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Messages - Igor

#121
Critics' Lounge / Re: Bunny Wabbit
Mon 08/11/2004 22:36:30
Hey,
thanks for your comments :)
The bunny is one of the concept drawings for 3d guys to build a 3d model out of it... The original is colored one (though i kinda like monochromatic version, that's why i added it). Btw, his tummy was actually ment to stick out that much.
TikiTikiMan- yeah, agree with you about "tooth" shadow. I was thinking about changing it, but was too lazy in the end. Will fix it.
#122
Critics' Lounge / Bunny Wabbit
Sun 07/11/2004 10:17:15
Design for some Duracell parody:

#123
Love it, especially interior locations! Superb
#124
Yes, alpha channel is a blessing. Not only for shadows, but also anti-aliased sprites, effects like glowing, etc... fantastic thing.
#125
I'm still think about whether i should buy it or not, but judging from the demo it looks like fun. I like controling system, dialogs are great, graphics are mucho funny and surrounding just look amazingly alive- with lots of nice touches and details (a party room with administrators knocking on loud-music-busting door... fun). On the other hand i wish there would be some puzzle solving... interface looks very adventurish, so i'm surprised to read there are no real puzzles in whole game.

Still, i was never really a true fan of Larry games, and this one looks like it will be more fun... or at least more dynamic, thanks to nicely fleshed out 3d world.
#126
Looking very good :) The only thing is... the original is so perfect that it will be hard to reach its quality.

Thing that bothers me: while the original background is warped, it still preserves the main perspective rules, in that, that it never confuses viewer where virtual "camera" is set... Your image is much less clear. When i look at it, i'm not sure from which point i'm looking at the house and its surroundings: you drew every element in different (!) perspective... So, in short, perspective is not warped but changed completely in different parts of picture. This reminds me a little bit of Escher's spatial illusions (though the point of his graphics and illustrations was completely different), but i don't think that was the result you were after.
#127
Jaz- very good editing... but, holly cow, you just made her 10 years older!... :) If you'd do something like that to girls in beauty salon, they'd rip you apart ;)
#128
Great! Love the grainy style. My only suggestion would be to "soften" up grain on a few places a bit (not by using blur, but with less intensive (dark) color). Grain looks gorgeous on high resolution, but it becomes a bit distracting when zoomed in.
#129
Critics' Lounge / Re: Need help with logo
Sat 02/10/2004 10:30:26
Must say i prefer Intermalte's version. Very fresh and i like the contrast. The only thing i would change there is shadow of text- either scrap it completely, or at least change its color a little bit, so it wouldn't interfere with "play-pouse" button.
#130
Critics' Lounge / Re: future noir illustration
Sat 25/09/2004 14:42:56
Very nice illustration!
New version has much more contrast and it "breaths" a bit more, but i'm not sure if that's a good thing here. As far as mood setting goes i find the first one much better. The dark, monotonous colors, created nice claustrophobic feel, that went well with the title.
The lamps are much better now though.

The thing that still botheres me is girl's face. Somehow it doesn't hold the "sketchy" confidence in lines and shapes of the rest of illo (buildings, etc.). The result is, that it doesn't quite blend with pic and looks a little stiff.
#131
Hm, don't know... I don't really like RPGs. For me, they are just too opened and require too much time to get into them (while you can just load some adventure for half an hour to relax and kill some time).
What i like about adventures are exactly theirs (so called) "shortcomings"- linearity, limited interactivity... Kind of intearctive movies/cartoons, books.
If i'd have to choose the "future of adventure gaming", i'd go more along Silent Hill series (playing this game on "beginner" action level, actually is pure adventure) or ICO, that i think have more in common with point&clicks than RPGs.
#132
Quote from: Mephistophilis on Wed 15/09/2004 21:42:19
Did anyone else come here as soon as they saw TOTLL in the title?
Hehe, i did :)
The sketch is superb, but that pixelated version really did it for me. Great as always!

Btw, i really like Loominous' edits on the bowl, while i prefer the shading of original.
#133
Critics' Lounge / Re: Testing style
Tue 14/09/2004 22:38:08
Hey, thanks everyone for your opinions and great suggestions. Really appreciate it! :)
Glad to hear that characters and backgrounds don't contradict themselfs too much.

Interesting thing about shaded version of a girl. Personally i like flat one better, but i tend to like minimalism in coloring and sometimes push it too far, hehe. I'll keep shaded one then.

Adding "active" objects (which will be drawn in the same style as backgrounds (except with a little bit more color to avoid pixel hunting, as James mentioned)) on scenes isn't a problem, now that AGS supports alpha channel.

About details: the problem is, if you do one, you need to do them all... it becomes so damn time consuming. Adding more color details on one background, might not seem such a big deal, but multiply that with the number of backgrounds in game, cutscenes, characters, very limited time you have to work on game (etc.) and you get an adventure that most probably won't get finished. I think the best thing is to set yourself limitations, or you'll get burned out. Also, must say, that characters are part of the design that really interests me, backgrounds are just an unavoidable evil ;)
#134
Critics' Lounge / Testing style
Mon 13/09/2004 17:27:43
Backgrounds for my personal animations/games are taking me way too much time to finish... i'm now trying to speed up the whole process by using more sketchy, loose approach. So that an average background wouldn't take me more than an hour or two max (from pencil work to colored version) and that characters wouldn't need much additional work after scaning (no colored lines).
Let me know how are sketchy background and black inked character look together... Does it work?



One more character... and the girl without shading. What do you think, is it better than shaded version (i kinda prefer that one)?

#135
Fun! You have really nice style going on here. The atmosphere is perfect and matches the apparent offbeat tone of the game... "Yodel at tree", haha this one is priceless :)
I like a bit of 3d feel you are getting with the use of textures. As others have mentioned, if you'd sharpen up some details (texture of tree in the foreground especially), it would be perfect. Character is superb anyway.
#136
Critics' Lounge / Re: Promotional "Film"
Fri 03/09/2004 23:37:54
Haha, love it. The music, camera angles, sketch... top notch!
#137
Critics' Lounge / Re: *NEW*(TLOTLL) Character
Thu 12/08/2004 09:54:02
Damn, this is absolutely sweet! Really love your style. Don't have any suggestions or critics here, just keep up the great work.
#138
Love the first version. The face is great and i like a bit of "chubby" feel (in a cute way) to her figure.
I think you lost some of her character and charm with those edits. Also, to me, animation looks much more stiff and less interesting (generic) now.
I'd say, stick with the first one.
#139
General Discussion / Re: Euro 2004
Fri 25/06/2004 17:57:14
I was for Portugal. Not because i would think they are better players or, worse, would have something against England... but simply because they were showing much more passion and will to win this game than England.
Congrats for great show to both teams, though. It was a real drama :)
#140
Critics' Lounge / Re: forest background
Tue 22/06/2004 14:35:45
Like it- especially the "day" version :)
My only critic is, that background tend to get too blurry when zoomed in. Try to define edges and details a bit more, so that the pic will look sharper. Other than that, love it.
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