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Messages - Igor Hardy

#41
General Discussion / Re: Thank You Ascovel.
Sun 20/10/2013 21:26:29
Awwww! :) Big thanks in return for your thanks - it was a blast meeting you two in the REAL and The Bum lightened things up in a good way.

On a funny note, after my lecture I gave one of your Bum leaflets to Sos Sosowski and told him quickly it's a game about a man who is the butt of his sock that he wears on his hand. He said that makes for the best game concept pitch he ever heard. :P
#42
I remember Shattenreyze looking real good at Mittens. Some amazing epic art by Kastchey. Things seem to be moving rather slow with the game sadly.

But I also seem to remember that the general consensus was Christina should strangle Dirk painfully if he abandons the project. Let's hope he heard that. :)
#43
Most impressive.
#44
Or perhaps we're spoiled  by 3D graphics in AAA games which are not feasible for a game of this budget and a small indie studio. The people behind The Book of Unwritten Tales and The Raven seem to be the only adventure devs around that can do 3D third person point & clickers good looking enough to put against games of other genres. Well, Telltale Games too, but it took them many, many games to reach that point and their games still come off as cheapish looking sometimes.

Unrelated, but I wish they kept Gabe's coat, hair and overall Mickey Rourke look from GK1.
#45
That grass texture looks as flat as in GK3, that's true.

Also, I don't remember Gabe having 6 clones of himself in that scene.
#46
Quote from: Bulbapuck on Wed 09/10/2013 13:28:30
Decided to try this with my morning coffee, and that was a great decition. I enjoyed this, the entire hotel sequence was really sweet.
Well done! Looking forward to the next part. :)

What coffee brand was that? I might want to repeat this culinary experiment.
#47
Quote from: JoshuaSmyth on Wed 09/10/2013 00:42:07
Personally I think I would have preferred a more illustration style. Something like the Preacher comic series.

Thank God that didn't happen. I hate the Preacher art style. :)

I'm looking forward to this edition and hopefully a 3D GK4 afterwards, but of course the definitive GK1 will always be the original floppy version, without the awful voiceovers, the sloppy hi-res paintovers or compression artifacts in the superbly graphic novel like cutscenes.
#48
Quote from: Crimson Wizard on Mon 07/10/2013 18:33:08
Quote from: Ascovel on Mon 07/10/2013 18:18:36
What I meant is, if it would be possible to have a non-scaled font over a scaled image of everything else.
No, definitely not. (Unless using hacks so terrible  that I refuse to even imagine them :tongue:).

Text is usually not a separate image, but integrated with something else, like gui surface, overlay, even room background. It may have several additional post-effects applied (like something being drawn over). It may be printed on an object/character view frames, which, in turn could get tinted or drawn with partial transparency, etc, etc.

Besides, scaling inconsistency may (will) break proportions and constraints.
It will be hard (if not impossible) to properly calculate the size of text windows, and other objects, which usually depend on text size.

Oh, I see. I was afraid that might be too problematic for AGS, but I thought some other software does that. Apparently not - it only generates trouble.

Quote from: Ali on Mon 07/10/2013 18:41:35
I see Ascovel's point about downscaling fonts. If it's not possible to avoid downscaling, perhaps addressing the current weaknesses of anti-aliasing for TTF would be a good compromise. If a heavier, softer AA was available for fonts, it might look less nasty when shrunk?

Ali, what about this plugin by Calin?

http://www.adventuregamestudio.co.uk/forums/index.php?topic=44359.0

Could that be the better alternative?
#49
Quote from: Ali on Mon 07/10/2013 17:38:51
Quote from: Ascovel on Mon 07/10/2013 17:36:25
Would it be complicated to separate the font rendering from the rest of the image? So that we can e.g. have specific font sizes preloaded for specific screen resolutions.

Out of interest, why would that be useful? Surely the font size would usually be relative to screen size?

The fonts don't always scale down very well. What I meant is, if it would be possible to have a non-scaled font over a scaled image of everything else.
#50
Would it be complicated to separate the font rendering from the rest of the image? So that we can e.g. have specific font sizes preloaded for specific screen resolutions.
#51
I love how went for a totally different visual style than Gray, but one just as striking.
#52
I hoped for least one more episode about Lauren. :) But good to see the conclusion is being prepared and due to appear for certain. Always hate when a series stops or is canceled before it reaches a proper climax.
#53
Adventure Related Talk & Chat / Re: Next OROW
Sat 05/10/2013 11:45:20
Mayhaps on the MORROW.

Or more probably whenever some old and respected forum member feels like organizing one. There are no set rules about how often they can happen.
#54
Technobaby, Technobaby - where is the rest of you? :confused:
#55
Quote from: qptain Nemo on Thu 03/10/2013 09:11:17
I've seen several of his videos. I second your recommendation. Very interesting stuff.

Also now it's quite interesting to see his interview with Brian Fargo in particular and to compare his weary, disappointed, almost jaded attitude back then with the current optimistic Brian Fargo who has been clearly revitalized by the success of Wasteland 2 and furthermore Torment: Tides of Numenera. Almost two different men.

Or maybe he was revitalized by that immortality technology he keeps pursuing when he's not making games.
#56
Neat. Great to see this got fully finished. I really enjoyed the original 1-episode game - had a lot of style.
#57
Should we understand this as "Heroine's Quest will top them all!"? :)
#58
The 2nd one looks much better. They've obviously spent more time on it and often done a good job with the coloring and lighting. It lacks style though - they try hard to make the game look like just another TV cartoon. Especially, the murkier, darker, more atmospheric locations didn't get interpreted very well. Also, the MI2 remake lacks the cool opening credits of the original.

To quote Larry Ahern from a Curse of Monkey Island preview interview: "If people'll say it looks like Disney, we failed."
#59
Quote from: elegantmechanic on Sun 29/09/2013 02:34:47
As for the price, I think £5 would be a bit steep, never mind £10. Look at the Wadget Eye titles and the prices they sell for, then compare their production quality to your own.  Their most expensive titles are about £6.25 and of far higher standard than your game, so why would someone pay you £10?

It's Wadjet Eye. And their games were considerably more expensive before they started selling larger amounts of copies via Steam and indie bundles. Rightly so too - selling more copies doesn't always equal getting more money.

That said, if The Footballer has some true appeal and unique features inside I'd personally give it away cheaply. It looks very niche and you can only benefit from the largest possible amount of people giving you feedback for this kind of first game.
#60
Thanks very much for this, CW. Very excited about the scaling feature too.

I'm using Skygoblin's build at the moment and must finish some other stuff first, but as soon as I'm done I'll try to move my project here.

EDIT: Works like crazy! My 720p game is now on track to return to the official branches of the editor/engine. And with the bonus of scaling. Really - huge thanks Crimson! :)
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