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Messages - Icey

#641
despite what I said I got stuff to finish on AGS. But thanks. I will check this out when I am done. Maybe I will learn it instead of XNA at that summer camp.
#642
Yeah, truth is I just really didn't have it in me to start all over just to add one thing even though I would benefit from it the most.

I would like to start learn how to use a struct soon though. Maybe when I get some free time again.
#643
Quote from: Ryan Timothy on Sat 21/04/2012 19:36:16
What everyone is basically saying is: learn the scripting before you attempt to make the advanced games.

We're not saying your games are shit. We're not saying you have no business making them. We're saying you need to learn proper coding to make something as advanced as an RPG in AGS (or any engine). That's all we're saying.

I can see that and I knew that. But the thing is it sucks that no one was able to say it clear and simple like that 3 years. Instead it was said in such harsher way that cause everyone one to argue.
Quote from: Khris on Sat 21/04/2012 22:37:20
Exactly.
Coding is serious business and you either can't be bothered or don't have enough skill, or both.

What you do is trying to make a Beetle look like a Lancer, when what you should focus on is trying to replace the Beetle's engine with a Lancer's.
My point is, no matter how good you get at changing the Beetle's looks, it's still going to drive like a Beetle.

Okay I see what you mean.
#644
I know I need the skill's and I never really disagree with Khris. Cause he and Monkey seem to be the only ones who know how to work the hell out AGS. That's why I tried to just bottle everything up and earlier years. I'm not saying I don't need them now but I mean there's a point were you gotta let someone know Okay I get alright, you don't have to yell at me or make me feel like I'm shit.

You and anyone else can eat that type of talk and laugh at it all you want but I just don't think that's cool at all. Khris and everyone else has given me a lot of chance but most of those chances was to give up on my dreams and just quit on trying to make a RPG of my own and go ahead and try to remake a adventure game like most people here are already doing. How many king's quest remakes do you need before you say hey why not try something new? Heck you spend so much time recreating a game that's already made with some new graphics why not devote them to your own game?

Don't even say I'm trying to recreate FF cause they are all different and the only thing I would be reusing is just the name.

But most people just can't see I'm trying to make something different not extreme or already done. I'm not asking anyone to make the game for me either, just for some help and even some advice. I like when people give me feedback based on how they felt or what they noticed. But what I don't like is the harsh responses.

It's like why play it if you think my past games sucked that bad? Well news flash dude, they get better and better and better with each new game I make regardless if it ever get's released. Point is dude I'm always working on something extra to better my skils cause I will only learn the things I actually require to make that game I need those skills in. I'm not gonna waste my time trying to learn how to make a over rated Shoot if I'm not gonna make a basic shooter game at all. Now that's retarded.

#645
Site & Forum Reports / Re: New AGS Website
Fri 20/04/2012 21:19:18
That's not an error. He is listed twice on his profile already for EU.

Also keep going with the FB thing. Forget it about the likes think about the sharing. If someone likes you game then other people can see that that persons likes that game and might even go and at least check out your download page for the game on the new site.

Because if it's about who likes and who doesn't like what then you might a swell remove the rating system. A lot of people could get mad that they might have only 1 cup versus for something they worked hard on versus someone else who may somehow have like 2 or more for a "waste of time".
#646
Beginners' Technical Questions / Re: This
Fri 20/04/2012 21:15:06
No prob.
#647
Beginners' Technical Questions / Re: This
Fri 20/04/2012 20:30:59
I found this in the Manuel.


this
There are two uses for the this keyword.
1. Accessing members of the current struct

When you are creating custom structs, you use the "this" keyword inside member functions to refer to the current struct. For example:

Suppose you had this in your script header:

struct MyStruct {
  int myValue;
 
  import function MyMethod();
};

Then, in your main script, you could put this:
function MyStruct::MyMethod()
{
  this.myValue = 5;
}

The MyStruct::MyMethod tells AGS that you are defining the function MyMethod which belongs to the struct MyStruct (the :: operator means "belongs to").
The code above will mean that when the MyMethod function is called, it sets the myValue variable to 5.

2. Declaring extender functions

Please see the Extender functions page for details.
#648
Critics' Lounge / Re: New development hub.
Fri 20/04/2012 02:32:44
 Just curious is GQ still going on?
#649
I trick I thoght of for this would be to make a all Black GUI with a transparency set to 100 at the start of the game.

BlackGUI.transparency = 100; should be place int the game start script in the global script.

Next Get the tween module and when the player walks to the change room part Make it were the player keeps walking in what ever direction by making him walk to the desired X,Y. Then have the Black gui Tween transparency to 0 and have it were it's not blocking the game so it can fade in while he moves out. Just make sure the tweening visible part comes before the the moving part.

Player walks on region
*script get's called*
Tween in slowly/fast blackGUI
player walk to X,Y
player change room.
*script end*


#650
Quote from: Ryan Timothy on Thu 19/04/2012 02:46:33
You really ask a lot of advanced questions for someone who's making an RPG; which requires a lot of programming, especially for an "adventure game" engine.

Anyway, check out Steve's Rope Module. You will have to play around with it to do what you want. Like turn gravity upside down for instance to make the rope seem like it's bowing towards to top of the screen.

Problem with his module is that it only draw's to the background. I've attacked this module once and made it take elements from the background and draw it to a dynamic sprite that can be used as an object/character/GUI to sit on top of characters instead of behind them. It didn't take too long for me to do but only IF you know what you're doing.


You really are using the wrong engine for something so beyond AGS's capabilities. Not that it can't be done, you can do nearly anything in AGS. It's just a matter of: how much work are you willing to do and learn to do?


That's not the first time I've been told that on here lol. That's the module I was talking about and after what you said I see as more work for myself for something that doesn't really work the way I need it to with out extra scripting. And I mean AGS obviously isn't the program for my dream games but it works for something simpler and I've come so far into that I feel if I leave that I'll have to start all over on something that just wasn't as good as AGS.
I mean if you can tell me a program out their that'll let me do the following:

Use my current sized/left and right 2D sprites
Shading/ lighting
particle effects
RPG design
Online feature
A possible DLC adding feature
The ability to add 3d moving physics to things such as grass, water, and other things on a 2D background surface
and some other things I can't think of due to me being sleepy

Most is things AGS hopefully just can do right now but I mean I am serious that if you or anyone can find me a program that can do at least most most of said things then I will devote all my time to that program and leave AGS.

Quote from: Khris on Thu 19/04/2012 10:34:11
I have to drop my 2cents here.
You have not yet demonstrated that you're able to code the groundwork of a battle engine. Why care about fancy effects until then? Will you ever get this through your skull? You can't wow people with eye candy if the rest sucks.
Also, by the time you'll figure out how to code, you probably won't have to ask questions like this anymore, so we win, too.

Actually Khris my games may suck and most of them haven't even be released cause they aren't finished or just lost forever but I can let you know that I have made more than one battle system for me to work with. I even have sketches and other forms of battle blueprints. They motivate me to do something better the next time even if the end result was good or bad.

Point is Khris I see everything you and everyone else sees but there comes a time were you just gotta do you and not what everyone else want's.
Also if you think I haven't made a basic battle engine just check my recent games. I always say the same thing.

OSD The lost world is my first short and workable RPG. It's not the first but the only one with 1519 downloads. And correct me if I'm wrong but it and OSD2 are the only RPG's to work using only 1 score in place of ints for battles. Sure it seem stupid but it's pretty impressive to see that you can make a game with a total of 7 battles using only Givescore(+ or - #). But look at how far I've come after that game. PMQ Colosseum is set to hopefully come out this holiday followed by PMQ Legends PMQ Online. And with enough effort I'll be able to get a tech demo out this summer. It's gonna be my first 3D RPG and I'm calling it project Fortress. I'm going to this camp called ID Camp and I'll be able to get something out short but fun.
#651
Quote from: AGA on Thu 19/04/2012 22:05:45
Oh, and "Enable smiley set selection by members" is an option, so we could make a variety of default icon sets (Roger, bluecup, whatever), and people could choose between them.  The non default smileys (Larry Vales, Ben Throttle, Sir Graham, whatever) would be the same for everyone.

That would be a cool idea. It seems the be as close to themes as we can get.

Quote from: Monsieur OUXX on Thu 19/04/2012 13:16:34
I like that one: or

the limey lizard one is cool, but I don't see much use for it.
The other ones are either not very readable, or rather dull.


Thanks dude.

Quote from: Tabata on Fri 20/04/2012 00:22:25
Quote from: LimpingFish on Thu 19/04/2012 22:41:17
Also, popular opinion would lead me to believe these forums need an OSD smiley.

Good news for you – Ponch already posted some OSD-Smilies

YAY! -

I was gonna post those for him. But I wanted to give him the chance to show'em off himself.
#652
In one of my game I would like to have a sorta string connected to the top of the players character's head and then connect to another character(monster) I'm just wondering if it's at least half possible and how difficult it is to use that module. Cause right now I'll only learn how to use it if I can do something like this.

http://www.youtube.com/watch?v=7_Qr7h12s08

Look at the blue and red lines during the battles. A simple visible On and Off works for me instead of that draw out animation.
#653
Or if your fast enough you can make a game with that smiley as the main character! lol
#654
Thanks dude, I fixed it at the same time you did.
#655
I had a go, It looks better from up close but eh, what the heck.
or
#656
Site & Forum Reports / Re: New AGS Website
Tue 17/04/2012 22:57:45
I see, but Cool beans dude :)

#657
Site & Forum Reports / Re: New AGS Website
Tue 17/04/2012 18:26:03
Might be too much work but I was wonder, for the forums would it ever be possible to give a member the ability to change the color scheme to what ever they wan't or to like some stock colors? It would also be cool if they could change the banner gif thingy to their games pic. It would give the user a little more customization and it'll be something new and different. I'm mean AGS and the forums it self could benefit from a lot of new things like maybe a FB like button. For some reason a lot of people think it's evil but I see it as a way of advertising your works or in some cases there's those times when you see a post and you don't know how to comment on it or maybe the post is just so old. All you have to do is hit the like button and bam.
#658
The Rumpus Room / Re: Icey games' thread
Tue 17/04/2012 18:03:19
UPDATE April 17/12

I finally was able to finish that pic. The water in it looks nice, the light rays coming through the trees add a nice touch on the pic.
I can't upload the pic as a big gif so I'll just do the small version and the promo ad.

Ad


gif
#659
The Rumpus Room / Re: Icey games' thread
Mon 16/04/2012 17:44:07
UPDATE April 16/12

Here are some more screennies of Tifa's Ballad
#660
Sounds like a plan. I should be able to start this week.
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