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Messages - Icey

#401
The Rumpus Room / Re: Icey games' thread
Sun 09/12/2012 20:33:22
Hey'a, I just been working on a lot of things and been busy with school.

And Dammmnnnn I thought it was perfect. I guess it's good I didn't close out of the picture.
#402
The Rumpus Room / Re: Icey games' thread
Sun 09/12/2012 19:43:52
UPDATE December 9/12 -



#403
Humm I was kinda thinking of doing it that way but thought there might be a more accurate or easier way. Maybe that's just me thinking in a lazy way.

As for Plug-in's, I didn't know PS used plug-in's so I'm gonna check that out.

Thanks Berth.
#404
Well not much of a tile but more of a graphic like this.



I just need to figure out how to animating them in a wind blowing way. So this way when they are in a group/row/ or just by themselves they wont look so dead(still).
#405
So I've been searching up how I would do this process but today I came upon a site that showed how to do it but it was more of a coding a process done by scripting wind movement.



This picture is from this Site.

What I basically want to do is just draw up a more square sprite then a rectangular one in PhotoShop with grass so I can place the grass in multiple areas easier.
#406
Ok I really wanna try to enter this one
#407
Opps almost forgot, when the game loads and after you enter the pub. press Enter to open up the menu. Press Commands > Junction > Config Battle System. Click the new button box in the bottom right C. Now if you follow what I did in the picture up top then you will see the error.

#408
I just wanted to throw out there I thought he was making a on/off trigger for an animation. :x
#409
Code: AGS
If(variable1 == 0){
SoandSo.Animate(...);
}
else if(variable1 == 1){
SoandSo.Animate(...);
}


You never said what it is(character, object, button, etc...) that you wanna animate.
#410
Humm I think you sorta got part of it but it would be best if you did take a look at the game and anyone else if they want to.

http://www.mediafire.com/?w2t274lf7m2rxx5
#411
Ok, I hoping that someone could have responded for that reason too.

I'm gonna try to explain this the best way I can. Basically, I have 4 Menus that are for the 4 characters in my game. Each character has 1 of the 4 menus that work sorta as their inventory menu.

In RPG's you have your menu that has options like
Attack
Magic
Item
etc

These options usually bring up another option menu which let you choose from a list of Spells and other items.

In my game, I changed it to that even though you have these options, you wont get another pop up menu where you can choose available commands but instead Custom Actions are called based on the setup of the Junctioning.

If you like at the in-game shot. Once you select a [command] such assault, your Ability inventory containing things such as Magic, items, etc... will pop up on the right under the label [Ability]

Next at the bottom right where you see [Charge] is the Junctioning name. When you select a Ability [Since Charge is going to be used as the example I'm gonna stick with the Assault abilities for now] like a Summon and Junction it to [Charge]. The Junctioning process is now complete and when Assault is called during battle, you will summon your Junctioned Summon.

Now here's the thing(hopefully you understand the Junction process now), let's say you try to Junction a Potion to Charge. Charge is only for Summons and Limit breaks and nothing more. So if you tried to Junction a Potion or Magic to Charge you would get a error saying "Can not be Junctioned to Charge" but the problem is, is that even if your Junctioning the right or wrong thing you still get not only one but all 5(4 if right) error messages. Only thing I can say that works right is the Junction process and the message stating that the Junction was successful but still right after that I get 4/5 error messages. The only one that doesn't show is the one that I was successful for.

Point is, I should only get one error message and if I'm successful then I shouldn't get one at all. :(

I hope that was clear cause I'm really bad at explaining things that are this big cause it's not really that complicated. I'm sure there's a way to go about doing this but I just can't grasp a thought.



#412
Not saying I abandon the thread where I was asking for help about this(I sorta went into a panic state cause there was just so much I had to go through or I wasn't explaining things right), but basically I'm sure he wants to know the same thing as me. after you change what you have to change, where do you go to make all the files compile together to form a new AGS. Like is there a main file you have to open up and compile it from there or do you have to like highlight everything from with Visual Studio and then have it compile.
#413
It's a lot so I think it's better to show it like this cause it's a lot and I'm bad at explaining things separately. 

-.- .....come one not even one person can take a peek? No khris or Monkey :(

#414
I got to it first but you gave more advice.

+10xp to the both off us ;)
#415
gGui1.Visible = true;

Remove that
#416
The Rumpus Room / Re: Icey games' thread
Thu 08/11/2012 03:59:51
UPDATE November 8/12 -



The new CABS Junction is an enhanced version of the first one. Made to add more flexibility to the characters and more customization. Players are able to unlock up to 6 command slots to use in battle. Instead of choosing from a list of commands to use in battle, player must junction magic, abilities, and items to their respected slots.
  • Attack/Cast/Draw
  • Cast 1
  • Cast 2
  • item
  • Assault
    Those are the 6 available commands



    Chapters 1 and 2 are finished, I am going to upload chapter 1 to The Ultimate Square Enix page tomorrow night. Visit the page here: https://www.facebook.com/FF.agito.XIII.page

#417
Which makes sense and I can admit when I think/look back at the games it just wasn't enough to ask for DLC even if it was only .99 cent. I mean in my eyes I think I have added so much more in version 5 that DLC would finally work out in the game but I rather just wait to see how the update turns out before I bring DLC into question again.

No point and asking for people to purchase such a small part if no one likes the biggest free part.
#418
I wasn't twisting the god damn facts, like a lot of things instead of discouraging me try supporting me or just not say anything like the way you all were coming off. I wanted to attempt something new that it seemed everyone so nervous about digging into. Sure at the time I may not have understood how to do the DLC thing just like how I spoke of PMQ Online and AGS Colosseum possibly going on steam. Though there was a big confusion with copyright when it came to AGSC, PMQ Online was put on hold so I could learn how to make said game and AGSC was changed to something far more better IMO cause I am able to do more cause I'm  using my own characters. However mu point is, is that when I try to make things like the 3D, QR, FB stuff, etc... I always get put down for it. So there's no twist, the put down part is the way I get treated when I try stuff like this.

Also not saying you again, but there were people who just didn't like the thought of DLC and since they couldn't stress their point to big game companies they came at me and my games. Basically making it seem like my stuff was so bad that people would never purchase anything or any part of my games.

Now back to the pic, I haven't thrown the towel, I just didn't have time to update the picture. All I added were the bath rooms. Everything else comes after I paint the picture, fact is I'm already basically finished here cause everyone has already said just about everything I need to add. However I am sorta thinking about adding windows now to the stores. All I have to do really is extend the door way space. Also the template only refers to the store inside. There is on;y one mall in the game.
#419
Indeed true but if I tried to go with what everyone wants it just wouldn't work cause of a lot of things and eventually I'll just have to drop the mall all together. :(

That's the problem I faced many times in AGS especially with the DLC thing. Not saying it was by atelier but since most people didn't like the thought of DLC especial for a AGS game I was put down for it and was barely helped until Monkey decided to shin some light on the whole thing and give me the code to do it. I also came up with a way another way of preforming DLC but that's another story.

I was planning however from the start to draw the store doors with glass on them so you could see through them.
#420
QuoteThe shop layout is impossible. All the shops have to be really narrow. You need to think about how much area each shop would take up (change the width of the spaces between doors).
It's fine to me cause I do indeed wan't it to look like a normal mall but the tightness shown in the image is ok with me because all of the store insides are based off the same template.
QuoteAlso, I've never seen a shopping centre without any shop windows. After all a window display is the main thing attracting customers. Of course you would have to draw some objects in the window but at the moment it looks like a prison.
Well the things is there is that it's a out door mall or rather a mall without a rooftop. There are plenty of malls like this but instead have a park in lot in the center.
QuoteI'm guessing the up and down arrow is for a lift? In which case the doors don't match up between levels.
What is the thing in the floor?
It was supposed to be a stair way which make sense as to why the doors are aligned like that but I recently though about making it a elevator so maybe that will be a lot more better.


I'm simply looking for ways to touch up the mall cause that would make the next one a 3rd try. This mall is a lot bigger than my last try.
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