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Messages - Icey

#601
Why not make a GUI with only the Inv window on it. Then place it the location of the other inv window that's given you the problem.
#602
My bad for some reason I just couldn't edit my post but anyhow. Maybe we could have the game check to see if the racers are actually still in the game. Now if one of them leaves we can have the game quickly disconnect them even to stop it from messing up the game. Now all we would need to do next is to construct a way to boot the racer from the race with out having to just end the race.
#604
Ok, I have a plan B. It's easy but people might use it to cheat through the game....eh, what ever. Thanks though.
#605
The Rumpus Room / Re: Icey games' thread
Sat 28/04/2012 17:35:20
Quote from: Andail on Sat 28/04/2012 10:05:00
Quote from: Corby on Fri 27/04/2012 11:11:39
Graphics and animations are very nice

Not to be a dick, but what animations? The only movement I saw was the main character's walk cycle, and that was really lacking, frankly.

I really suggest using flash or something for creating movies.  I don't know how necessary it is to use AGS for this, in fact it's a bit frustrating when you can't pause or resume the movie. I watched until the school scene, but was interrupted and couldn't be arsed to watch the whole thing again.

It's great that you have actually put something coherent together, but some parts really felt unfinished. Like how you re-used the same sprite over and over again, even zooming in on it (creating a horribly blocky pixelfest) for the close-up.

True true, see it's school project and I really didn't care much about it cause I knew I was the only in the class capable of pulling this off. However it had to do with PMQ so I did try my best just not full best. I got board and after a while I just wanted to quit the whole thing but I couldn't cause their was a dead line. However there is no dead for AGS so I plan to fix up a lot of things and new things to that movie like voice acting and stuff. Just don't look forward to it for quite some time ;)
#606
I noticed that Qr quest and Tifa's ballad won't add themselves to my games list.
#607
Wait what would happen if a racer get's disconnected from the game like if He/She exits or something, what happens to the race? does the racer just vanish and the race goes on? But what about some of the things going on while the race is going? Could this they be effected and screwed up during the race or at the end?
#608
Opps I men't at least.

But I think the joystic idea is great too.
#609
At a option for key board cause someone might not have a Joystick or be near one at the moment. I'm not complaining cause I already got one. I'm just thinking for the better of the games future.
#610
Maybe the arrow keys to move. X for power item and Z for brakes. And for some fun why not make space bar a Picture taking button. It would be pretty sweet to post some awesome shots on the forums.

I wonder, if enough AGS games made with a online feature will make AGS make a separate forum for just Online games...
#611
And the size of the game? surely nothing to big, maybe 640 x400? I think it fits all monitors plus the bigger the game the bigger the tracks, characters, and overall work.
#612
I can do the title screen and the character selection screen.

So we know yet any of the base players for the game? it would be sorta cool if I could draw them together for the title screen.
#613
Like I want to have a universal save data for one of my games. This is due to the game having many updates and I don't wont the player to get mad cause they got to start all over. I want to make it were AGS loads the normal save data then searches for a Save#.tmp files and if it finds them it will check the files for it's Text.

Like if(such & such.text == "Player Level 12  Hp:1024  Mp:140"){
PlayerHp = 1024;
playerLv = 12;
PlayerMp = 140;

}
#614
The Rumpus Room / Re: Icey games' thread
Fri 27/04/2012 23:21:34
Thanks I'm glad you liked it, some words might just be due to slang but still it wouldn't hurt to check.
#615
If you guys haven't figured anything out yet, I had a idea that one could use chat label(AGSirc) behind screen to better mange where the players are. It's like the game auto chatting the X,Y of each racers between each game. This way each racer seems to be in the same spot on your screen as they are in their game. I'm sure it can work for a few other things to but you just gotta think hard about it.  :cheesy:
#616
The Rumpus Room / Re: Icey games' thread
Fri 27/04/2012 16:59:43
Thanks dude. I really put a lot of work than I wanted in this but it's good to see people like it.

I did feel like some of the scenes were too long due to walking speeds.

The Pub in PMQ is 50% like the ones seen in Final Fantasy. You get quest, eat, drink, chat, etc. But I wanted a more modern Pub so that may be why it seem like Starbucks. ;)

I can admit their is no action cause I wanted the ill minded high school kids to see it as a sorta High school love movie. However...
Spoiler

I plan to release a more completed version of the movie, it will have extra scenes, more music, and some action. It wont be coming out no time soon cause I got a few other small games to finish but in the end, all these games will bridge the gap that connects Pub master quest legends to Pub master quest Colosseum.

[close]
#617
The Rumpus Room / Re: Icey games' thread
Fri 27/04/2012 05:26:40
UPDATE April 27/12

At last I have sorta 99% finished Tifa's Ballad. It's not rushed for re;ease by me but my teacher.



Download

Tifa's Ballad is a Movie project for one of my classes. My Teacher is bugging me about give the stuff I will have the update the version of the Movie out tomorrow.

The Movie is about the back story of Tifany Lotus making here way into the PMQ series.

*The Update just adds the end credits.
#618
Site & Forum Reports / Re: Forum upgrade
Fri 27/04/2012 03:13:40
Would it be possible to add a rep system for each member? I don't know how it works but I still think it looks cool.
#619
Also you could use this as a reference on the whole Swarm Main page for the game.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43340.msg576290#msg576290
#620
I think the work order should be:

Racers 
-Size of'em
-angle of'em( birds eye or Mario kart style )
-Maximum allowed

Tracks
-How big it should be to support a good size for all players
-Type of tracks ( Tracks should be made up of levels from each characters game or tracks could made up of those from trophy winning AGS games. )
-Angling of tracks

Grand prix design
-This and other small things

Weapons/power ups
This should be the last thing cause it's already enough work to do for everyone with the other things.


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