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Messages - Igor

#41
Long time no posting (again :) )
Here's some illo for a t-shirt

#42
Really glad if it helped a bit! :)
#43
Hey Helm! Thanks for great suggestions! :)
Agree, it would probably look better if i'd get rid of lines completely. Problem is, i think the only way i'd be able to define some parts of the character this way (at least as far as i was trying), would be through using shading.. and i didn't want to go there with this pic. So instead i decided to leave inside lines as they were and only get rid of the outside lines.
Yeah, some parts probably wouldn't need lines even as it is, but if i'd erase them and leave only the most important ones, it would look even more inconsistent.

As for lines with varied thickness- they don't look that good on characters without outlines. Don't know.. did try it out a few times before, but in my opinion, they draw too much attention to themselfs (as there's no outside line, to make a balance), so now i use colored thin lines with this style. They are less dynamic, but at the same time less visible and still there to define character as much as needed.

And thanks Nikolas and Buloght! :) Glad you like it
#44
Hey cpage! :) Busy is all i can say.. was moving in a new appartment and along the way grabed a project or two too many at the same time :)
Anyway it looks like, it will take some time before i'll finally be able to draw/make something for my soul again..
#45
Heya Chicky!
First of all, i like what i see in this thread.. think you are off to a good start :)

Problems.. Both pics lack some strong anatomic form that would hold characters together. When working with vectors form is the most important part of pic, as most oftenem than not you can't rely on tons of details that would cover up "mistakes".

First one: define her head a bit more, add a few interesting details that will make picture interesting to look at (hair curls, put a bit more work in her eyes (eyelashes..) and lips, etc.). Also define her nose, right now you can barely see it, even though it's important part of picture.
Coloring is ok, however with stronger shading and a bit more contrasting coloring (red shirt and red lips on pale (or even white) skin for example) you could make everything much more interesting and dynamic.

Second one: my favorite.. however, again, it lacks strong body formation. I can see you tried to do everything a bit more curved.. but then you must stick with it through whole picture to make it consistent. Also the key with this type of coloring is, to use as simple shapes as possible and to avoid too many line crossing (chest area and legs are problematic here).

Anyway, it's a good start! Keep it up :)
#46
and a few more "notsonaughty" character sketches


Sektor 13- thanks! Btw, The Infinity String looks fabulous!
Chicky- cool, i'll take a look and reply!
TheYak- let's call it.. um.. artistic freedom ;)
#47
DonB, haha believe me, she's well over 20
#48


long time no posting :)
#49
Eric, if this wouldn't be sequel to TLJ i'd agree with you.
I'd say it's similar case as with Fahrenheit- it has fantastic story/characters (at least till the second half of the game, when the whole storyline went down the toilet  :P) but awkward gameplay.
True, you are mostly listening/watching/reading, but it's still interactive enough, that it gives you a feeling of being in control of the game.

In case of TLJ, i must say too complex gameplay would only bother me.. as the reason why i thought the first game was so good were characters and story.. it was more of an interactive book than a game though.
#50
But then again..
It got 5 out of 5 on Gamespy: http://pc.gamespy.com/pc/dreamfall/702029p1.html
9.6 out of 10 on Xboxaddict: http://www.xboxaddict.com/products/staff_reviews/view_xbox.php?Product_ID=1279
8.1 out of 10 on Gamespot: http://www.gamespot.com/pc/adventure/longestjourney2wt/review.html?sid=6147844

What all reviewers basicaly agree on, is that the game features one of the best stories and some of the most believable characters in video games yet.. packed in a bit limiting gameplay. Sounds like TLJ if you ask me. So i'm guessing, if you are fan of TLJ you'll like Dreamfall too.
#51
The new sketch looks good. In my opinion, however, it misses the energy and uniqueness of the original. It's more.. generic?
Also some anatomic&posing shortcomings are now much more evidential (such "round" style requires completely accurate anathomy or it won't look good).
Don't get me wrong, i think it still looks very good.. but i like the first one better :)
#52
Hm.. i think she certainly looks like a woman. Maybe not a very pretty one, but woman nonetheless. I think that's your style- hard and rough.. and it works.
However, you could go with Zyndikate's subtle edit on her face. It's still your style but more elegant.

Dan's edit certainly is the most feminine, so if the guy wants pretty girl, it's the way to go. I'm just not sure if it will fit your style.
#53
Like it.. though it's a bit too complicated for my taste. But i guess, that's the look you are going for.

My suggestions:
-Make "Information", "Features" and "Media" buttons smaller (or better, slimmer).. that will give more elegant look.
-i'm not very fond of all those gradients.. since you are clearly going for high-tech metal console look, i'd suggest to add depth to "plates" (or whatever they are). Right now you are trying to achieve that with gradients, but i think especially the ones on right side (white gradient) doesn't really work.. it would look much better if you'd really add depth instead of glowing effect.

Hope this makes any sense :)
#54
I was just searching forum for brown penis.. um, i mean, brown banana.. and found this.
3 pages about banana?? Just eat it already for christ sake.. it's nutritious and good for your helath! Your mother knows!
#55
Critics' Lounge / Re: young witch
Tue 31/01/2006 23:48:17
Nice!
Must say i'm not crazy about anime/manga style, but this one looks good.
As big brother said, try to make her pose a bit more dynamic. Also i don't like how you cut off her feet and broom. It looks like a lack of composition planning.
Other than that.. two thumbs up :)
#56
This is absolutely fantastic! Details, lighting, colors, atmosphere.. perfect!
#57
Looks good.
The best thing you can do, to suggest motion, is to add some moving clouds.
#58
Critics' Lounge / Re: Background - Jungle
Wed 04/01/2006 22:23:55
I think you nailed it with this last edit.. fantastic!
#59
Nice work! Must say green knight is my favorite. Solid posture and body construction.
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