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Messages - Icey

#681


LPR signed Gravity Board
#682
So Dave will this be at Pax?
#683
I really gotta notify myself of replys, Thanks you guys. I will see what I can do. If I can get it then hey I finally was able to do but if not then I'm fine with the way I do it now.
#684
Critics' Lounge / Re: New GrimQuest website
Sat 31/03/2012 14:33:26
I think it's look good. But what happened to the slide presentation thingy? I think if your gonna put that back again you should talk about 3-5 of the biggest things in the game besides the multiplayer. Like maybe new items?
#685
The Rumpus Room / Re: Icey games' thread
Fri 30/03/2012 20:24:02
@Dboywheeler: Thanks dude, I had to people already asking me for story and character art help :)

I just gotta find the time I can help them.
#686
That's a nice idea eric.

Also the reason as to why is cause It would be nice to try something new with AGS instead of doing the same thing over and over. I like to be he first to do things but if someone else took this idea and made a basic game with it I think it would be awesome.

I think the biggest part is what you will have on the phone. Like what type of information or puzzles is displayed on the phone. If you know flash then hey maybe you can go a little further with the idea.

Also it would only be fair to include a list of links that the QR code is supposed to take you to in a .txt file cause there is always the possibility that one may not have the required phone to play through the game.

---------------------------------
QRquest example

You are driving a car down the street when the light changes from red, to yellow. What do you do?
---------------------------------
  • Speed up!!!

  • break ayou turn  

  • slow down...
#687
I was thinking about this yesterday after looking up some news on the 3DS. In case you didn't know, The 3DS comes with augmented reality(AR) cards that you can scan with the 3DS camera to play with 3D models that pop out of the cards on the 3DS screen.

I was thinking a while back it would be cool if AGS could do something like this but I doubt it could and even if it could then everyone would need a webcam.

So yesterday I came up with an idea to include QR codes in a mini dungeon test game to see how it would work out. What I was thinking is maybe instead of in game puzzles and keys to get passed locked doors you must instead scan the QR code from the game on your phone then play the puzzles and complete them to get the key(password) to move past the door and continue on. By entering the correct password you will receive points, so in the end you are getting rewarded for passing the puzzle.

So what do you think about the whole idea? Can you think of another way you could utilize the QR in an adventure game?

Scan this:
#688
The Rumpus Room / Re: Icey games' thread
Tue 27/03/2012 02:57:05
Thanks, but the main game has changed and only involves PMQ characters. But I could make a DLC for the game that's based on them.
#689
The Rumpus Room / Re: Icey games' thread
Mon 26/03/2012 11:21:07
Ok, I'll check it out.
#690
The Rumpus Room / Re: Icey games' thread
Mon 26/03/2012 08:17:18
UPDATE March 26/12

You call this a trailer lol

My teacher told me I had to wip something up cause he doesn't believe I'm actually working on the assignment. So I created this short short trailer. I promise a better trailer with more stuff in it next month.


Trailer 1
#691
Are they jpg? If so it would be best to save our stuff as a png or bmp. Or if you want you can go through each pic and erase the extra "dirt" around the spirits.

Btw, if your trying to import a spirit with a transparent background then make sure the background is transparent in gimp and save it as png then re-import it into AGS after you made sure that the color mode of AGS is in 32-bit, not 16 or 8 bit.
#692
I currently got my stuff to do myself. But I can still give part of my time.

Character Art

I can come up with characters that fit the story or you can tell me what your looking for and I can come up with something.

Take a look at these
#693
The Rumpus Room / Re: Icey games' thread
Fri 23/03/2012 03:21:10
UPDATE March 22/12

Here are some more screens of Tifa's Ballad.

#694
I snapshot'd this pic while I was playing Dissidia:FF and I thought about trying to make one of those little rainbow things but I just can' seem to do it for the life of me.



I have gotten close before but I would like to actually be able to do it almost like it's seen in the games/pic.
#696
I would go with 3.2.2, It's the best so far IMO.

However if you go with 3.2.1 then you could look at the how to use AGS videos on youtube. You can learn a lot or get a refresher from those videos. Well of course the videos will work for you if you plan on using 3.2.2 but they were made specifically for 3.2.1 so they wont be that helpful.
#697
Ah, but he did in OSD last boss
#698
That's right only Ray knows of him. Humm...has there been a sequel to OSD: Ray of hope?
#699
Wait Hansel is the arch enemy? I thought it was square penix?
#700
The Rumpus Room / Re: Icey games' thread
Sun 18/03/2012 14:24:05
UPDATE March 18/12

Here's that picture I promised you guys. I wanted to try drawing them together in the same picture.


Tifa's Ballad

The full-length Cutscene(movie) is about 45% finished. All that is left is 2 Backgrounds and Animations.
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