despite what I said I got stuff to finish on AGS. But thanks. I will check this out when I am done. Maybe I will learn it instead of XNA at that summer camp.
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Show posts MenuQuote from: Ryan Timothy on Sat 21/04/2012 19:36:16
What everyone is basically saying is: learn the scripting before you attempt to make the advanced games.
We're not saying your games are shit. We're not saying you have no business making them. We're saying you need to learn proper coding to make something as advanced as an RPG in AGS (or any engine). That's all we're saying.
Quote from: Khris on Sat 21/04/2012 22:37:20
Exactly.
Coding is serious business and you either can't be bothered or don't have enough skill, or both.
What you do is trying to make a Beetle look like a Lancer, when what you should focus on is trying to replace the Beetle's engine with a Lancer's.
My point is, no matter how good you get at changing the Beetle's looks, it's still going to drive like a Beetle.
Quote from: Ryan Timothy on Thu 19/04/2012 02:46:33
You really ask a lot of advanced questions for someone who's making an RPG; which requires a lot of programming, especially for an "adventure game" engine.
Anyway, check out Steve's Rope Module. You will have to play around with it to do what you want. Like turn gravity upside down for instance to make the rope seem like it's bowing towards to top of the screen.
Problem with his module is that it only draw's to the background. I've attacked this module once and made it take elements from the background and draw it to a dynamic sprite that can be used as an object/character/GUI to sit on top of characters instead of behind them. It didn't take too long for me to do but only IF you know what you're doing.
You really are using the wrong engine for something so beyond AGS's capabilities. Not that it can't be done, you can do nearly anything in AGS. It's just a matter of: how much work are you willing to do and learn to do?
Quote from: Khris on Thu 19/04/2012 10:34:11
I have to drop my 2cents here.
You have not yet demonstrated that you're able to code the groundwork of a battle engine. Why care about fancy effects until then? Will you ever get this through your skull? You can't wow people with eye candy if the rest sucks.
Also, by the time you'll figure out how to code, you probably won't have to ask questions like this anymore, so we win, too.
Quote from: AGA on Thu 19/04/2012 22:05:45
Oh, and "Enable smiley set selection by members" is an option, so we could make a variety of default icon sets (Roger, bluecup, whatever), and people could choose between them. The non default smileys (Larry Vales, Ben Throttle, Sir Graham, whatever) would be the same for everyone.
Quote from: Monsieur OUXX on Thu 19/04/2012 13:16:34
I like that one:or
the limey lizard one is cool, but I don't see much use for it.
The other ones are either not very readable, or rather dull.
Quote from: Tabata on Fri 20/04/2012 00:22:25Quote from: LimpingFish on Thu 19/04/2012 22:41:17
Also, popular opinion would lead me to believe these forums need an OSD smiley.
Good news for you– Ponch already posted some OSD-Smilies
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YAY! -
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