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Messages - Icey

#821
Hey guys,  I recently though about maybe editting my site and start using it again to share stuff about my games. The thing is I don't know where to start so I was wondering if anyone could share their opinion as that would be really helpful.

http://pubmembers.webs.com/
#822
The Rumpus Room / Re: Happy Birthday Thread!
Wed 08/02/2012 03:39:19
Thanks you guys :)
#823
Engine Development / Re: AGS engine PSP port
Mon 06/02/2012 23:45:37
jjs would it be possible for the AGS sockets plug-in to work on the PSP? It's the online plug-in btw.
#824
It's not just you phone. My sidekick does the same thing which sucks.
#825
AGS Games in Production / Re: Grim Quest
Sun 05/02/2012 02:35:10
I'm in there. Just download it.

Hey grim I didn't forget you dude I just been having some net problems plus I got a school assignment to do.

btw I think you got the wrong GQ.exe in the folder or the wrong setup cause I can't change the res.
#827
Make a (int) variable called something like PlayerHP. Set it to like 5 or 10 for the total amount of DMG  the player can take.

Same goes for the Bullets, Something like Bullamount sounds good. Since the Enemy dies with 5 shots then set it to something higher than 5 maybe like 20.

Place in Rep_Ex_always in the global script.
Code: ags

if(bullmount == Maxnumber){   //Replace Max number with 19.
Bullet19.visible = false;//Make a GUI with 20 buttons that represent the bullets  
}



//Copy, Paste, and change the 19's to the next following number until you get to 1


if(bullmount == 0){  
//reload ammo or game over, take you pick.
}

Make a variable for the Enemy called TargetHP. Next put...

If(TargetHP == 0){
//End of shoot out

}


if(PlayerHP == Maxnumber){   //Replace Max number with 9
HPbar.width = 9;//Add a button for the HPbar and make sure it's width is 10 Max.
}



That should work.
#828
AGS Games in Production / Re: AGS Coliseum
Mon 30/01/2012 20:27:53
I was thinking more of using Version 2  ;)

That version forces us to ask others for betatesting help.

But yes, I promise to everyone that I will ask around for beta testers(including Monsieur OUXX ;] )

#829
Inside the bin folder should be a ZIP. Just extract that and your set.

https://gitorious.org/skygoblinags/skygoblinags/archive-tarball/master direct DL
#830
AGS Games in Production / Re: AGS Coliseum
Sun 29/01/2012 23:22:41
Update

Finally back with an update. I was able to sort out the AGS worlds(rooms) for both Dave and Chris

And I was able to complete the Monster sprites. See big gif below.


#831
Oh sweet it works. Thanks man I had asked cause I remember I couldn't get my game to load when you first released the port.

Great so now I can confirm it works on the Sidekick 4g. Only problem is the sound does this weird sound when the game is not reading my finger.
#832
@Ghost: I guess your right, I mean if there is at least one thing I could do I could try to see things from other peoples views, Maybe that'a work  :-\

@LimpingFish: Can you just lock the topic cause I guess later own I will just start up a GIP.
#833
I see but what I mean is 3.2.2 I think. The PSP version can run those games but I wanted know about  the Android version.
#834
Just curious can this play AGS 3.2 games yet?
#835
No prob. Also make a view that has Blank(Sold pink) sprite frames and change the character to that view when you want to hide him.
#836
Try going to the Backwards compatibility section in the General settings menu and put False on the audio one.

Next put what you had in the beginning before asound1.play();

Also to get asound1.play(); to work you must import the song into AGS.
#837
That's not really what I was trying to point out khris but that is something I can say I over look a lot. Yeah I get really excited about releasing the game to the point where I release it with a few-a lot of bugs. This is not what I intend to do as I go through game doing everything I'm supposed to do not really testing other things you can't do that may cause the game to crash or something. I can see things 1 way or maybe even my way but everyone see stuff different so that I think is the reason why you think I can't recognize the "obvious" cause I'm seeing it from a different angle than you.
#838
Oh do reupload this please.
#839
want > wan't doesn't matter can read it? yes you can. I did it on an accident ok, my bad. I was more focused on his comment than my grammar.

Spoiler

I don't want to go back over that whole topic again but in a sense this game led to another argument about everyone seeing everything from one view and over looking what was really there. I didn't get banned I left of my own free will and you can't ban someone with given them a proper date. Something like take a break until you can come back with out some type of problem. It doesn't work like that. I even said early in the Dec MAGS that I was not going to enter but I would still help others, That doesn't change unless it was 1) announced by atelier, 2)I changed my mind.

With all that being said, I never did any of the 2 things you said. P.S. There is no such thing as team entering when it comes to MAGS voting. It's just you and your game. The other peoples don;t claim no reward other wise the MAGS would be out if control if a game with about 15 contributors was enter and won. That means 15 MAGS come March.
[close]

I'm not mad and was not mad when I last commented. I'm just sharing my thoughts. Now let's get back on topic.
#840
The game can have some extras add but it doesn't mean it was already finished that's 1 reason why I released it. However I could made a demo GIP thread but I was nervous it was gonna get flamed cause of me working to many games, It was the cause of the whole back in forth in the Pub MAGS, and I didn't think anyone was going to wan't to try the game plus I already got 2 games going in the GIP.

As for the short url, I put it there cause it's way more easy to get to the download page for me and for others looking to check out the game.
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