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Messages - Iliya

#201
No one is trying to ruin the ceremony. The idea of ceremony and the ceremony itself is great! I just didn't like the behaving of 2 of the people on the ceremony that insult me. Since my game is nominated, I think I have the right to say that.

I'll repeat:
I didn't expect Cosmos Quest 3 to win any award (for best voice work or best documentation), because to be honest the CQ3 has only one voice act and also the game documentation is not that rich.

I think that the games that won are really the best games this year!
#202
Hello everyone,

I wasn't able to be on the ceremony, but I read the log file. I didn't expect Cosmos Quest 3 to win any award (for best voice work or best documentation), because to be honest the CQ3 has only one voice act and also the game documentation is not that rich. But I didn't like the behaving of some of the people and their speaking for P...S AWARDS.

Anyway.

Congratulation for Calin. I played The McCarthy Chronicles and I must say that I like it very much - especially the voice acting.

#203
I must say that this screenshot and tutorial are really good! Good work abstauber.
#204
Quote from: Grim Reaper on Fri 15/01/2010 12:02:05
Just downloaded it and started playing.... And I bloody died right at the beginning!!!! It was like a slap in the face with a smoked mackarel!!!!!!! I tried again, thought that maybe I should reduce speed of the spaceship near the base or switch of the autopilot... but I died again! Good lord, anyone knows what to do?

Grim Reaper, are you talking about death :) ?
#205
Thank you WHAM, I accept your critiques.
#206
Quote from: Ryan Timothy on Thu 14/01/2010 13:42:36
I said 'were'.  If your animating skills 'were' combined with a good story, dialog, puzzles, and better background textures, I believe you could make a decent game.  CQ3 is obviously lacking in those areas.

Yes Ryan, I understand that you and AGS Panel don't like the story, dialogs, puzzles and e.t.c. in CQ3. What I said is that I prefer the things to be said like you did it not like the AGS panel did it. And that was the reason for the removal (I said that in my previous posts). AGS panel review is insulting.

Quote from: abstauber
Anyway I give your games a try for a more qualified discussion - but I bet when I'm through everyone has already calmed down...
abstauber, please do not play any Cosmos Quest game, please! I don't need another discussion!
#207
Quote from: Ryan Timothy on Thu 14/01/2010 12:25:30
Looking at it was confusing since he says that the place is unpopulated but a barrel in the middle of no where would suggest otherwise.

abstauber what Ryan is saying is not true! No one said that area is "unpopulated". What the game is saying is "... area is inhabited" which is opposite to what Ryan is saying. And he made 2 long posts about that!

About the panel and the guard:
There are few messages before that moment that are saying that guard's race has bad eyesight". That's why you decide to throw the mineral, because you're sure that he will not see you or you may hide from him.

About storyline: You didn't play Cosmos Quest 1 and Cosmos Quest 2 and you can't judge the storyline. It's written everywhere that Cosmos Quest are series.

Quote from: Ryan Timothy on Thu 14/01/2010 12:25:30With your 3D animating skills and backgrounds (with better textures), were combined with a good storyline, dialog and puzzles, I believe you could make a pretty good and entertaining game.

If AGS panel review was similar like the above this discussion would never happen.
#208
Very original, Mods. But where the barrels and the crates are located, is not wilderness!!! So your post is meaningless.
#209
Ryan,

For all your notes and misunderstandings, I have an explanation except for "Radion Space Saion" for which I'm sorry. I also want to apologize that my English is not fluent. I'm not going to explain all Ryan misunderstandings, just some of them:

Q: Why was the messenger useless to me before getting a message, but once there is one, I suddenly want the messenger?

A: Do you always carry your cellphone when you at home? Why do you want a messenger, with no messages in it? The correct question here is: "Why the character automatically didn't read the message when you already have the messenger?" Its because of the players that are non familiar with the Classic Sierra GUI. Because this is the first object that you are taking, and because it's obvious that you have to read this message, I wanted the players to get used with the object inventory. I wanted they to know that there is a lot of useful information. Just like with the pill.

Q: I tried forever to swallow the pill, but for some unknown reason, swallowing the pill isn't possible and the player won't tell you that.

A: If you look at the pill in your inventory, you will get a message telling you that the pill is SOLUBLE and it's for your oil allergy (in the world of Cosmos Quest there is lot of oil and because the main character is mechanic who have to work with lot of oil, he always have the pill with him. But you don't played CQ1 and CQ2).

Q: Why is there a barrel of oil with a crowbar on top in the middle of no where?

A: When you step on the surface there is a message that the scanning system on the shuttle detects a weak bio-signal (the dying Harg in the snow). That's why you decided to stop there. So it's no "middle of no where". So this answers why there are things like barrels, crowbar and e.t.c.

----------------------------------------------------------

I see that in this community there are people that always shoveling for the bad things in the games. And even word for the good things. I don't know why? We all are making amateurs adventure games. We have to support the game developers! We are not professionals. If we are, we shouldn't be here in this community.

Cosmos Quest is a game that is influenced by my favorite Space Quest with all his dead ends, and sudden deaths, arcade games and illogical puzzles (like when you carry whole ladder in you pockets - SQ3). And this is well described on the website of the game. I'm not saying that Cosmos Quest reached the level of Space Quest. No. Cosmos Quest is an amateur adventure game - made by one man, not by the whole crew.

Unfortunately, I still don't see reason to add my games in a community that only digging the dirt.

At the end, I want to say. I have my supporters. I have people that like Cosmos Quest. And Ryan, I will make Cosmos Quest 4! And will make it just like Cosmos Quest 3.

PS: I expect you to ask me why when your are in open space (in vacuum) you can hear a sounds? It's a game. In every game or movie you will find something illogical.
#210
Completely support Layabout opinion. And Back Door Man is a great game - nice polished graphics, multiply endings - its a different game! Who rated this game? We want to know names? :)
#211
Quote from: Snarky on Mon 11/01/2010 18:14:27
The singular of "criteria" is "criterion". A criterion, multiple criteria. Never "a criteria".
That's all I have to say about this discussion.

Snarky, which one is correct "Не ми се яде сирене" or "Сирене не ми се яде"?
#212
Quote from: Peder Johnsen on Sun 10/01/2010 21:43:02
The fact is, the panel cant just give any games good ratings to support the developers!

Peder, you are missing the point. No one wants better rating. I just don't want the games to be reviewed by a single person. If there is no way one game to be reviewed by many people, then only technical areas should be commented. Otherwise, the review will be very subjective.
#213
Quote from: Macay on Sun 10/01/2010 04:36:43
A criteria is hard to apply to any creative work, but it can be applied to the technical areas of a creative work, and games have a heap of technical areas.

I absolutely agree with that! I think that AGS panel should only comment the technical areas, and shouldn't decide what is bland and what is not!
#214
Quote from: Calin Leafshade on Sun 10/01/2010 00:18:15
A single person CAN be objective and follow a criteria.

Calin, are there criteria for a good music, or criteria for a good painting? Some will say its good, some will say its bad. But a single guy to decide what will be written on your game page from the name of AGS Panel... it sounds unfair.
#215
Quote from: Calin Leafshade on Sun 10/01/2010 00:01:01
well they werent insulting you were they?
If the characters are bland you say they are bland.
Reviews arent constructive criticism for the dev they are information for the public.

A single person can't be objective. If I had to make a review for a game that I don't like, I'll never use these definitions. If these definitions are coming from many reviewers, I'll accept them.
#216
Quote from: Calin Leafshade on Sat 09/01/2010 23:43:58
So essentially it WAS just to avoid a bad review?

Not "bad review" - "insulting review".
#217
I will try to explain why I removed the games from the database.

Some of the developers here are trying to promote their games on other websites. Some are trying to get a review for their games from other good websites for adventure games. And with this AGS panel review there is no way someone to take you seriously.

My goal wasn't to insult the AGS community. As you can see on Cosmos Quest website, I still support AGS as great tool for creating a games. I just don't agree with AGS Panel. I tried to avoid definitions like "leaden pace", "bland characters", "lack of direction", "ponderous gameplay" for my game that came from one person. Actually, the definitions were the things that irritated me most, not so the cups.

Why I didn't send a PM to AGS panel before the deletion? I did't know who is in the AGS Panel. Now, due to the deletion, everybody knows who to contact. And I'm glad that there is a movement in that subject (the official information thread about reviewing the games).
#218
I will try to explain why I removed the games from the database.

Some of the developers here are trying to promote their games on other websites. Some are trying to get a review for their games from other good websites for adventure games. And with this AGS panel review there is no way someone to take you seriously.

My goal wasn't to insult the AGS community. As you can see on Cosmos Quest website, I still support AGS as great tool for creating a games. I just don't agree with AGS Panel. I tried to avoid definitions like "leaden pace", "bland characters", "lack of direction", "ponderous gameplay" for my game that came from one person. Actually, the definitions were the things that irritated me most, not so the cups.

Why I didn't send a PM to AGS panel before the deletion? I did't know who is in the AGS Panel. Now, due to the deletion, everybody knows who to contact. And I'm glad that there is a movement in that subject (the official information thread about reviewing the games).

#219
Quote from: Dualnames on Fri 08/01/2010 16:56:17
ProgZ, big fail there with all the respect.
I tt 1:hink the community is friendly, though I find two things on this matter wrong.
1. Harg's decision to remove your games.
You could have pmed Andail and complain to him in private and not make this whole thing as public as you did. That shows you respect the community and the guys on the panel that are working hard, little.
2. Why do you care that one guy's opinion will make your game look bad?
What about the BAD comments you can't remove?
Also, I totally agree with IndieBoy.

About 1: The decision to remove the games is not wrong. Actualy I thing its positive for the game and for the AGS website. After the removing the games I received many emails from other game developers that supports me (i'll keep theirs nicknames). Many of them gave very useful information about websites where I can publish the game. I'm telling you guys from AGS - I'm not the only one who's complaining from AGS PANEL.

About 2: Every AGS game developer cares about the AGS PANEL opinion. That's for sure!
#220
Quote from: ProgZmax on Fri 08/01/2010 15:26:02
When you open yourself up to criticism by placing a product out there in a place where it is compared and judged then you should be man or woman enough to handle the consequences, period.

ProgZmax, I was open to criticism - almost 4 or 5 years, but not anymore. I agreed with all critics about Cosmos Quest 1 and Cosmos Quest 2. I fixed everything for the Cosmos Quest 3 (1 style graphics, main character sprite was changed, and of course pixel hunt that you will never stop complaining).
For the pixel hunt:
- I tried to use bigger objects, hotspots and characters.
- I placed label (gui) when the mouse is over hotspot, character or object
- when the mouse is over exit of the current room - a mouse cursor is changing to "GO" and a label is appearing also to tell the player that there is a exit. Also the double click - so the player don't have to wait until the character reach the edge of the screen.

What do you want more to stop complain about pixel hunt? Do you want me to place an arrows in every room where the player can walk? NOW WAY. It's a game. It's a challenge! It's not a movie!

And all these pixel-hunt improvements were added/applied to the previous 2 games and I make special posts here on the forum. Of course there was no reaction for these improvements from AGS PANEL. Did someone remake the review after these improvements ? No. Why? Because no one told you? But when I deleted the games, you immediately came with the reaction.

I don't like the way you are treating the games. The games are the valuable content here in AGS website, not the reviews (if someone can call that a review - just a few lines). Support the game makers!
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