The only things that make an adventure game awful are (in the order of importance): general boredom (in lots of games), reused assets or/and puzzles (Kyrandia 1, episodic Sam & Max), walking deads (every masochist should try Kyrandia 1 and Leisure Suit Larry 2), complete lack of hints for difficult puzzles
Sometime there are also really stupid puzzles that can drive you crazy, like pushing buttons in specific order and rhythm (Fahrenheit, Galador)
Time-blocks are great (if they're properly announced by the game of course). I loved watching the game world change in Gabriel Knight and Discworld
Sometime there are also really stupid puzzles that can drive you crazy, like pushing buttons in specific order and rhythm (Fahrenheit, Galador)
Time-blocks are great (if they're properly announced by the game of course). I loved watching the game world change in Gabriel Knight and Discworld