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Messages - Iliya

#41
Quote from: Snarky on Wed 09/11/2011 12:52:39
I find that statement to be as nonsensical as, for example: "People who don't like Jazz music don't go to sporting events or the gym."

I'm sorry, Snarky. My English is not very good. In my native language the statement is not nonsensual. But nevermind. I'm just giving an example how to get rid of those ugly comments from people who play other type of games. I think that we should stress on the term "story" not "game". For example: XXX Quest: An Interactive Adventure Story :)
#42
Quote from: Snarky on Wed 09/11/2011 12:25:04
First of all, you create games. Games with stories. Second, complaints about the graphics have nothing to do with whether you call them "games" or "stories."

Snarky, those who don't appreciate VGA-style retro graphics or pixel art, don't download stories or read books. They download games. And when they download our games the conflict starts. There is no author who wants to read comments like these.

The problem is that the definition of the term "computer game" has changed.
#43
Check out Dave Gilbert's post in his nygamedev blog: http://nygamedev.blogspot.com/2011/11/graphics-and-budget.html
It's about graphics and budget.

I was shocked by some of the comments that he received:
"Wow - are the graphics really as bad as those screenshots depict?"
"I couldn't stand playing this for even 10 minutes ... the graphics are terrible! Looks like it was written over 20 years ago."
"It is like giving yourself crossed eyes for the fun of it. HORRID. My eye sight is still blurry."
"I can't see a game developer releasing a game that looks this bad and is so hard on the eyes"
"HORRIBLE!!!! I wouldn't take this game if it were FREE."
.

Why is this happening? Are these comments comming from classic adventure games fans? I don't think so. And of course we don't care if they don't like classic adventure games. But these comments are ugly thing.

I don't want the games that we are making to be judged by wrong people. They are giving their comments, because we say that we create "games". No! We create stories!
#44
The question is: "How the term game is related to the games that we all like?". Try to offer your favorite classic adventure game to a kid. The kid will say "This is not a game" :)
#45
Few days ago I went to a game store and asked for the adventure games shelves. The guy offered me games like "Tomb Rider", "Larry 8: Magna Cum Laude" and other similar games. Then I asked for a Black Mirror 1. And he said: "Ooh you mean "classic adventure games". That term "classic" is sending my favorite games in the past.

I think that in nowadays the term "game" is different. Today people understand "the game" as "jumping", "running", "shooting", "driving" and etc. All these actions are far from the "games" that we all like. And I think that we are losing from the fact that our projects are called "games".

What we do when we play a classic adventure game? We read, we think, we enjoy the atmosphere. We go to another world. Just like the book readers do.

So isn't it better the term "classic adventure game" to be changed for example to "interactive story" or something like this? Because in nowadays for the gamers we are "in the past", but for the book readers we can be "a future".

Ps: Sorry for my bad english or for the sassy idea  :)
#46
Quote from: abstauber on Tue 11/10/2011 14:12:57
A Larry in the style of Will Ferrell in Anchroman... now that would be awesome!

+1
#47
I also prefer not cartoonized versions more. But I'm happy because there is a interest of creating and recreating the classic adventure games.
#49
Quote from: steptoe on Thu 06/10/2011 04:02:21
Just to say I think LeKhris' StarField_0.1.scm is a winner  :=

steptoe


Yes! I'm using his module :)
#50
Perfect! I implemented it!

Thank you, all who answered to my post.
#51
Thanks LeKhris! I will try it. Looks good!
#52
Quote from: monkey_05_06 on Wed 05/10/2011 04:10:02
I once did something similar to prove a point about the transparency issues with DrawingSurfaces. I don't think I still have the source for it though, but I could look around. Or you could go with Icebot. :P

Thank you, monkey_05_06.

Yesterday, I spend hours to make something similar, but I failed. It's easy to make random stars to move from the center of the screen to the edges of the screen with same speed. But this is not the right way. The speed of star should increase from center to the edges. Also I don't know what is the max numbers of the stars (objects) that I can use in the room. Any ideas? I'm just testing.

For my game I'll use a module if Iceboty V7000a or someone else make a module.
#53
Quote from: Iceboty V7000a on Tue 04/10/2011 09:01:35
Will something like this (possibly need to wait a bit until the video is ready) do?

It's not the same thing and may not look as good. It's made with V2.72 and it's just a hard-coded test I made four years ago, so it's not a module, but if anyone is interested I may try to change it into a module.

Yes, I think that this will help me (with a little adjustmens). I'll be happy to use this kind of module.

For the adjustments:
- the stars to move in streight line
- colors. I need one color (white or little yellow) for the stars

Thank you very much Iceboty V7000a. There is no module for moving starfield. It will be a great to see this as module.
#54
Hi,

I'm looking for a module or plugin for moving starfield.

Something like this: http://www.youtube.com/watch?v=KJO88Qhxwv4

Thanks in advance.
#55


Hargs are back!

New screenshot from Cosmos Quest 4 cutscene.
#56
Quote from: Frodo on Fri 05/08/2011 11:34:50
Brilliant!  Thanks for the update, I'm really looking forward to this game.    :D

And the screenshots you've been posting are amazing.   ;D

Thank you, Frodo. Some of the screenshots need to be enriched. I really hope to release CQ4 till the end of this year.
#57
Cosmos Quest 4 Full Game Status
Graphics: 70% completed
Story: 100% completed
Puzzles: 70% completed
Scripting: 70% completed
Music/Sounds: 70% completed
#58
AGS Games in Production / Re: Doc Apocalypse
Fri 20/05/2011 08:30:30
Man, you are crazy! Do you sleep at all? :)
#59
Hi guys,

Here is a brand new screenshot (non-April fool's) from Cosmos Quest 4.

#60
I finished it! :) Very nice little game with very nice music and graphics. The puzzles are also good!
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