Cool, I'm on a killing spree!!! jk, Thanks guys. See you in the next MAGS.
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if(player.ActiveInventory == spark){
if(DaveMp <= 0){
DisplayAt(115, 10, 200, "No more MP!");
}
else if(DaveMp >= 0){
commandmenu.TweenTransparency(0.2, 100, eLinearTween, eNoBlockTween);
gStatusline.TweenTransparency(0.3, 100, eLinearTween, eBlockTween);
player.StopMoving();
player.FaceObject(target, eBlock);
DisplayAt(115, 10, 200, "Shock");//Distant attack name
Dave.ChangeView(33);
Dave.Animate(0, 4, eOnce, eBlock, eForwards);
bolt.SetPosition(target.X+30, target.Y-40);
bolt.SetView(34);
bolt.Transparency = 0;
bolt.Visible = true;
bolt.Animate(0, 3, eOnce, eBlock, eForwards);
bolt.TweenTransparency(0.2, 100, eLinearTween, eNoBlockTween);
//target.Tint(
target.Transparency = 100;
Wait(1);
target.Transparency = 0;
if(rows.NormalGraphic == 163){
rows.NormalGraphic = 163;
Target_Hp -= DaveMGK+3;
//GiveScore(daveATK+3);
GiveScore(DaveMGK+1);
}
else if(rows.NormalGraphic == 164){
rows.NormalGraphic = 164;
Target_Hp -= DaveMGK;
//GiveScore(daveATK);
GiveScore(DaveMGK);
}
else if(rows.NormalGraphic == 165){
rows.NormalGraphic = 165;
Target_Hp -= DaveMGK-3;
GiveScore(DaveMGK-1);
}
PlayerEXP += 2;
player.FaceObject(target, eBlock);
player.ChangeView(24);
player.FaceObject(target, eBlock);
////////////////////////////////////////////////////////////////////////////////////////
indi.SetPosition(target.X+70, target.Y-120);
Label28.Visible = false;
Label39.Visible = false;
Label29.Visible = false;
Label3.Visible = true;
indi.Visible = true;
indi.Transparency = 0;
indi.TweenTransparency(0.5, 100, eLinearTween, eNoBlockTween);
indi.TweenPosition(0.3, target.X+70, target.Y-135, eLinearTween, eBlockTween);
indi.Visible = false;
/////////////////////////////
DaveMp -= 4;
if(Target_Hp <= 0){//killed enemy
mouse.Mode = eModeWalkto;
target.Tint(204, 0, 0, 50, 100);
target.TweenTransparency(1.0, 100, eLinearTween, eBlockTween);
itemorb1.Visible = true;
itemorb2.Visible = true;
itemorb3.Visible = true;
itemorb1.Transparency = 100;
itemorb2.Transparency = 100;
itemorb3.Transparency = 100;
itemorb1.TweenTransparency(0.2, 0, eLinearTween, eNoBlockTween);
itemorb2.TweenTransparency(0.2, 0, eLinearTween, eNoBlockTween);
itemorb3.TweenTransparency(0.2, 0, eLinearTween, eBlockTween);
itemorb1.TweenPosition(0.4, itemorb1.X, 142, eEaseOutTween, eNoBlockTween);
itemorb2.TweenPosition(0.4, itemorb2.X, 138, eEaseOutTween, eNoBlockTween);
itemorb3.TweenPosition(0.4, itemorb3.X, 145, eEaseOutTween, eBlockTween);
if(Game.DoOnceOnly("victory")){
Dave.Say("Yeah I did it!");
//? view
Dave.Say("But what are those orb?");
Display("Reward Orbs");
Display("After defeating a Boss you will be rewarded with a few items.");
Display("Random items will be selected by the game to give to the player");
//Display("");
}
enemyset0=Random(2);
itemorb1.TweenTransparency(0.2, 100, eLinearTween, eBlockTween);
if (enemyset0==0){//Potion
player.AddInventory(potion);
Label7.Text = "Potion";
Display("Got Potion!");
}
if (enemyset0==1){//ether
player.AddInventory(ether);
Label7.Text = "ether";
Display("Got ether!");
}
if (enemyset0==2){//elixer
player.AddInventory(elixer);
Label7.Text = "elixer";
Display("Got elixer!");
}
enemyset1=Random(2);
itemorb2.TweenTransparency(0.2, 100, eLinearTween, eBlockTween);
if (enemyset1==0){//Potion
player.AddInventory(ether);
Label8.Text = "ether";
Display("Got ether!");
}
if (enemyset1==1){//ether
player.AddInventory(elixer);
Label8.Text = "elixer";
Display("Got elixer!");
}
if (enemyset1==2){//elixer
player.AddInventory(potion);
Label8.Text = "Potion";
Display("Got Potion!");
}
enemyset2=Random(2);
itemorb3.TweenTransparency(0.2, 100, eLinearTween, eBlockTween);
if (enemyset2==0){//Potion
player.AddInventory(elixer);
Label32.Text = "elixer";
Display("Got elixer!");
}
if (enemyset2==1){//ether
player.AddInventory(potion);
Label32.Text = "Potion";
Display("Got Potion!");
}
if (enemyset2==2){//elixer
player.AddInventory(ether);
Label32.Text = "ether";
Display("Got ether!");
}
//victory pose
tokens += 25;
Poly_points += 45;
if(game.score == 1 - 30){
Button43.NormalGraphic = 277;
}
else if(game.score == 31 - 60){
Button43.NormalGraphic = 276;
}
else if(game.score == 61 - 90){
Button43.NormalGraphic = 275;
}
else if(game.score >= 91){
Button43.NormalGraphic = 274;
}
resultsbg.Transparency = 0;
resultsbg.Visible = true;
resultsbg.TweenTransparency(0.5, 0, eEaseInTween, eBlockTween);
results.Visible = true;
}
else if(Target_Hp >= 1){
//target.SetView(21);//damage view
if(mouse.IsButtonDown(eMouseLeft)){//blocking/chance
int defend = Random(chance) <= BaseChance; // 3 - 10
bool block = (Random(99) < chance); // 99% chance of the hit connecting
if (block) {
bubble.Visible = true;
Dave.ChangeView(29);
}
else {
}
}
if(rows.NormalGraphic == 163){//Close range : on row [r1]
target.SetView(32);
target.TweenPosition(0.3, player.x, player.y, eLinearTween, eBlockTween);//move in to atack
if(player.View == 29){
}
else{
Dave.ChangeView(40);
}
target.SetView(21, 2);
target.TweenPosition(0.3, 157, 150, eLinearTween, eBlockTween);
target.SetView(21);
}
if(rows.NormalGraphic == 164){//distant attack [row 2]
DisplayAt(115, 10, 200, "Flash Ray");//Distant attack name
target.SetView(22);
target.Animate(0, 3, eOnce, eBlock, eForwards);
ray.Transparency = 0;
//ray.TweenTransparency(0.5, 100, eLinearTween, eNoBlockTween);
ray.TweenPosition(0.2, player.x-30, player.y, eEaseInTween, eBlockTween);
//ray.SetPosition(128, 6);
if(player.View == 29){
}
else{
Dave.ChangeView(40);
}
}
if(rows.NormalGraphic == 165){//distant attack [row 3]
DisplayAt(115, 10, 200, "Flash Ray");//Distant attack name
target.SetView(22);
target.Animate(0, 3, eOnce, eBlock, eForwards);
ray.Transparency = 0;
ray.SetPosition(128, 6);
ray.TweenTransparency(0.3, 100, eLinearTween, eNoBlockTween);
ray.TweenPosition(0.2, player.x-30, player.y, eEaseInTween, eBlockTween);
ray.SetPosition(128, 6);
if(player.View == 29){
}
else{
Dave.ChangeView(40);
}
}
//make a randomizer script for AGS heroes. This can be used to fire the 2 diferent attacks the enemie has.
bubble.Visible = false;
if(Dave.View == 29){
Label292.Visible = true;
Label282.Visible = false;
indi2.SetPosition(player.x, player.y-70);
indi2.Transparency = 0;
indi2.Visible = true;
indi2.TweenTransparency(0.5, 100, eLinearTween, eNoBlockTween);
indi2.TweenPosition(0.3, player.x-30, player.y-125, eLinearTween, eBlockTween);
target.SetView(21);
indi2.Visible = false;
}
else{
Label282.Visible = true;
Label292.Visible = false;
indi2.SetPosition(player.x, player.y-100);
indi2.Transparency = 0;
indi2.Visible = true;
indi2.TweenTransparency(0.5, 100, eLinearTween, eNoBlockTween);
indi2.TweenPosition(0.3, player.x, player.y-115, eLinearTween, eBlockTween);
indi2.Visible = false;
//DaveHP -= BossATK;
if(rows.NormalGraphic == 163){
DaveHP -= BossATK+1;
}
else if(rows.NormalGraphic == 164){
DaveHP -= BossATK;
}
else if(rows.NormalGraphic == 165){
DaveHP -= BossATK-1;
}
target.SetView(21);
}
}
if(DaveHP <= 1){
StopMusic();
Dave.Tint(204, 0, 0, 50, 100);
Dave.TweenTransparency(1.0, 100, eLinearTween, eBlockTween);
DisplayAt(115, 10, 200, "You have no more HP left to contnue.");
DisplayAt(115, 10, 200, "GAME OVER");
mouse.Mode = eModePointer;
restp.Visible = true;
}
//end of Magic command
gStatusline.TweenTransparency(0.3, 0, eLinearTween, eNoBlockTween);
commandmenu.TweenTransparency(0.2, 0, eLinearTween, eNoBlockTween);
//
player.FaceObject(target, eBlock);
player.ChangeView(24);
}
if(player.ActiveInventory == assualtcmd){
commandmenu.TweenTransparency(0.2, 100, eLinearTween, eNoBlockTween);
gStatusline.TweenTransparency(0.3, 100, eLinearTween, eNoBlockTween);
}
}
if(rows.NormalGraphic == 163){ real close to the target
Target_Hp -= daveATK+3;
GiveScore(daveATK+3);
}
else if(rows.NormalGraphic == 162){ mid-distance
Target_Hp -= daveATK;
GiveScore(daveATK);
}
else if(rows.NormalGraphic == 163){ far away from target
Target_Hp -= daveATK-3;
GiveScore(daveATK-3);
}
[b][u][i]~I would like a cookie~[/i][/u][/b]
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