Nah, I just have problems working on a game when I'm depressed, sleepy or bored by the mundane bits.
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Show posts MenuQuote from: ShiverMeSideways on Mon 10/10/2011 04:50:04
Why not something like this?
With the entirety of human language at your disposal, why bother with the symbolistics of pretty pictures? This is why children don't read anymore!
Quote from: anian on Sat 08/10/2011 20:43:56Quote from: Ascovel on Sat 08/10/2011 20:39:42Well I don't know about you, but when I was little the duel between Merlin and Mim gave me the chills...well not as much as Carbina Burana at the begining of Excalibur, but still not pleasant.
What is this kiddie stuff? Where's Merlin's super-serious wizard look? Unacceptable!
The authentic, mature Merlin has a manly beard, fearsome gaze and uses Latin incantations:
http://www.youtube.com/watch?v=Hfahp4J_-_o
Quote from: Ilyich on Fri 07/10/2011 23:28:08
That looks like Tony Leung, so I would like to think it's a Wong Kar Wai movie, hence - Ashes of Time?
Quote from: LeKhris on Fri 07/10/2011 09:46:07
Don't forget all the DRM stuff and AppStore censorship.
Quote from: LeKhris on Fri 07/10/2011 09:46:07
Also, Apple tried to sue Samsung out of selling their tablet because it looked too similar to their iPad. Turns out Samsung designed a digital photo frame a decade ago that looks exactly like the iPad.
Quote from: Babar on Sun 02/10/2011 16:35:16Quote from: Ascovel on Sun 02/10/2011 15:03:02The "design" and concept of it may have been fine (this works against that, this works against that, etc.), but the actual mechanics and implementation of it were horrible. Am I the only one who remembered this? Having to align exactly so as to be able to hit one point on the other bike EXACTLY, otherwise the hit wouldn't register, and no actual visual indicator of where was what? The frustrating feeling that unless you got the weapon with the very longest reach (I don't remember what it was anymore, but I remember it was the only one I used after that, and I'm not talking about the final weapon), all your shots would fall short?
What was badly designed about the Full Throttle fights? Opponents' weaknesses and specific weapons' advantages might have been better hinted, but I thought it was pretty well done considering it was all shown just through animation.
It can't just have been me, I remember even Tim Schafer admitting as much in an interview he did about Psychonauts.
Quote from: Tabata on Sun 02/10/2011 16:06:26
Maybe I am a "typical" girl about this, but I prefer using poison, create traps or something else without a "real" fight to get rid of my enemies
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