui4.Visible = false;
   gGui4.Transparency = 100;
   gGui4.SetPosition(61, 106);
   gGui4.Visible = true;
   gGui4.TweenTransparency(0.5, 0, eLinearTween, eNoBlockTween);
   gGui4.TweenPosition(0.8, 61, 81, eEaseOutTween, eBlockTween);
      gGui4.Visible = false;


trolllordHP -= DaveATK;
Dave.ChangeView(40);
/// DAWN

DisplayAt(115, 10, 200, "Pyraga");

Dawn.ChangeView(8);
Dawn.Animate(1, 5, eOnce, eBlock);
object[9].TweenTransparency(0.4, 50, eLinearTween, eBlockTween);

object[14].Visible = true; 
object[14].SetView(41);
object[14].Animate(0, 4, eOnce, eBlock);
object[14].Visible = false;
Dawn.ChangeView(7);


DawnMGK += fire;

damage.Text = String.Format("%d",DawnMGK);


   gGui4.Visible = false;
   gGui4.Transparency = 100;
   gGui4.SetPosition(61, 106);
   gGui4.Visible = true;
   gGui4.TweenTransparency(0.5, 0, eLinearTween, eNoBlockTween);
   gGui4.TweenPosition(0.8, 61, 81, eEaseOutTween, eBlockTween);
      gGui4.Visible = false;


trolllordHP -= DawnMGK;
DawnMGK -= fire;
object[9].TweenTransparency(0.4, 100, eLinearTween, eNoBlockTween);
PlayerMP -= 18;


//
if(trolllordHP <= 0){
  Troll.SayAt(8, 167, 320,"No, this can not be!");
  Troll.SayAt(8, 167, 320,"I've come so far! I've done so much!");
  Troll.SayAt(8, 167, 320,"I can't fail my master now...");
  Troll.SayAt(8, 167, 320,"Fools! take this.");
  Troll.ChangeView(42);
Troll.Animate(2, 5, eOnce, eBlock);

object[15].Visible = true;
object[15].TweenTransparency(0.3, 100, eLinearTween, eBlockTween);
object[9].TweenTransparency(0.4, 50, eLinearTween, eBlockTween);
object[6].Visible = true;  
object[6].Transparency = 0;
object[6].SetView(5);
object[6].Animate(0, 5, eOnce, eBlock);
Dawn.ChangeView(44);
Dave.ChangeView(13);
object[6].Visible = false;
Troll.ChangeView(42);
  object[9].TweenTransparency(0.4, 100, eLinearTween, eNoBlockTween);
  Dawn.SayAt(8, 167, 320,"He's...getting stronger, at this rate we-");
  Dave.SayAt(8, 167, 320,"No! don't say it, remember what you said.");
  Dave.SayAt(8, 167, 320,"We gott keep thinking positive, we believe there's a chance.");
  Dave.SayAt(8, 167, 320,"We take what he gives us and we send it back 1000 times stronger!");
  
  Troll.SayAt(8, 167, 320,"You fools...now your time here is over!");
  Troll.SayAt(8, 167, 320,"I call to the, comet of the dying star!");
  
  Dave.ChangeView(43);
  
  Dawn.SayAt(8, 167, 320,"Dave what are you doing! you must flee at once!");
  Dave.SayAt(8, 167, 320,"Like hell I am! we're in this together!");
  Dave.SayAt(8, 167, 320,"My quest is to save the world, and that means protecting you.");
  Dawn.SayAt(8, 167, 320,"But why Dave, why put yourself in harms way?");
  Dave.SayAt(8, 167, 320,"Cause your my friend!");
  Troll.Animate(2, 5, eOnce, eBlock);

object[15].Visible = true;
object[15].TweenTransparency(0.3, 100, eLinearTween, eBlockTween);
object[9].TweenTransparency(0.4, 50, eLinearTween, eBlockTween);
object[11].Visible = true;  
  object[11].TweenPosition(1.10, 172, 137, eEaseInTween, eBlockTween);
  
  
  FadeOut(1);
  Dave.ChangeRoom(20, 0, 0);
}

else if(trolllordHP >= 1){
if(Game.DoOnceOnly("first strike")){
  Troll.SayAt(8, 167, 320,"A splendid combo!");
  Troll.SayAt(8, 167, 320,"But alas, your still no match.");
  Troll.SayAt(8, 167, 320,"Now, stagger with PAIN!");
  
}
if(ATK2trol >= 5){
  DisplayAt(115, 10, 200, "Graviga");
  
  if(Game.DoOnceOnly("666")){
  Troll.SayAt(8, 167, 320,"I control your fate!");
  Troll.SayAt(8, 167, 320,"Now DIE");
}
  ATK2trol -= 5;
Troll.ChangeView(42);
Troll.Animate(2, 5, eOnce, eBlock);

object[15].Visible = true;
object[15].TweenTransparency(0.3, 100, eLinearTween, eBlockTween);
object[9].TweenTransparency(0.4, 50, eLinearTween, eBlockTween);
object[6].Visible = true;  
object[6].Transparency = 0;
object[6].SetView(5);
object[6].Animate(0, 5, eOnce, eBlock);
object[6].Visible = false;
Troll.ChangeView(42);

damage.Text = String.Format("%d",Gravity);


   gGui4.Visible = false;
   gGui4.Transparency = 100;
   gGui4.SetPosition(254, 116);
   gGui4.Visible = true;
   gGui4.TweenTransparency(0.5, 0, eLinearTween, eNoBlockTween);
   gGui4.TweenPosition(0.8, 254, 86, eEaseOutTween, eBlockTween);
      gGui4.Visible = false;


PlayerHP -= Gravity;

object[9].TweenTransparency(0.4, 100, eLinearTween, eNoBlockTween);
  
  return;
}
else if(ATK2trol <= 4){
    DisplayAt(115, 10, 200, "Darkra");
 ATK2trol += 1;
Troll.ChangeView(42);
Troll.Animate(2, 5, eOnce, eBlock);

object[15].Visible = true;
object[15].TweenTransparency(0.3, 100, eLinearTween, eBlockTween);
object[9].TweenTransparency(0.4, 50, eLinearTween, eBlockTween);
object[16].SetPosition(-40, 1);
object[16].TweenPosition(1.9, 318, 284, eEaseOutTween, eBlockTween);
Troll.ChangeView(42);

damage.Text = String.Format("%d",Darkra);


   gGui4.Visible = false;
   gGui4.Transparency = 100;
   gGui4.SetPosition(254, 116);
   gGui4.Visible = true;
   gGui4.TweenTransparency(0.5, 0, eLinearTween, eNoBlockTween);
   gGui4.TweenPosition(0.8, 254, 86, eEaseOutTween, eBlockTween);
      gGui4.Visible = false;


PlayerHP -= Darkra;

object[9].TweenTransparency(0.4, 100, eLinearTween, eNoBlockTween);
 return;

}



} 

if(PlayerHP <= 0){
  Dawn.ChangeView(44);
Dave.ChangeView(13);
  
  Dave.SayAt(8, 167, 320,"Could this, really be it?");
  BBlack.Transparency = 100;
  BBlack.Visible = true;
  BBlack.TweenTransparency(0.9, 0, eLinearTween, eBlockTween);
  SetFadeColor(0, 0, 0);
  RestartGame();
  
  
}
//it keeps stoping here

if(Button15.Width == 1){
  Button15.Width = 5;
  return;
}
else if(Button15.Width == 5){
  Button15.Width = 10;
 return;
}
else if(Button15.Width == 10){
  Button15.Width = 15;
  return;
}
else if(Button15.Width == 15){
  Button15.Width = 20;
  return;
}
else if(Button15.Width == 20){
  Button15.Width = 25;
  return;
}
else if(Button15.Width == 25){
  Button15.Width = 30;
  return;
}
else if(Button15.Width == 30){
  Button15.Width = 35;
  return;
}
else if(Button15.Width == 35){
  Button15.Width = 40;
  return;
}
else if(Button15.Width == 40){
  Button15.Width = 45;
  return;
}
else if(Button15.Width == 45){
  Button15.Width = 50;
  return;
}
else if(Button15.Width == 50){
  Button15.Width = 55;
  return;
}
else if(Button15.Width == 55){
  Button15.Width = 60;
  return;
}
else if(Button15.Width == 60){
  Button15.Width = 65;
  return;
}
else if(Button15.Width == 65){
  Button15.Width = 70;
  return;
}
else if(Button15.Width == 70){
  Button15.Width = 75;
  return;
}
else if(Button15.Width == 75){
  Button15.Width = 78;
    if(Game.DoOnceOnly("Assault")){
  Dawn.SayAt(8, 167, 320,"Dave, now is our chance!");
  Dave.SayAt(8, 167, 320,"Let's show him what light can really do!");
}
Button17.Visible = true;
  return;
}










gGui3.Visible = true;
gGui3.TweenTransparency(0.5, 0, eLinearTween, eBlockTween);
mouse.Visible = true;


}
#388
Thanks Misj' and Ilyich :)

It was fun XD, maybe next time.
#389
The Rumpus Room / Re: Icey games' thread
Thu 27/12/2012 09:58:49
UPDATE December 25/12 -


Here's few screen shots of different scenes from the game. :)

#390
The Rumpus Room / Re: Icey games' thread
Tue 25/12/2012 19:27:19
UPDATE December 25/12 -


So I was watching a recent walkthough of a game called Bravely Default, For 2 years now I've been trying to create this system that would allow the players to communicate about things reletive to what happening around them. Well Bravely Default does what I want but it's not live. So it gave me a new idea I wanted to try out. In the I replaced the usual world interactions that adventure games have and added a feature called [PARTY CHAT].

This option is becomes available at certain points in the game. When selected you start a mini conversation within the Party. You have a few options to select from to talk about.
[CHAT] - basic and maybe relative talk with the other player.
[Objective] - get hints and reminders on what you have to do or get.
[End Chat] - Just end the chat.

This new system is full workable and hopefully I can expand off it in the future.
#391
Recruitment / Voice actors needed
Mon 24/12/2012 21:43:46
I planning on releasing my MAGS game next week on new years. The game isn't really that long but I was hoping maybe someone might be interested in give it a try and to see if they spot any bugs.

Also I know a few people to ask about proof reading but I would like to check ask in advance to everyone cause those few people might be busy this time around.

If your interested then just drop me a PM and I'll send the game over to you ASAP.

Update: Jan 1st 2013:
Hello everybody, So I finished my MAGS game but not entirely. Therese a few more extras missing. Like voice acting, so I'f you think you have the time then just PM me or reply here.

Voices:
Little girl
Little Chubby boy
young lady
old lady
small evil troll
small wizard troll
Goddes
Devil/demon
new york man
new york chubby man
new york lady

Moderator Note: Please don't double-post/bump. Thanks.
#392
The Rumpus Room / Re: Icey games' thread
Sat 22/12/2012 04:28:43
UPDATE December 21/12 -


Project End is a short PMQ game I'm working on. It has absolutely nothing to do with any other PMQ game I've made. It is a completely new stand-alone story. The game features Dave on a quest to save the world from ultimate oblivion but he ends up getting his sword transformed into a alternate copy of himself named Dawn. Today is the day the world will come to an end unless the two can seek out the divine light to take down the troll lord and save the planet.

I know I'm gonna get talked down to by at least one person but I hope not. Anyhow the plot sounds stupid but the games really turning out good. It's fully playable and it will be the first Square Effect game released so that's a mental +1 for me(woohoo!)


So the game is coming out on New years! That sounds awesome!




#393
Yep, I've been working on my game this whole time. I've just been really quiet about the status and stuff.

My Game

Story:100%
Music:60%
Backgeounds:95%
Sprites:90%
Debug:50%
#394
The Rumpus Room / Re: Icey games' thread
Wed 19/12/2012 17:38:31
Thank Miguel, all of you guys words mean a lot to me. :)

And Merry Xmas to you to.
#395
The Rumpus Room / Re: Icey games' thread
Wed 19/12/2012 05:18:24
Thanks Ponch, I'm telling you at first my dream was to get into SE through all of this but recently all I really want to accomplish is to make a great AGS game that can stand up there next to the big boys :)

That's my AGS dream. I just wanna be known for creating something great. And indeed with some studying and more experiments I will be successful.
#396
The Rumpus Room / Re: Icey games' thread
Wed 19/12/2012 04:02:01
I sorta don't know how to reply to anything, that's why I haven't responded |:[

But I guess I can say I will keep on I guess, one day I'll release something fully worthy of playing and hopefully I'll get at least some attention for it.
#397
I'm gonna try my luck with this one too.

[imgzoom]http://oi49.tinypic.com/5wayb.jpg[/imgzoom]

A rocky/snowy path way with Dave running up it while it's snowing. I like the background so much I might use it in a game but a version that's less snowy and blue. :)
#398
huh, it's a lot but it makes sense, it's just seems to be the thing I just need to play around with (not the your fixed code but something different, you know.)
But still, Thanks a lot, Not only did you just help with me that staggering problem but you also showed me how to use the Return.
#399
Thanks man, my plan right now is just to get this game out the way where it's playable and fun. So it's that I don't want to take your advice, it's just I can't take it just yet ;). Someday I plan to port the game to another game engine like Unity. But before I do that I do wanna make a few test demos to test features for current and future games so I won't have so much of a problem to coding them and fixing them. :)

Now with the code, I thought it was checking it all but the sad part is I never really use Return since I never knew how to use it. Also should I place the first code in the general script or in a new script?
#400
Well I was thinking about selecting the sprite in PS the warping it's figure.
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