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Messages - Icey

#521
My second dream is to be interviewed on the BlueCupTools Podcast!!!!! :D
#522
I know, I think I might buy another tablet unless I can buy another pen.
#523
Ok after hearing the second pod cast I now understand how some things like shades in your backgrounds look so smooth ben. I thought you used the smudge tool (roll) Foolish me. 
#524
General Discussion / Re: MODULE: Particle
Tue 19/06/2012 03:19:50
Same here ;)
#525
The Rumpus Room / Re: Icey games' thread
Mon 18/06/2012 21:49:52
UPDATE June 18/12

- Summons -

So I have been talking it over with my Mile's adventure Team about which summons are we gonna use for the game. I wanted to use about 4 - 5 summons to lower the amount of coding I would have to do but in return give them more abilities so they don't seem so lame to most people.

1) Ghost Cat - [The main summon of mile's] A summon that uses Status based abilities

2) Ifrit - A summon that uses Fire based abilities

3) Shiva - A summon that uses Ice based abilities

4) Zangard - A summon that uses physical based abilities


#526
Quote from: WHAM on Sun 03/06/2012 19:19:32
Quote from: Pub master on Sun 03/06/2012 18:22:25
It's a concept plan of a shooter game. I have it all worked out how I will make but I just don't know yet if I am able to code it as of now :/

Does anyone even think Isiah will pull this off? We haven't even seen a single proper game from this guy and now he's doing a shooter with AGS.
Bwahahahaha!

Foolish creature, I have enough on my plate to deal with. I always make up pictures like these to help settle the thought of the game. This is good for me so I don't rush in there and try to start making a new game when I got 50 others to finish.

So I don't plan on working on this until I finished a lot of my other works.

But I plan to release a little Demo or something small of Mile's Adventure.
#527
Not what I plan to release but instead, rather show.

It's a concept plan of a shooter game. I have it all worked out how I will make but I just don't know yet if I am able to code it as of now :/



Plus Downloadable Outfits for PMQ.Legends and PMQ.Online.

#528
The Rumpus Room / Re: Icey games' thread
Mon 28/05/2012 23:41:16
Hes going to do character art like he just did up there with my characters but a front/back view of the character. Then I will take them and draw them in my in-game sprites style. Also I can't let him take over cause I like the way I draw stuff, it's on the same line as tetsuya but it appears different which is good and I know what I want for my games. However if you said that cause you thought he was doing the in-game sprites then never mind.
#529
The Rumpus Room / Re: Icey games' thread
Sun 27/05/2012 19:54:36
It's the same style but not the same person  :smiley:. This is just someone who draws really close to the guy I'm trying to copy.

UPDATE May 27/12
[Story x Dream Orbs]
In Mile's Awakening, The way you go through the story is by moving to different dreams from the over world(World Map). You will be able to go to different locations straight from the world map but you will Dream Orbs.

"When I dream at night, I sometimes dream of the same location but the dream(events) will be different."

There are a lot of locations with different dream(events) in the game to venture to but you won't be able to play all of them on you first go.
No, you don't need any DLC(roll). You will be able to collect Dream Orbs after completing different task. However there are not that many Dream Orbs hence why you can't go to all the locations on your first go. But there are enough to allow you complete the game.
#530
The Rumpus Room / Re: Icey games' thread
Sat 26/05/2012 23:37:08
UPDATE May 26/12

Here are two screen shots.


I was on roleplay FB when I came across a artist with a style similar to tetsuya. I asked him if he could draw a test picture for me and it came out really good. So- I asked him if he would like to join my awesome team and now I have new main character artist! :D

#531
Quote from: Victor6 on Thu 24/05/2012 21:40:26
Sorry, there weren't any other entries so I opted to pass on submitting - There's no honour in an automatic victory imo. I'd vote for starting a new theme, unless someone crawls out of the woodwork in the next 24 hours.

On the off-chance that they do;-

What really happened at Midgar;

Hidden for NSFW reasons
Spoiler


(Not the pixelart version I wanted to do, but any changes would be cheating)
[close]

NOOO! what the hell.  :angry:
Out of everything possible(even in FF7) thing you chose that? I'm done.  :shocked:
#532
Critics' Lounge / Re: GrimQuest
Mon 21/05/2012 21:53:21
Ohh I peeped my error, but still. (Story/gameplay) than art. I plan out the story and gameplay in my head and as comic. This will tell me the art style to use and how much I'm capable of coding in AGS.
#533
@Khris: Khris, I'm telling you the truth, in my other RPG scripts for my other games I have always have them set up right. This is my first time (1) using someone else's script (2) editing it so that it works for me. This script was not given to me by you or monkey other wise it might of looked different but still it works, it's just missing some of the things I usually put in my other scripts but it's cool. I got distracted by other things in life(mostly doing to much at once) and I wasn't paying attention to everything. It's no big thing as I would have noticed it anyways before coding the actual battle system.
:wink:

@Monkey: Well I don't really indent much. It mostly comes from copy & pasting. Which indents it on it's own(like you guys already know) but I can still understand everything my self. But I can start doing it my self more often. :)

#534
Ok I see now, I guess I wasn't paying attention other wise I would'a caught that. Thanks though Khris.
#535
Thanks guys, I think I understand how these terms work now.

@Khris: Well the thing is I was looking for a script online that would give me a more universal leveling system and came across one that was for Unity. I noticed that it wasn't that far from AGS scripting so I just took it changed it up a lot to fit what I needed. However it is incomplete because there are stats missing such as ATk and MGK.

However I noticed a problem though with the current script.
Code: ags
    
function levelUp()
{
   DisplayAt(115, 10, 200, "Dave Leveled up!");
    BaseEXP += 100;
PlayerBaseHp = playerHP;//This is supposed to be here. This should make the current life equal the normal base
      PlayerBaseMp = playerHP;
    playerHP += 10;//gives 10points to life
      playerMP += 8;
      PlayerBaseHp = playerHP;//makes the life equal the new base
      PlayerBaseMp = playerHP;
      if(PlayerBaseHp >= FinalHP){//DAVE [HP]: 10000. DAVE [HP]: 9999//
    PlayerBaseHp = FinalHP;
  }
  if(PlayerBaseMp >= FinalMP){
    PlayerBaseMp = FinalMP;
  }
#536
Do I have this set up right to be called in AGS?

Code: ags


import void gainExperience(int amount)
{
    playerXP += amount;
    if (playerXP >= BaseEXP)
    {
        levelUp();
    }
}

function levelUp()
{
	DisplayAt(115, 10, 200, "Dave Leveled up!");
    BaseEXP += 100;
    playerHP += 10;
		playerMP += 8;
		PlayerBaseHp = playerHP;
		PlayerBaseMp = playerHP;
		if(PlayerBaseHp >= FinalHP){//DAVE [HP]: 10000. DAVE [HP]: 9999//
    PlayerBaseHp = FinalHP;
  }
  if(PlayerBaseMp >= FinalMP){
    PlayerBaseMp = FinalMP;
  }
		
		
}


Well what I really want to know is should I use the import void thingies? I never really used them so I don't know much about them. This is all placed in a different script btw.
#537
The Rumpus Room / Re: Icey games' thread
Sun 20/05/2012 16:06:38
UPDATE May 20/12

I guess it's time I give this game an appropriate announcement.




Prologue(Thanks Snarky)
A young boy called Dave was attacked by a monster from the Void and fell into a coma. Now he dreams. The Void had found its way into his dreams and taken his memory, and he didn't know who he was or what had happened to him. Struggling through many different dreams, he was finally able to seal away the Void. Or did he only dream that he did? Finding himself standing on a grassy field, Dave sets his path towards the sun in the hope that it will lead him back into the real world.

This is game is the 4 installment in the Dreams series of PMQ. And it is most likely the best one. The main story and plot will be made by me. And the stories will be made by my friend who is also the one who created Miles & Ghost Cat.
#538
The Rumpus Room / Re: Icey games' thread
Thu 17/05/2012 17:16:42
No prob.  :=
#539
The Rumpus Room / Re: Icey games' thread
Thu 17/05/2012 14:23:47
Ok :) well I rarely buy DLC for any others games besides Final Fantasy XIII-2. Mostly when a new one comes out I grabe it. However I've come to the point seeing that there really isn't any point of me buying anymore DLC for FF xiii2. It's simple, I spend like 3.00 on outfit for serah or noel and I really don't get anything out of them besides a luck which over time becomes ugly to me. I spend 5.00 on a extra part of the story that really just seems like a less important part of the game. Sure I get a bonus character that I can add to my party to fight along side me against enemies. But why do I need them? I beat the game and there's not much replay value. Unless they expaned the game a lot more with just 1 or 2 DLC I'm not buying no more from them.
#540
The Rumpus Room / Re: Icey games' thread
Thu 17/05/2012 11:29:40
Okay I remember now. Just to be fair, did I ever answer you or just give you the right answer?
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