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Messages - Icey

#961
It wasn't boring last time. I had fun but all I'm saying is it was long :D
I guess the biggest thing I'm trying to ask is if there can be more to do.
#962
If your not going to include a lobby(with a bar :] ) because your worried about someone missing out on something cause they are sitting in there then I think that's a little unreasonable seeing how there are people on the IRC chat who can't see anything that's happening in the there either. I really think there should be a lobby cause staying in that one small room with everyone is kinda boring. Now I'm not saying that the lobby will be even better but all I'm trying to say is it will extended the time of someone staying on the game and not switching to something else.
#963
The skull on his belt shouldn't be too big cause it seems out of place seeing how the one in the picture is small. Plus it looks kinda weird being that big on a sprite of his size.
#964
Ok I get now. Thanks Khris for the help :)
#965
Ok, I think my problems are over. Also before I mark this as , am I supposed to place that needed line inside that void?
#966
I used that and this and it seemed to fixed the problem
Code: ags

void CenterScreen(float step) {
if(btnInvDown.Visible == true){
  
}
  else if(btnInvDown.Visible == false){
  float x = IntToFloat(player.x - System.ViewportWidth/2);
  float y = IntToFloat(player.y - System.ViewportHeight/2 - charheight/2);   
  
  float dx = (x-vpx)*step; if (dx*dx < 0.01) dx = 0.0;
  float dy = (y-vpy)*step; if (dy*dy < 0.01) dy = 0.0;
  
  vpx += dx;
  vpy += dy;
    
  SetViewport(FloatToInt(vpx), FloatToInt(vpy));
}
  
  
  
  
}



#967
I will compile the game up and send it over to you if that will help.
#968
You are should totally include a outside lobby where people can just walk around outside of the awards room. Ooh ohh and there should be a bar with a guy selling C.V.B haha
and I could even give give you Dave(PMQ) seeing how hes a pub master and all. ;D
#969
Critics' Lounge / Re: Thoughts on it so far?
Tue 22/11/2011 00:11:14
I had took a break from it but I plan to keep going later on so I can get it out of the way.
#970
Quote from: S3 on Tue 22/11/2011 00:02:32
It works and it even has that smooth scrolling effect like I wanted to add from the start. However it's being blocked by the first entry room(the room seen above has a cutscene right at the start of the game). The view is locked at the at one the view it was entered in from. And it doesn't fix it self until I gain control of the player again.

oops I made a mistake and quoted myself while I was trying to add on to my text.
#971
It works and it even has that smooth scrolling effect like I wanted to add from the start. However it's being blocked by the first entry room. The view is locked at the at one the view it was entered in from. And it doesn't fix it self until I gain control of the player again.
#972
Thanks khris, I gave it a try but I seem to only get the top part of the room(most likely 320 x 200
#973
The walkable area is nowhere near the the top but rather closer to the button.

Example sprite


In game shot


half colored in-game room with in-game sprite.


#974
Yeah the room is big. But I'ma try this out and hopefully this works.
#975
Second. P.S. Dualnames couldn't you just use manual sets scaling for different characters cause I remember that was the problem last time.
#976
Is there any way to fix that?
#977
I wanted to know if there was a way to fix this problem with the character showing up on the screen. The characters are not big but it seems like the screen(camera) is to low so it starts to cut of their heads of the heads so that you may only see part of them. Is there a way I can fix this? cause I really don't want to have to be scaling down to like 80 or something :(

#978
I choose Red. She would make a good addition to the game :)
------------------------------------------------------------------------
major update!

Music!
We need a composer badly. One who can make "modern Fantasy" music. I will provide you with examples.

SFX
 Is there anyone out there who can find good sound effects or better yet make them?

Voice
 I would like to add full acting or maybe just for cutscenes.

Square Effects team
-------------------------
I need a partner who could help out with cutscenes editing in adobe after effects.

#979
AGS Games in Production / PMQ Colosseum
Fri 18/11/2011 19:14:57
Do you hate it when the forums go down and then you have to hang tight a few days until it comes back on. Well the problem will come to an end very soon with this!


Update March, 3
Let talk about the current state and the distant future for the PMQ Colosseum.
❄ICEYGAMES Thread❄



 and presents





The gist of the story:
 Somewhere inside of time a great tournament is being held. Thousands of contestants have been picked to face off against many AGS heroes so that one can win the unknown grand prize. Play as ether Dave or Christen and venture through the floors of the coliseum. each character has their own story for the game and a separate set of AGS heroes to battle with.

AGS heroes list:


Dennis

Prick Peckard
Pib
Amber
Jakob
Red Riding Hood
Merick
Maeldun
Ug
Rosa and Joey
Latha




----------------------------------
There are total of 5 floors, and 28 rooms to run through in the game. there are 11/28 rooms that you will fight a AGS heroes[contestant] each before the opponent will look similar to his/her world.
Example:

If Dennis is the next opponent then the room before the battle with him with him will contain things that remind you of a OSD game.
------------------------------------------------

I am very bad at explaining things so I hope you understood it all. Btw, I need 4 more AGS characters for the game so if you would like for me to include your character then please just inbox me or you could also just drop a comment below. P.S. I am only asking for permission to use the given character in the game + a smalll chunk of the characters world. You are not required to do anything but just telling me what character I can use. All character will be redrawn to fit the games sprite style.



Also if you wondering what the hell Square Effects is then I will be more than happy to explain. SE is just a "label"
for a group that of things that will be used to create cutscenes movies and special effect sprites for the game. if it works out right then I will use the group in other games.


  • List of things that are used under Square Effects







#980
General Discussion / Re: Adobe After effects
Sat 12/11/2011 08:30:18
Thanks Ali. I found AE not that hard to understand but it will take some time when making a project.

And I will see about that link in the AM.
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