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Messages - Icey

#781
Hi-Potion FTW \('.')/

>Wait a bit for the water to rise up to your level then jump into the elevator to go upward with the rising water.
#782
Look inside the recycle bin to find a Hi-Potion. He really needs to heal up.
#783
How wide is the elevator? maybe he can spider walk up it to get to the next floor if a door is open.
#784
Ok that part I can't help with. I tried this plug-in a while ago and failed. I think you would be better of ask here. Quick Post
#785
No prob, Take the plugin and drop it in the Main AGS folder. Usually located in the Program Files folder.
#786
Click the links and they download automatically.
#787
Grim maybe you should upload the back-up to mediafire or something cause the same thing could happen again.
#788
briefcase arms arms lol. huhhh....

The blue aura is present around them because of the location. here not dead nut I don't wan't to spoil it. I should have the game out in a few hours. I just got to build up some strength to get each sprite in the game.
#789
That's really helpful and I think I will use the doll for future references when designing other games.

I will show the reason why I really don't wan' to edit it even though it's still possible.



I guess you can call me lazy but this game was really supposed to take 1 or 2 days. However I am thank full it took longer cause it will have better sprites. But really just want to get it out the way before break is over. :-\

And maybe this will help a little. Here is a picture of Dave.
#790
No prob dude. PM me and maybe I can help a little more if you need me.
#791
Wow that looks way better then what I made. The hair is little off due to the sprite perspective but's cool. Sadly though I can't use the edit cause I thought I had went along and made all the other views for the Last edit by me. And I hate making walking views so I don't really plan to do them over. Such shame though, I really wish I could have used him :/
#792
Well they are actually Health Indicators.

Here's a look at a edited piece of the S3 RPG module or script I made to use for my games.

Code: ags

//Place this line in a New script
function repeatedly_execute_always() {


}
(%d) this is where the numbers will be shown.

PlayerHP or PlayerBaseHP is the Variable used to express the players health. You must make a Int Variable in the Global Variable section.
You can give it a set number like 100 or something in the 3rd text box. Or you can do it somewhere in the room script.
Just put PlayerHP += (what ever amount you want).

Note: If your gonna sue PlayerBaseHP then you gotta use Player HP.

If use something like a Potion or a Hi-Potion is used by the player which might make the PlayersHP exceed the PlayerBaseHP. 
You would use something like this in the new script:

----------------
if(PlayerHP >= PlayerBaseHP){
    PlayerHP = PlayerBaseHP;
  }
---------------




PlayerHpLabel.Text = String.Format("HP:%d", PlayerHP);//Health of the player
  
or
 
PlayerHpLabel.Text = String.Format("HP:%d/%d", PlayerHP, PlayerBaseHP);//Health of the player

}


Edit/add anything you want, just keep it all in the Function I gave you above.
#793
Well I was actually not trying to make him look like neku but I was using him as a example of the Tetsuya Numora style I have been using.

However I edited him so I think he has a chest now. Does this look a little better?

#794
I completely see what you mean but I sorta like the style I go with for my art.



Don't flame me or talk about the stuff I like cause it wouldn't be fair as I don't do that to sierra fans :(

(It's not that I'm ignoring you cause I would like to do it that way but I completely forget how to do it some times and I feel kind of embarrassed to ask something someone has explained plenty of times now.
#795


I see what you mean and the head now fit's with the body however his look is to "strong". It's not a bad look tho however it's just not the right one for me  :-\

However in his edit you can see I fixed his spots and wide spike.
#796
@Khris: I wanted to use Ben's style while blending my own to make me feel less "tense".
uhh that isn't the back of his head in fact it's this wide spike that sticks out on both sides of his head but I see what you mean in size/spots so I will fix that.

@Corby: Thank you. :3
#797
Thanks, Well I guess i's time for me to start animating it. If there is any thing else someone thinks should be different then post it and I'll see what I can do.
#798
I rather keep the gray shorts for story reasons  :P

However I do find the blue rather nice for a shirt/boots.

#799


Hows this? I think the 4th one is the best.
#800
@Ben304, Ok I see what you mean. I thought you just drew it out like that cause I never knew you did the outlining thing! As for the face, I think maybe after I fix it up a bit it will look better cause he has this asian facial structure.

@Dualnames, Thanks. I had a ruff time trying to get it close to his style but in the end I seen it came pretty close and I'm happy with. Ben's style is very unique and it's hard for me to imitate like I can sorta do with a few other things.

I will re-upload the edit's later today.
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