Mario Bava... Wow! :o
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Show posts MenuQuote from: Abisso on Sat 15/10/2011 14:31:59
I don't regret the 10 minutes I spent on it, cause I had fun, but I don't know if I would have spent time to do such a game if I were you, unless this was some kind of preview of a future game or scripting exercise.
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In conclusion: thank you for making this game, but I suggest you focus your energy and skill into something longer and more refined next time.
Quote from: straydogstrut on Sat 15/10/2011 14:57:31
Considering this was Darius' first AGS game (as far as i'm aware) and it was made in just two weeks, I think it's a lot better than you give him credit for. As a learning process, as the telling of a story (however brief), as the attempt to just get an idea out of his head and onto the screen, I definitely think it was worthwhile creating.
Quote from: Snarky on Fri 14/10/2011 09:04:00
For example if you're trying different item combinations, you usually have to do two or three point-click interactions for each combination instead of just one.
Quote from: cat on Thu 13/10/2011 11:59:29
As AGS now runs on other platforms without mouse, it might be a necessary not to depend on the existance of a right mouse button (just think tablets, smart phones,...)
Quote from: CaptainD on Wed 12/10/2011 12:11:31Quote from: Technocrat on Wed 12/10/2011 10:49:47
On a similar note, how long would a game have to be for you to pay £2 for it?
Personally if I got a good hour or two out of it, I'd probably think a game was worth a couple of quid.
Quote from: Eggie on Tue 11/10/2011 13:52:36
Do you guys really prefer your Larry games all non-cartoony? Using photo-realistic girls and such always seemed kind of in conflict with the games carefree, non-porny agenda to me... as well as being jarring next to the hyper-absurd puzzles.
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