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Messages - Icey

#481
The Rumpus Room / Re: Icey games' thread
Fri 20/07/2012 17:35:35
UPDATE July 20/12



It may seem like it goes right to left but the arrows refer to the level connected to the last orb.
#482


It may seem like it goes right to left but the arrows refer to the level connected to the last orb.


QuoteYou didn't really give a better description of what you're after. Don't try to explain it using "programmer talk", do it using "designer talk", ok? That way we'll waste much less time. Imagine you don't have the first idea about actually programming stuff, and just tell us what is supposed to happen in the game.

Ok, I'll keep that in mind ;)
#483
I seen the code, I just thought that since I gave a better description of what I'm after, the code would have changed.

Each summons gains levels separately. A summon will start out with only 1 command like fire or wind. However once they reach a certain level they will gain 1 ability orb. This will allow them to use a more stronger magic ability. Some summons can gain up to 3 orbs whilst some can only get 2.
#484
I know, I just haven't added in the fixed sprite just like Piro which should be Pyro.

Well the thing is I have nothing set up besides sprites and a idea on what I want. So what I was thinking is that when I was planning to script it without help, I could have it where if I pressed it, it would check the sprite slot then if it matches, it would check the visiblity of the matching orb. If it turns out that it is visible then it would select it however if otherwise then it would skip and rotate to the main action which would be cure for Ghost Cat.
Code: AGS

if (Button53.NormalImage == 160){
if (abilityorb_1.visible == true){
Button53.NormalImage = 166;
}
}
else if (Button53.NormalImage == 166){
if (abilityorb_2.visible == true){
Button53.NormalImage = 167;
}
}
else if (Button53.NormalImage == 167){
if (abilityorb_3.visible == true){
Button53.NormalImage = 164;
}
}
else if (Button53.NormalImage == 164){
Button53.NormalImage = 160;
}



Wait, wont that work!?! I should try it but maybe you have a simpler way of doing this.
#485


So my RPG in order for the AI to attack or use commands during a battle they must be presetted before hand. The AI starts out with 1 command or action that they can use during battles. However as they gain levels, they get these things called ability obrs. These unlock a new command available for use in battles. You can get up to 3 ability orbs. And then if I click, all the way back to cure to start the rotation all over.

The only thing is I having a problem with is getting the AT customization set up. I'm trying to figure out a way to have it where when you click cure(the first action under summon) it should change to Cura but only if abilityorb_1 is visible. And the same thing should apply if you click it again but only it should change to Curaga if you have two orbs than Eurus if you have 3.

I can't figure out how I should script that cause I really don't want to have a bunch of If and else that don't work right. I just need some type of example that will allow me to change the normal graphic to another sprite like 5 or 72.

I'm sorry if the question is not to clear. I'm in a rush for work and I really need this answered badly. :\
#487
I was thinking the same thing but I didn't think it was possible so I didn't post the question.
#488
Oh no no no, dear boy. This is all for the OSverse :D

It's time to extend the world of the OSverse by 3 muhahahahhah....ha
#489
No prob 1$ :)

also I think I want to annouce something about my dear friend dennis.
I was planning to release 3 games of him with in this week.
Osd last boss DX
Osd black version
Osd white version

Osd last boss needs to be improved and I wanted to add a little more of my own thoughts to the game.

Osd B+W versions are quiz games like sorta 99% famous. One has dennis taking quiz to become the best pirate and the other is about becoming the best ninja.

Can I do it? I have to. I need a short break from other stuff again so why not use that short break to work on 3 short games :D

#490
The Rumpus Room / Re: Icey games' thread
Wed 11/07/2012 12:17:53
well what usually do is make it were every time you attack you gain 1 xp point. This way the number of points gain is equivilant to the amount of hits. However I don't know if this will work for this game, but it could.

To directly answer your question however, in action sequence mode when competing the correct actions you gain some exp.
#491

I'm getting pissed off now, I can;t even update my stuff. I keep getting some password invalid error and it keeps signing me in.

Here is the links though (I wanted my Download points :( )

Last Boss - OSD http://www.mediafire.com/?5w4iwqv2dw10b9p

OSD TLW1[FULL] http://www.mediafire.com/?jv2fubuoix3fcui
#492
I found it Ponch and I also found the OSD The lost world full game too. I might have something special for Dennis tomorrow but we will see. However I will re-update the links to more most likely by 8 or 10ish but I will let you know.
#493
How the bloody hell did I miss that plug in lol :D
Thanks dude.

duh, 2007. Yeah now I see why I missed it.
#494
Tight it did, Let me go search for it cause I think Mog had lost it to a crash and I have the only back up (If I didn't delete it by a mistake... :\ )
#495
@monkey: that obvious huh :-[ well I do know it's some type old website design. Cause ponch said something about a navigator or something and it reminded me of these old fasion computers or browsers my cousion had spoken of.
#496
The Rumpus Room / Re: Icey games' thread
Sun 08/07/2012 22:52:53
Thanks and that doesn't sound like a bad idea, I think I'll try to add one tonight.
#497
The Rumpus Room / Re: Icey games' thread
Sun 08/07/2012 22:30:26
UPDATE July 8/12

Finished the summon sprites. [imgzoom]http://www.pictureshoster.com/files/4q4mdkgy9qg0m7oaq7.png[/imgzoom]

After Ghost Cat I sorta got a bit lazy while drawing ifrit, then I got even more lazy when I did Shiva. But after a little rest and some game playing I was able to gain enough energy to draw Zangard.

Ghost if you read this post I was wondering if that sound effect offer is still open?
#498
Oh, okay I get it now :)
#499
Cool site Ponch, do you think that maybe a darker BG color could be used? Maybe like a darker blue?
#500
I hope it's the steam one. Cause then I'm out of luck for now.
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